Skeltom

Engaged Member
Oct 9, 2017
2,397
2,808
You're joking, right?
Right? He doesn't have to come right out and say it word for word. The restaurant is very clearly for buying sex. And that's completely ignoring the whole Burk scene that makes a character drop out of collage.
 

Mr. Muscles

Member
Mar 30, 2021
341
540
Right? He doesn't have to come right out and say it word for word. The restaurant is very clearly for buying sex. And that's completely ignoring the whole Burk scene that makes a character drop out of collage.
I think that's just what he tells himself at night before going to sleep.
 

funkymonkeyjedi

Well-Known Member
Jan 16, 2023
1,528
2,870
Y'all seem to have skipped a thread page.

Quinns restaurant

Also, it just ocured to me that you also see Quinn exiting the toilets in the cafeteria with Camilla presumably after serving a quick lunch from Quinn's menu.
 

Kpyna

Active Member
Dec 16, 2022
616
2,108
I never understood this obsession with realistic bodies in pornographic games. If my reality were implemented in Being a DIK, Bella would be a 60-year-old alcoholic teacher with syrrhosis who teaches classes reeking of cigarettes and cheap perfume. :LOL:
Well, I definitely don't want be implemented in your reality then :WutFace::LOL:

And I understand you on the concern of the specific asset generation from Daz. Wholeheartedly agree. But as far as Maya's skin texture, it seems more likely to me that DPC is having a little too much fun with Photoshop's "unsharp mask" option to add more contrasting definitions (an amateurs' goto solution, and I don't mean that in an insulting way, just a bad choice was made I think from either DPC himself or the creator of that particular skin texture (More likely the latter).
I doubt that he created any textures on his own. It's not that easy. If I understand right, it's not just a plain image which you edit on your own and get any what you want. There are a lot of texture types, such a bump map, shader map and a lot of other stuff and I'm sure that they are not available for direct edit, because packed in some special file format or something like that. And the texture packs are usually "stick" to a specific models. You can take some model body, but attach to it another model head. But this Maya's model texture seems to be a standard one, a lot of fan-art created with her and there are always the same texture. If it would be so easy, then some fan-art creators would probably already altered her textures. The same for the rest of models.

The other reason - it's ok when creator improve overall rendering quality, lighting, etc. But when you change such an important thing like characters skin - you need to explain it at least, otherwise it will look like absurd. And I have no idea how you'd explain significant changes in Maya's skin for example.

Forgetting Josy is like forgetting the sun it can't be done, Of course I can see no reason why someone would try
Well, well... do you continue to embarrass and make to blush our little goddess?

ep5_josy_lewd26.jpg
 
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ProxyGist

Member
May 8, 2023
479
2,015
Well, I definitely don't want be implemented in your reality then :WutFace::LOL:


I doubt that he created any textures on his own. It's not that easy. If I understand right, it's not just a plain image which you edit on your own and get any what you want. There are a lot of texture types, such a bump map, shader map and a lot of other stuff and I'm sure that they are not available for direct edit, because packed in some special file format or something like that. And the texture packs are usually "stick" to a specific models. You can take some model body, but attach to it another model head. But this Maya's model texture seems to be a standard one, a lot of fan-art created with her and there are always the same texture. If it would be so easy, then some fan-art creators would probably already altered her textures. The same for the rest of models.

The other reason - it's ok when creator improve overall rendering quality, lighting, etc. But when you change such an important thing like characters skin - you need to explain it at least, otherwise it will look like absurd. And I have no idea how you'd explain significant changes in Maya's skin for example.


Well, well... do you continue to embarrass and make to blush our little goddess?

View attachment 2692934
I don't know much about DAZ, but it doesn't have any flexible shader settings like Autodesk Maya or Marmoset Toolbar. When you transfer a texture to Maya, you can adjust various parameters in the Arnold render engine (weight, roughness, metalness, etc.), but there's no such thing in DAZ. Of course you can create a realistic skin texture in Materialize, where you can adjust weight map, normal map, diffuse map, etc. and then transfer it to Photoshop, but unfortunately in DAZ you can't finalize and fix it, because there can always be errors of material conversion. Iray unfortunately is not designed for this. I think DPC noticed his mistake with the normal map or displacement map, but he will probably have to re-create the texture. He's just hoping that players won't pay as much attention to Maya's skin, Sage's shiny skin, or Josy's teeth.
 
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Darkwen

Forum Fanatic
Nov 10, 2020
4,455
10,391
Well, I definitely don't want be implemented in your reality then :WutFace::LOL:


I doubt that he created any textures on his own. It's not that easy. If I understand right, it's not just a plain image which you edit on your own and get any what you want. There are a lot of texture types, such a bump map, shader map and a lot of other stuff and I'm sure that they are not available for direct edit, because packed in some special file format or something like that. And the texture packs are usually "stick" to a specific models. You can take some model body, but attach to it another model head. But this Maya's model texture seems to be a standard one, a lot of fan-art created with her and there are always the same texture. If it would be so easy, then some fan-art creators would probably already altered her textures. The same for the rest of models.

The other reason - it's ok when creator improve overall rendering quality, lighting, etc. But when you change such an important thing like characters skin - you need to explain it at least, otherwise it will look like absurd. And I have no idea how you'd explain significant changes in Maya's skin for example.


Well, well... do you continue to embarrass and make to blush our little goddess?

View attachment 2692934
Josy loves it :love: :love: :love: :love: so yess
 
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felicemastronzo

Devoted Member
May 17, 2020
11,170
21,831
Let's see what we have here.

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You're joking, right?
it wasn't like it was a request for you to explain how prostitution works... surely the girls in the restaurant had sex with someone, like most of the girls in the BR. but DPC does everything possible to hide unwanted traces, even the impossible sometimes.

and it is useless for you to make an effort, there are numerous clues, but no irrefutable proof.

Clearly the greatest evidence is Tommy and Rusty talking about Riona, but two guys talking about what they did with a girl is about as reliable as a fisherman talking about how big a fish he caught :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO:

as it stands there is as much indisputable evidence that the BR girls (with very few exceptions: Elena, Gina, Heather, Arieth, etc.) had sex (even Jade...) as there is that Josy has an evil twin named Josephine:eek::eek::eek::eek:
 
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