Goblin (Jill)
I wouldn't be opposed to seeing that. I actually liked those moments in the game where it felt like they were the MC's second family.Americans of all ages celebrate Thanksgiving, yeah. Usually by going home to see their family, but 'friendsgiving' is also something that happens. Especially if in BaD John Boy is the one doing the cooking. Also with watching American football both on that day, and through the weekend, since that weekend there are a lot of rivalry college games.
Then we dance the happy jig, obviously. But it's going to take some serious good news to project an October release based on where we seem to be; even a steady pace of 30 animations/week might not be enough to finish playtesting by the 26th.Its funny at this point most think the update will come in November but what happens if tomorrow he gives us hope for a October release
we realized we're rather fond of racoons and decided we should stop demeaning them by comparing them to jillIf memory serves Jill used to be called "The Racoon" way back when. Did that fall out of practice?
That was too little, no one was reacting to that nickname anymore.If memory serves Jill used to be called "The Racoon" way back when. Did that fall out of practice?
Let's skip the asking, she can hug me like that anytimeIf you aint careful Maya is gonna start asking for "hugs" too.
And Josephine is in love with Steve.I think Josie is secretly in love with her brother because Mac looks like Tommy like two peas in a pod.
this though...Let's skip the asking, she can hug me like that anytime
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What's the probability that will be Announcement again over?Still no news from DrPinkCake...![]()
"Hey guys, this week I reached a significant milestone - we have surpassed the 4500 render mark for episode 9. My computers have been working hard for the past week but I am still not happy with some scenes and thus will probably add another 500 renders. Also, I have added 10 more animations into the queue to support those renders. I am also working on a new minigame, because the one thing the patrons wanted were more minigames. I also have to playtest the game, because a lot of areas have missing codeHe was at 75% done with the animations and 85-90% with the static renders. That's at least a month more to go with his pace + the 2 weeks beta testing that he's so anal about - early November prediction (possibly 4th November as that's a Friday).
Hah, January here we goYou must be registered to see the links
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This week I worked on and completed a big and tricky scene and some smaller scenes.
I have started working on the remaining lewd scenes of the episode now, posing both static renders and animations for them.
Art for 8 scenes remains, and three of those scenes need writing. I might need a couple more scenes after playtesting the episode if I feel something is missing.
I playtested Isabella's branch this week. It took me over 3 hours to complete it, without mini-games and without being able to test everything, as the final free roam event is still a bit of a mess regarding the code.
I felt that some parts of this branch needed a bit more content, while other parts of it were perfect and unique.
And this is an example of how I will work after finishing the art for the remaining scenes. I will playtest and then polish and add any additional content I feel is needed.
I have to do this for five branches and all possible combinations of choices and consequences therein. Each branch is of similar length, meaning a single playtest of all branches will require at least 15 hours of playtime. I always do this many times, over and over.
While there is plenty of joint content, there is also plenty of unique scenes for each branch; this makes quality control a big task.
But I'm very much looking forward to playing the episode. There are many scenes I haven't even seen in-game yet, even though the art has been finished for months - it's crazy, even more so than usual.
I'm up to 4524 renders, and now that I started animating again, I will know how many more animations I need within a few more weeks.
I don't have an accurate estimation of the release date; everything will depend on the remaining animation render times and how smooth the last stretch of development goes.
Have a nice weekend
Dr PinkCake
Yeah those last two lines doesn't sound good. It even sounds like we might not even get a November release.You must be registered to see the links
![]()
This week I worked on and completed a big and tricky scene and some smaller scenes.
I have started working on the remaining lewd scenes of the episode now, posing both static renders and animations for them.
Art for 8 scenes remains, and three of those scenes need writing. I might need a couple more scenes after playtesting the episode if I feel something is missing.
I playtested Isabella's branch this week. It took me over 3 hours to complete it, without mini-games and without being able to test everything, as the final free roam event is still a bit of a mess regarding the code.
I felt that some parts of this branch needed a bit more content, while other parts of it were perfect and unique.
And this is an example of how I will work after finishing the art for the remaining scenes. I will playtest and then polish and add any additional content I feel is needed.
I have to do this for five branches and all possible combinations of choices and consequences therein. Each branch is of similar length, meaning a single playtest of all branches will require at least 15 hours of playtime. I always do this many times, over and over.
While there is plenty of joint content, there is also plenty of unique scenes for each branch; this makes quality control a big task.
But I'm very much looking forward to playing the episode. There are many scenes I haven't even seen in-game yet, even though the art has been finished for months - it's crazy, even more so than usual.
I'm up to 4524 renders, and now that I started animating again, I will know how many more animations I need within a few more weeks.
I don't have an accurate estimation of the release date; everything will depend on the remaining animation render times and how smooth the last stretch of development goes.
Have a nice weekend
Dr PinkCake
are you kidding meI might need a couple more scenes after playtesting the episode if I feel something is missing.
Welcome to 2023You must be registered to see the links
![]()
This week I worked on and completed a big and tricky scene and some smaller scenes.
I have started working on the remaining lewd scenes of the episode now, posing both static renders and animations for them.
Art for 8 scenes remains, and three of those scenes need writing. I might need a couple more scenes after playtesting the episode if I feel something is missing.
I playtested Isabella's branch this week. It took me over 3 hours to complete it, without mini-games and without being able to test everything, as the final free roam event is still a bit of a mess regarding the code.
I felt that some parts of this branch needed a bit more content, while other parts of it were perfect and unique.
And this is an example of how I will work after finishing the art for the remaining scenes. I will playtest and then polish and add any additional content I feel is needed.
I have to do this for five branches and all possible combinations of choices and consequences therein. Each branch is of similar length, meaning a single playtest of all branches will require at least 15 hours of playtime. I always do this many times, over and over.
While there is plenty of joint content, there is also plenty of unique scenes for each branch; this makes quality control a big task.
But I'm very much looking forward to playing the episode. There are many scenes I haven't even seen in-game yet, even though the art has been finished for months - it's crazy, even more so than usual.
I'm up to 4524 renders, and now that I started animating again, I will know how many more animations I need within a few more weeks.
I don't have an accurate estimation of the release date; everything will depend on the remaining animation render times and how smooth the last stretch of development goes.
Have a nice weekend
Dr PinkCake
You must be registered to see the links
![]()
This week I worked on and completed a big and tricky scene and some smaller scenes.
I have started working on the remaining lewd scenes of the episode now, posing both static renders and animations for them.
Art for 8 scenes remains, and three of those scenes need writing. I might need a couple more scenes after playtesting the episode if I feel something is missing.
I playtested Isabella's branch this week. It took me over 3 hours to complete it, without mini-games and without being able to test everything, as the final free roam event is still a bit of a mess regarding the code.
I felt that some parts of this branch needed a bit more content, while other parts of it were perfect and unique.
And this is an example of how I will work after finishing the art for the remaining scenes. I will playtest and then polish and add any additional content I feel is needed.
I have to do this for five branches and all possible combinations of choices and consequences therein. Each branch is of similar length, meaning a single playtest of all branches will require at least 15 hours of playtime. I always do this many times, over and over.
While there is plenty of joint content, there is also plenty of unique scenes for each branch; this makes quality control a big task.
But I'm very much looking forward to playing the episode. There are many scenes I haven't even seen in-game yet, even though the art has been finished for months - it's crazy, even more so than usual.
I'm up to 4524 renders, and now that I started animating again, I will know how many more animations I need within a few more weeks.
I don't have an accurate estimation of the release date; everything will depend on the remaining animation render times and how smooth the last stretch of development goes.
Have a nice weekend
Dr PinkCake