Craftsman/painter, if he really good and skilled will warn you and give you an estimate. Like, you may ask to speed up the process, but the cons could be a lower quality. Like, something won't dry out there and there will be stains, something will come off here, because we started painting until the glue caught, etc. Comparing it to the game it would be a bunch of bugs in their worst form, like when you can't progress, game crashes, whatever else. He will have to fix it and spend some time, and you - as player have to wait for each fix too.
The only alternative to quality degradation due to increased development speed and the complete opposite at the same time is to limit & reduce the size of each new episode. But is it worth it? Yes, we get a piece of new content faster, but given the current branching of the game, it will be a 2-hour run for each individual branch, although for the 9th episode it was 4-5h. Also a dubious way, you will have to increase the number of episodes and seasons. And despite the faster release of each episode, some time is spent on the release side tasks anyway, let it be 2 weeks on average (testing, compilation, uploading, etc.). Anyway it's a useless speculations, because DPC already rejected following such way as well.
but what reason does the craftsman have for saying that it could take less? and who is the judge of how much improvement each extra day of work brings? he himself, so it is a sentence that has no real value, nobody knows the minimum time required, even more so in a situation of absolute freedom as in this case.
if DPC by chance released the chapter in July would this automatically mean that it was rushed and that any flaws in the chapter are all due to this haste? i don't think so, and in the same way if it came out next year it's not like it automatically becomes the best chapter ever, like 9 which wasn't.
I suppose he don't think about such tricks to get money exactly. He got very well income already and we are in several years from final episode. Also I don't expect that he want to literally "die" or "burn out" while he making the game. Because following this logic may take him to the point when he just don't want to do anything more. So, I would trust him in a way which he described it, that sometimes he become "too creative" and want to unexpectedly implement something at the last moment of time.
I never said he could do it out of malice, to cheat his patreons, but that he has no reason not to do it
and when you talk about burnout: doing something you like is the best way to avoid it, so doing a scene that you feel like doing, however much it may be more or less useful, more or less loved, is the solution, not the problem
QUOTE="anonnyscouse, post: 10982395, member: 2644621"]
Again, it's only urgent to Jill and the lawyer (the people who decide when the meeting will take place) if Maya has told them the whole problem which she probably hasn't. As far as they are concerned the problem is that one of Jill's friends has issues with her loan, to them there's no imminent threat of Maya being thrown out of college so it's not an urgent issue. You can't project our knowledge of the situation onto characters who don't have the same information.
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if it is urgent for Maya, then it is urgent, MC knows the problem, Josy (who is very close to Jill) knows everything, even Sage should know almost everything, if Jill is kept in the dark when at this moment she represents Maya's only chance it is part of those choices acceptable for plot but not for realism.
but then it's not that the lawyer has to solve the problem immediately, but at least be made aware of it