- Sep 24, 2017
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Ok I used the Search function to find an an update on the game but saw nothing in the first few pages. So, has anyone leaked the Status Update from today yet?
you beat me to itIn such a scenario, and you can only save one or the other, do you save DPC or his computers which contains his work?
There certainly is a lot of quantity, in terms of special renders and other features, but the story itself is also forcing longer development times. That is, the quality of the game is driving increases in quantity. With all the choices players have, DPC has to create several branches, each with their own plots and details. If you compare BaDIK with other games that also offer choices, BaDIK is much more sophisticated. Most games offer binary choices (yes or no) to engaging in sex, for example, but the story itself doesn't change (maybe only some dialogue does). DPC says players will need to have at least ten saves to see all possible content in this episode. So in a way, he's creating 10 episodes. They all share a lot of the same scenes and storylines, but the unique elements of each require a lot of work. Future episodes may get even more complicated, depending on how much choice we get. I suspect that at some point DPC will need to pare down the choices or have some outside force change the story in a way that supersedes our choices, just to prevent the branching from becoming totally unmanageable. Otherwise, development times will become exponentially longer with each episode.Another nice write up but the only thing that I would consider "good" is the fact that it relatively close to a release. If it is a December release it will still be nine months for a single episode to be playable. At the current rate the second half of the game will likely be in development for close to a decade. That's a ridiculously long time for one game, I think.
For me personally, the extended dev times of the updates won't be worth it. I'm in these things for the stories but to me it looks like DPC's mind set has switches to quantity over quality. I wont know until I play it of course but the outlook for this is grim in my book.
Here.Ok I used the Search function to find an an update on the game but saw nothing in the first few pages. So, has anyone leaked the Status Update from today yet?
I cant choose the Absinthe in the table why ?The chain is a bit involved, but essentially if you tell Heather about the jock unconscious on her bed (after he's done talking with Lily) you'll have the option to get her a drink. Mix Heather something with Absinthe (found in Lily's desk) and you can choose to tell her about Tommy.
The catch is that you can only tell Heather about the jock if you picked the DIK Major Decision to make the alphas leave the party; otherwise the jock will be in the bed, but you can't tell Heather about it. Also, you can't make that Major Decision if you already have permanent CHICK Affinity.
1. have you taken it from lily's room?I cant choose the Absinthe in the table why ?
Imagine that you come to the rescue during a fire and get options:It will be ironically funny if this leads to a fire in which Dr PinkCake dies
Simple solutions that can speed up development without cutting the game:There certainly is a lot of quantity, in terms of special renders and other features, but the story itself is also forcing longer development times. That is, the quality of the game is driving increases in quantity. With all the choices players have, DPC has to create several branches, each with their own plots and details. If you compare BaDIK with other games that also offer choices, BaDIK is much more sophisticated. Most games offer binary choices (yes or no) to engaging in sex, for example, but the story itself doesn't change (maybe only some dialogue does). DPC says players will need to have at least ten saves to see all possible content in this episode. So in a way, he's creating 10 episodes. They all share a lot of the same scenes and storylines, but the unique elements of each require a lot of work. Future episodes may get even more complicated, depending on how much choice we get. I suspect that at some point DPC will need to pare down the choices or have some outside force change the story in a way that supersedes our choices, just to prevent the branching from becoming totally unmanageable. Otherwise, development times will become exponentially longer with each episode.
ORImagine that you come to the rescue during a fire and get options:
1. Save DrPinkCake
2. Save his hard drives with the game code and all materials
3. Save his feminist wife
Acting Lessons vibes intensifies
You are a cruel person, you want me to remember this scene and cry
It's all relative; I had been worried we'd be staring down the barrel of a January release the way DPC kept upping the targets. This time he actually reduced the animation targets slightly (with only a minor increase in statics). That's a good sign in my book, even if the rosy scenario (a late November release) is still well short of ideal.Another nice write up but the only thing that I would consider "good" is the fact that it relatively close to a release. If it is a December release it will still be nine months for a single episode to be playable. At the current rate the second half of the game will likely be in development for close to a decade. That's a ridiculously long time for one game, I think.
