But isn't he sitting around and waiting to release an update? He said he would polish and playtest, but that does not take the 4-5 weeks that he claims the remaining animations will need.
Yes it makes sense for him to take his time to generate more income, its still a shitty thing to do.
And yes, he is not ICSTOR, but ICSTOR also started increasing times between updates before becoming the full time milker he is today.
He's spent roughly 9 months developing the episode, definitely a lot more time than any other episode so far, and it's come down to everything being completed except for a months' worth of animations.
It would have been great if everything just aligned perfectly, where just as he finished writing the last bit of code, adding the last bit of music, testing the last big of logic, his animations rolled in, right on schedule.
Some people can't even manage all the components of a meal to come together perfectly right at the end, and that's with a recipe book and only having to schedule things across an hour or so.
So you know, it's no surprise that some things are complete while we wait on other things.
It is daunting to think that we could be waiting 4+ weeks for a few hundred megabytes of animations, which may, or may not add a lot to the game, but why not wait and see before getting all worked up about it.
To put what DPC is trying to do into context, in episode 7, after the mc's dad rocks up and delivers heaps of furniture to the DIKs, at the end of the day the mc lies on his bed and he's fucking happy:
mc "After seeing even more potential than I thought for my room, I was starting to get worried that others would get jealous."
mc "Even so, this room was mine now, and I worked hard for it."
Then the camera pans around his room. His new bed as he sleeps in it, with a mirror next to him reflecting a bookshelf on the other side of the room; the side room with the chair and reading lamp; his study, with his desk and DIK jacket; a close up of his DIK jacket; and finally his lounge room, with sofa, tv and guitar.
It was a significant moment for the mc in the story. For a short while he was "homeless". He finally gets accepted into the DIKs but his room is a total fucking pigsty. But he's turned that around, and he's impressed, and for a lot of readers who were invested in the story, they'd have likely felt the same. And this room panning animation consolidated that. It was pretty fucking cool. It was a victory moment.
Now I point this particular animation out for two reasons: It's not a lewd animation, and it's the largest animation created prior to episode 9, at 51MB and 30 seconds run time. I don't know how many days it took to render it. But given the DPC says there's about 100-200 MB worth of animations remaining, and it's gonna take around 4 weeks, this room animation could have taken over a week to create!
Some players probably didn't even watch the animation, they just clicked through quickly hoping there'd be another sex scene soon, others hopefully sat back and thought, "That's a pretty fucking good room!"
Was it worth it? Will the new animations be worth it? I'm expecting a Halloween party pan animation when the mc walks through the door. Those who have been waiting for the party may sit back, watch the animation and be like, "Fuck yes". Other will just click and miss.
Of course, on the other side of the coin, the 3rd largest animation so far (at 36 MB) was a full body pan of the fucking Madame!
But then why not buy more hardware, if he realizes that the render queue takes so long and he has more than enough money to speed up that part so he can focus on the rest of his "vision"? And if he was so obsessed with his vision and taking his time to complete it, why are there so many renders in the game that just straight up look like he never looked at them after putting them in the render queue?
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he is only No. 5 btw.
The others 4 are technically visual novels... but yeah.
He hasn't hit this bottleneck of processing power since he last upgraded his hardware. But he'll probably upgrade to the new 4090 graphics cards once they've proven to work properly with DAZ.