I mean...Quinn has massive money problems...it actually kinda makes sense...Ma che schema!!! View attachment 2692908 View attachment 2692908 A prostitution ring with a whole measly customer and maybe zero because MC can reject the offer.
Right? He doesn't have to come right out and say it word for word. The restaurant is very clearly for buying sex. And that's completely ignoring the whole Burk scene that makes a character drop out of collage.You're joking, right?
I think that's just what he tells himself at night before going to sleep.Right? He doesn't have to come right out and say it word for word. The restaurant is very clearly for buying sex. And that's completely ignoring the whole Burk scene that makes a character drop out of collage.
It would go in the history books as the worst prostitution ring of all time.I mean...Quinn has massive money problems...it actually kinda makes sense...
She also runs one of the worst drug smuggling operations of all time, so again...It would go in the history books as the worst prostitution ring of all time.
If you're referring to me, it's quite possible lots of crap is flying over my head today.Looks like many here don't get sarcasm.
Well, I definitely don't want be implemented in your reality thenI never understood this obsession with realistic bodies in pornographic games. If my reality were implemented in Being a DIK, Bella would be a 60-year-old alcoholic teacher with syrrhosis who teaches classes reeking of cigarettes and cheap perfume.
I doubt that he created any textures on his own. It's not that easy. If I understand right, it's not just a plain image which you edit on your own and get any what you want. There are a lot of texture types, such a bump map, shader map and a lot of other stuff and I'm sure that they are not available for direct edit, because packed in some special file format or something like that. And the texture packs are usually "stick" to a specific models. You can take some model body, but attach to it another model head. But this Maya's model texture seems to be a standard one, a lot of fan-art created with her and there are always the same texture. If it would be so easy, then some fan-art creators would probably already altered her textures. The same for the rest of models.And I understand you on the concern of the specific asset generation from Daz. Wholeheartedly agree. But as far as Maya's skin texture, it seems more likely to me that DPC is having a little too much fun with Photoshop's "unsharp mask" option to add more contrasting definitions (an amateurs' goto solution, and I don't mean that in an insulting way, just a bad choice was made I think from either DPC himself or the creator of that particular skin texture (More likely the latter).
Well, well... do you continue to embarrass and make to blush our little goddess?Forgetting Josy is like forgetting the sun it can't be done, Of course I can see no reason why someone would try
I see it was now. I didn't click the comment to see it was a response. Still doesn't change the fact that prostitutes have sex for money so I guess it's still a little on point, though irrelevant to the comment.Looks like many here don't get sarcasm.
You underestimate the amount of retards found here. Who knows if they are sarcastic or not. You have some retards spewing nonsense about DPC's final episode would be 9. DPC is definitely going to be ending a money making machine.Looks like many here don't get sarcasm.
You're probably right, she's certainly no Lex Luther. B&R does stand for Brain Dead & Retards.She also runs one of the worst drug smuggling operations of all time, so again...
You're probably right, she's certainly no Lex Luther. B&R does stand for Brain Dead & Retards.
I don't know much about DAZ, but it doesn't have any flexible shader settings like Autodesk Maya or Marmoset Toolbar. When you transfer a texture to Maya, you can adjust various parameters in the Arnold render engine (weight, roughness, metalness, etc.), but there's no such thing in DAZ. Of course you can create a realistic skin texture in Materialize, where you can adjust weight map, normal map, diffuse map, etc. and then transfer it to Photoshop, but unfortunately in DAZ you can't finalize and fix it, because there can always be errors of material conversion. Iray unfortunately is not designed for this. I think DPC noticed his mistake with the normal map or displacement map, but he will probably have to re-create the texture. He's just hoping that players won't pay as much attention to Maya's skin, Sage's shiny skin, or Josy's teeth.Well, I definitely don't want be implemented in your reality then
I doubt that he created any textures on his own. It's not that easy. If I understand right, it's not just a plain image which you edit on your own and get any what you want. There are a lot of texture types, such a bump map, shader map and a lot of other stuff and I'm sure that they are not available for direct edit, because packed in some special file format or something like that. And the texture packs are usually "stick" to a specific models. You can take some model body, but attach to it another model head. But this Maya's model texture seems to be a standard one, a lot of fan-art created with her and there are always the same texture. If it would be so easy, then some fan-art creators would probably already altered her textures. The same for the rest of models.
The other reason - it's ok when creator improve overall rendering quality, lighting, etc. But when you change such an important thing like characters skin - you need to explain it at least, otherwise it will look like absurd. And I have no idea how you'd explain significant changes in Maya's skin for example.
Well, well... do you continue to embarrass and make to blush our little goddess?
View attachment 2692934
Josy loves it so yessWell, I definitely don't want be implemented in your reality then
I doubt that he created any textures on his own. It's not that easy. If I understand right, it's not just a plain image which you edit on your own and get any what you want. There are a lot of texture types, such a bump map, shader map and a lot of other stuff and I'm sure that they are not available for direct edit, because packed in some special file format or something like that. And the texture packs are usually "stick" to a specific models. You can take some model body, but attach to it another model head. But this Maya's model texture seems to be a standard one, a lot of fan-art created with her and there are always the same texture. If it would be so easy, then some fan-art creators would probably already altered her textures. The same for the rest of models.
The other reason - it's ok when creator improve overall rendering quality, lighting, etc. But when you change such an important thing like characters skin - you need to explain it at least, otherwise it will look like absurd. And I have no idea how you'd explain significant changes in Maya's skin for example.
Well, well... do you continue to embarrass and make to blush our little goddess?
View attachment 2692934
Let's see what we have here.
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You're joking, right?
it wasn't like it was a request for you to explain how prostitution works... surely the girls in the restaurant had sex with someone, like most of the girls in the BR. but DPC does everything possible to hide unwanted traces, even the impossible sometimes.