Mar 2, 2022
90
1,719
Thought I'd make a dedicated post delving into Episode 10 animation remaining development.
So what do we know already?
  • 265 Animations were reported on the 26/08/23 -> 253 Days in development
  • Episode 9 average animation length:00:05
  • During his vacation he developed 4353 animation frames
  • DPC estimates between 75 - 100 animations remain. We will use 85
Using these four data points we can analyze and make some educated guesses on the development time of episode 10s animations.
Important note:
  • These calculations are heavily dependent on the average animation length being similar to episode 9.
  • Animation durations are evenly distributed by DPC throughout
Calculating the duration of the remaining 85 animations
85*00:05 -> 07:09 minutes worth of animations to be developed
Method 1: Using entire episode 10 development time
Our first step is to identify the duration of the animations already developed for episode 10.
Using the reported 265 animation and episode 9 average duration of 00:05 we simply estimate:
265*00:05 -> ≈ 22:19 minutes worth of animations have been developed
Now to figure out our current rate of animation seconds per day.
22:19/253 -> 00:05 seconds per day
All that's left to do is to calculate the how many days it will take to finish the remaing 85 animations.
07:09/00:05 -> 81.15
Using the current average rate of animation seconds per day it will take an additional 81.15 days to finish episode 10.
Why this method isn't valid:
  • Animations do not currently possess 100% resource allocation
Method 2: Using 2 week vacation time
During the development of episode 10 DPC took a two week vacation, during which he allocated all resources to animations. Thus, eliminating one of the drawbacks of the previous calculation "Animations do not currently possess 100% resource allocation".

Our first step in this calucation is to identify how many seconds of animations were developed during this two week period.
Frames developed -> 4,353; Days -> 14
4353/14 -> 311 Frames per day
Next is to calculate the seconds developed per day.
311/30fps -> 00:10 seconds per day.
All that's left to do is to calculate the how many days it will take to finish the remaing 85 animations.
07:09/00:10 -> 41.01
Using this method it will take an additional 41 days to finish episode 10.
Why this method isn't valid:
  • Rigs have been upgraded since his vacation
  • 00:10 seconds per day will not be achieved until static renders are finished

Calculating remaining development time including static renders
Assuming that the rate of animation development will remain stagnant until all static renders are completed we can attempt to calculate an accurate development time combining the two methods. On the 01/09/2023 status update we learnt that DPC has created 293 static renders within a week. With the remaining 307 static renders remaining potentially only taking another week to complete we can assume that there is two weeks using method 1 and the remaining will be using method 2.

[26/08/2023 - 09/09/2023]
Two weeks development using method one will result in 01:14 minutes of animations being developed alongside static renders.
Leaving us with 05:55 minutes of animations to be developed.​
[10/09/2023 - ???]
Assuming that after two weeks of shared resources, animations will now receive full focus bringing the development speed more inline with method 2.
To develop the remaing 05:55 using the rate of method 2 DPC would need 34 more days.
This results with the animations for episode 10 finishing on the 14th of October.

Conclusion
There are a few factors that will impact the final time such as:
  • Rigs have been upgraded since his vacation
  • Longer duration animations already being completed. (< 00:05 average for remaining 85 animations)
  • Static renders taking longer than two weeks to complete.
But my estimate for when the animations for episode 10 will finish is close to the 14th of October.
To conclude this post is just quick guessing work to figure out when the animations will finish being developed.

*EDIT*
After some excellent feedback from both Kaiser-ST and Kpyna I have had to edit the calcuations for a more accurate estimation. This resulted in the date being changed to the 21st of October.
If you are interested in the updated calcs:
This is a excellent point!
I attempted to point out this limitation during my post by explicitly stating my calcuations did not take into account the uneven distribution of animation duration. In the important notes section I stated my assumption "Animation durations are evenly distributed by DPC throughout".
Although I disagree on the final point of "1.5-2m max". None of us can ever truely know the length so from a estimating stand point the safest and most accurate datapoint is averaging the lewd animation durations from the latest episode.

As for the files, I already have exported the details and sorted them myself. So I do have the ability to take into account lewd duration as opposed to non lewd animation.
You don't have permission to view the spoiler content. Log in or register now.
I have already created a post the delves into this exact topic so I won't repeat my logic and process here.