For me personally, the extended dev times of the updates won't be worth it. I'm in these things for the stories but to me it looks like DPC's mind set has switches to quantity over quality. I wont know until I play it of course but the outlook for this is grim in my book.
no, I want you to imagine you can tell that assholeYou are a cruel person, you want me to remember this scene and cry
I will say that 6 months, that is, twice a year will be ok, I understand the level of this game and how it rises above other VN. 9 months is too long, with all due respect to his work. Not because "I'm tired of waiting", but because the release of the third season will then take too long and the game turns into a long-term construction. Like GTA VIno, I want you to imagine you can tell that asshole
LISTEN HERE, UPDATE EVERY 4 MONTHS OR I GO HODOR ON YOUR ASS
As nyrek suggested, you need to get the bottle of Absinthe from Lily's desk before you can mix drinks with it.I cant choose the Absinthe in the table why ?
The power consumption of 8 4090s alone is absurd, not to speak about the initial investment which is also huge even if he sells all the 3090s at a decent price. I hope he does it but I won't hold my breath waiting for it to happen.
While it's true they do have a slightly higher max TDP, the hardware requirements for the 4090 are the same as a 3090FE card. If he's got his stuff set up to handle 8 machines already, he's going to be fine even if he replaces all the cards. Yank the old, drop in the new, update your drivers, and off you go.90.
The 40XX series gives a big performance boost,
but I hope he doesn't think of improving the graphics again and adding Ray-tracing to animations, for example.
As someone who understands a little about electrics: 4090s will consume a lot of electricity.
I generally consider replacing the CPU to be pointless, especially if it has the penultimate generation of top-end Ryzen / Core. In each generation of new CPUs, we get only a small increase in performance, Moore's law is dead, and even more so, as you said, the main work is done by GPUs. It would be an extra expense for no purpose.While it's true they do have a slightly higher max TDP, the hardware requirements for the 4090 are the same as a 3090FE card. If he's got his stuff set up to handle 8 machines already, he's going to be fine even if he replaces all the cards. Yank the old, drop in the new, update your drivers, and off you go.
As far as the "investment cost", he's bringing in at least $10,000 USD/month (assuming bare minimums for pledges). Let's assume for whatever reason he's got an exceptionally expensive monthly cost of living (due to electricity usage) and call that 1500/mo. Okay, that brings our minimum down to 8500. The Zotac 4090 Trinity is going for roughly (allowing for Euro to USD conversion) $1,940 each.
Granted, I don't know his income taxation rate, but regardless of what it is, I would wager he's got a fair amount of money banked up to cover emergencies or other 'needs' (like future hardware replacement). Let's round the cost up to an even $2,000 each. If he's truly using 8 machines full-time, that's a $16,000 upgrade cost, which absolutely sounds painful, but that still falls under 2 months worth of income for him (at minimum) after you've already deducted estimated living expenses.
In the US, that would be $16k of business expense writeoffs, on top of whatever he got in credit for the 3090s, which he can now sell to recoup some money. He could probably offload them for $1,000 each and watch them disappear over night, just to get the junk out of his home/workspace, and in the big picture, it has barely made a dent in his net profits, and now he can produce a hell of a lot more. Maybe he'll only start with 4 cards, and do some in-house side-by-side becnhmarking, to decide if he can instead scale-down how many computers he's using at once because of the performance gains.
One way or another, I expect he'll be looking to replace every 3090 card he's using, either in all in the machines, or in the machines he intends to keep, before dismantling/repurposing the other ones. Unless he takes it a step further and decides to build all-new workstations from the ground up with better processors and such as well, but that's a bit extreme when your GPU is doing all the heavy lifting.
So, turns out i misread the animations total last week and infact the average hadn't improved over the last few weeks. (I'd counted posed as rendered). That means teh average is holding at about 7.3 rendered per week. That means rendering complete sometime between the 16th and 23rd of December. Which could very well push release to December 30th or even January 6th. In Episode 8 he did manage an a 12.8 average by the time he hit the final episode count. Obviously this could bring things forward but, I don't see any reason to presume DPC is suddenly going to nearly double his weekly animation average.You must be registered to see the links
Last week there were 230 animations, now 240 are ready. 10 per week is more than average, but not enough to finish the game quickly, for example before the end of November.So, turns out i misread the animations total last week and infact the average hadn't improved over the last few weeks. (I'd counted posed as rendered). That means teh average is holding at about 7.3 rendered per week. That means rendering complete sometime between the 16th and 23rd of December. Which could very well push release to December 30th or even January 6th. In Episode 8 he did manage an a 12.8 average by the time he hit the final episode count. Obviously this could bring things forward but, I don't see any reason to presume DPC is suddenly going to nearly double his weekly animation average.