- Jan 8, 2018
- 479
- 753
I second this sentiment.Objectively BaDIK is likely to be the most professional game here. The quality and quantity combined destroys all the competition, but that doesn't mean it's the best game to suit all people's tastes.
For me, each episode of BaDIK feels like a full episode. Unlike some other projects where they have disjointed releases of an episode or chapter like "episode 1.5" or "chapter 1 part 1" and then we wait for the next part just to finish said episode/chapter.
I also find that, the amount of content in terms of single renders and animations is balanced with the flow of the storytelling in each episode. What I mean by this, a game that had an update recently that I used to look forward to, had an update with 1000 single renders and 10 animations. Simply by looking at those numbers, that looks like a decent sized update. But after playing the update, half of those single renders seem redundant to the progression of the story which hardly progressed. Those renders felt like bloat to make the update seem large. Each update of BaDIK doesn't make me feel like that.