However, what I did find was that for episode 9 the lewd animations had an average duration of 00:04 seconds. Using that as the remaining average instead of the overall 00:05 seconds animation duration we lower the esitmated date to the 8th of October.

Drilling down past this point won't provide more accurate estimation. But during my caclulations I didn't take into account the remaining animation type. So thank you for pointing that out!

edit: Another excellent point was just showcased by Kaiser-ST! Of the 265 animation count I use as a launching point 28 animations were only posed and still being rendered. With factor taken into account here are the new calcuations:
You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:

funkymonkeyjedi

Well-Known Member
Jan 16, 2023
1,528
2,870
But my estimate is close to the 14th of October.
To conclude this post is just quick guessing work to figure out when the animations will finish being developed.
In that estimate, are you factoring in the 2 weeks of testing DPC said he'd be taking before releasing it?
Which would move your launch estimate to Halloween, or thereabout give or take a few days.

But thanks for diving into the numbers and crunching the dev time details for us.
(y)
 
  • Like
Reactions: ElectronicRoberts

galarax

Newbie
Jul 19, 2017
69
53
jesus, i spent years just avoiding this game on accident but the art style looked familiar... got curious today and saw Acting Lessons in the other works and had FUCKING FLASHBACKS. like bro, you can probably find my acting lessons comment form years ago.. downloaded for the wank and got obscenely invested in the characters and story. great, now i have to get 3 seasons of this game binged and and buy a coffee.
 

Kpyna

Active Member
Dec 16, 2022
616
2,108
Tommy didn't admit to a threesome with Heather and Tania. I also don't think so that the threesome was with Heather. Tommy just said so he fucked with Tania again. But he also says that when only one pair of legs is lying there. Ergo, the darker pair of legs (stockings) is Tania's because that pair of legs is canon.

However, the other pair of legs is too light for Heather's skin tone.
screenshot0001.png
screenshot0001.png
I think that's why Heather didn't even take part in the threesome. Why would Heather reward Tommy with a threesome when she found out about the MC so Tommy would cheat on her. That does not make sense. But Heather said to the MC in EP9 to make Tommy fuck her friends. I don't know if Tania is a friend of Heather's, but Lily is definitely a HOT's sister of Heather.
Sigh...

Scene with Rusty & Tommy in the car, opening dialogue:

Code:
    if ep7_told_heather_tommy_cheated:

    tm "Did you tell Heather I banged Tania?"

    rs "I would never do that to you."

    tm "Hm..."

    rs "Did someone tell her?"

    tm "I'm not sure, but I get the feeling she knew when she started to press me on it."

    tm "She told me she could tell that I did something and started pushing my buttons until I confessed."

    rs "You're easy to read when you're lying."

    tm "I didn't think I was trying that hard to hide it from her... Maybe Nick told her again?"

    tm "Anyway, it landed me a threesome with her and Tania, so it's all good."

    rs "How the hell did you manage to do that?"

    tm "I got some tricks."

    rs "Obviously."
Regarding the rest... Tommy, technically, is not cheating on Heather, since they have such an open relationship, he just don't follow his own rules. If MC tells Heather about Tommy's +3, then Tommy get an threesome with Tania and Heather, otherwise - not. I can't imagine anyone else in Heather & Tommy bed. At least on a regular basis. Yes, he tried to fuck Christy on this bed during Halloween party, but all previous scenes was with Heather.

While this 2 pairs of legs shown to us in case of our choice regarding telling Heather the truth, I don't see any reason to show Tania with somebody else.

Tommy's attitude towards Lily is uninteresting at first. What matters is what Lily thinks of Tommy.

Lily clearly sends Tommy a heart emoticon on Rooster in EP4, in EP6 Tommy offers a threesome and Lily is not averse. Then in EP9, Lily told the MC not to fall in love with her. Why? Lily's heart belongs to Tommy. Just remember that in EP8 Lily is going somewhere and Elena doesn't know where. Was Lily on a date?
oh... so, Tommy just haven't a clue that Lily crushed on him, yeah, very plausible. She is not that type. We know who Tommy is, Lily also know it. She seeing a different person in MC if he following her path.

Heart emotions, fake text smiles etc is a part of flirt. They probably fucked before, so, why not? Even so, while then Tommy doing it and offer her a threesome publicly, so Heather is able to see it.

Lily's words probably have an absolute different sence and background. She probably never thought about serious relationship, at least until she will graduate from college and left Pink Rose. For me, personally, it's also quite weird to date a girl who works in strip club and openly admitted that she have sex for money with some customers as an extra service. MC will not be able to cover such income by himself, while she need this money to pay for college w/o any loans and other shit. She offered him to "roll", meaning a fun time together, at first, I suppose. While MC tried to show her that he have something more serious on his mind. That's the difference in Nicole and Lily reactions. Nicole would probably be happy to find some person like MC for dates and building a family, while Lily is not ready for it, at least until graduate or changing the job.

I'm, personally, interested more in Nick & Heahter. We know how specific Nick character is and he can't keep his mouth closed most of the time. But he already told Heather about previous Tommy adventures. Tommy suspected that if was Nick, who told her again about +3 with Tania.

anim_wave3_ep9.webm_snapshot_00.31.303.jpg
ep9_ending14.jpg

It would be interesting if she "cheated" on Tommy with Nick at Halloween. Otherwise it's MC, if he on others branch and don't stop her.
 

Orgitas

Well-Known Member
Jan 5, 2023
1,995
6,697
iirc Lily saw the potential in Fuckface Assman if you are pure Dik etc. So that is why she is trying to get her claws in early on him for her own sake. Because she knows that one day soon he will be the king of the castle, as it were. I think, in her eyes, Tommy has passed his sell by date as he is likely leaving college that year.
 

Orgitas

Well-Known Member
Jan 5, 2023
1,995
6,697
Excellent post, love those kind of discussion, makes the wait time a bit more tolerable.

Let's hope the PC upgrades really speed things up, otherwise we might be waiting a lot of time for the animations to finish render. At least DPC can do other things and test the game while those happen, which probably reduces the Beta time.



Damm, even with all those PCs with super powerful hardware it takes that long?

Its a Daz limitation or somthing like that?

Also, do you have a source for that info?
It's in a few of his weekly updates. I think he also talks about it in his yearly interview type updates. All accessible on the BaD reddit. He used to have 3090s before updating then all to 4090s. So odds are he might go all 5090s at some point too. As for render times they are blindingly quick, mere seconds in some instances for a still render. So rendering times is not so much the issue. It is him piling on more animations. and static, renders. Say episode 10 has 5,200, roughly, static renders. He also has the animations which account for 25k+ total images rendered. A lot of the time is probably doing all the fiddling to get everything in position before hitting render. So what would take DPC 6 months of work might take another dev a year, or a year and a half.

Also have to keep in mind that DPC absolutely cakes on the coding. So his 10 months, or so,Dev cycle isn't actually that long, at all.
 
  • Like
Reactions: KaiserST

Kpyna

Active Member
Dec 16, 2022
616
2,108
Thought I'd make a dedicated post delving into Episode 10 animation remaining development.
So what do we know already?
  • 265 Animations were reported on the 26/08/23 -> 253 Days in development
  • Episode 9 average animation length:00:05
  • During his vacation he developed 4353 animation frames
  • DPC estimates between 75 - 100 animations remain. We will use 85
Using these four data points we can analyze and make some educated guesses on the development time of episode 10s animations.
Important note:
  • These calculations are heavily dependent on the average animation length being similar to episode 9.
  • Animation durations are evenly distributed by DPC throughout
Calculating the duration of the remaining 85 animations
85*00:05 -> 07:09 minutes worth of animations to be developed
Method 1: Using entire episode 10 development time
Our first step is to identify the duration of the animations already developed for episode 10.
Using the reported 265 animation and episode 9 average duration of 00:05 we simply estimate:
265*00:05 -> ≈ 22:19 minutes worth of animations have been developed
Now to figure out our current rate of animation seconds per day.
22:19/253 -> 00:05 seconds per day
All that's left to do is to calculate the how many days it will take to finish the remaing 85 animations.
07:09/00:05 -> 81.15
Using the current average rate of animation seconds per day it will take an additional 81.15 days to finish episode 10.
Why this method isn't valid:
  • Animations do not currently possess 100% resource allocation
Method 2: Using 2 week vacation time
During the development of episode 10 DPC took a two week vacation, during which he allocated all resources to animations. Thus, eliminating one of the drawbacks of the previous calculation "Animations do not currently possess 100% resource allocation".

Our first step in this calucation is to identify how many seconds of animations were developed during this two week period.
Frames developed -> 4,353; Days -> 14
4353/14 -> 311 Frames per day
Next is to calculate the seconds developed per day.
311/30fps -> 00:10 seconds per day.
All that's left to do is to calculate the how many days it will take to finish the remaing 85 animations.
07:09/00:10 -> 41.01
Using this method it will take an additional 41 days to finish episode 10.
Why this method isn't valid:
  • Rigs have been upgraded since his vacation
  • 00:10 seconds per day will not be achieved until static renders are finished

Calculating remaining development time including static renders
Assuming that the rate of animation development will remain stagnant until all static renders are completed we can attempt to calculate an accurate development time combining the two methods. On the 01/09/2023 status update we learnt that DPC has created 293 static renders within a week. With the remaining 307 static renders remaining potentially only taking another week to complete we can assume that there is two weeks using method 1 and the remaining will be using method 2.

[26/08/2023 - 09/09/2023]
Two weeks development using method one will result in 01:14 minutes of animations being developed alongside static renders.
Leaving us with 05:55 minutes of animations to be developed.​
[10/09/2023 - ???]
Assuming that after two weeks of shared resources, animations will now receive full focus bringing the development speed more inline with method 2.
To develop the remaing 05:55 using the rate of method 2 DPC would need 34 more days.
This results with the animations for episode 10 finishing on the 14th of October.

Conclusion
There are a few factors that will impact the final time such as:
  • Rigs have been upgraded since his vacation
  • Longer duration animations already being completed. (< 00:05 average for remaining 85 animations)
  • Static renders taking longer than two weeks to complete.
But my estimate for when the animations for episode 10 will finish is close to the 14th of October.
To conclude this post is just quick guessing work to figure out when the animations will finish being developed.
You made such good analysis, but regarding animations you loose an important facts, imo. As well as averaging the animations length is an absolutely wrong approach to calculate anything. DPC himself said, that only 3 lewd scenes are left. Take a look on EP6-9 lewd scenes, how much and long animations are used there. Then, compare to EP9, where a lot of sfw animations were added and used. DPC did 265 animations already, and only 3 lewd scenes are left to done. So now I'd like to explain why 5s average is a bad calc.

I just opened EP9 movies dir, sorted them by lenght and I see a bunch of 2, 3, 4 and 5-6s animations pieces domination for lewd scenes (mostly 2-4, while 5-8+ are rare and mostly are single exceptions). There are a lot of long animations for Sage sex scenes in EP9, while most of them for... flashback (some of 8-21s). And the longest 41s anal tease Sage animation.
The 3 longest animations are not lewd ones. It's a Bella house flashback opening scene - 1m04s, it's a Halloween party opening scene 1m05s, and the party 3rd phase longest animation 1m23s. I bet that DPC already done with such complex and similar ones.

Sage lewd scenes lenght for EP9 took an absolute record with... 302s total (5 mins!), 234s for Josy & Maya (3.9mins) - 2nd place, 135s for Bella and 124s (2m06s) for Jill. The rest is for others branch (Quinn, Lily & Nicole, Sarah & Mel, Jade, CUM-petition) and the rest is sfw animations.

From EP6 lewd scenes numbers comes close to 20 every time, so 3 scenes is about 15% of them (rough estimate). So, this remaining 70-100 animations just technically can't all belong to a lewd ones. Probably half of them, at best. It also depends on scene compexity, since we had a pretty short ones, as well as very long (like EP9 ending ones). Even Josy blowjob in EP9 during drinking game is considered as a lewd scene... while there are a few renders and a short single animation only! The kiss with Jill in EP4. And... don't forget EP6, where we had DnG game and a LOT of short lewd scenes inside. Since most of us expect DnG in EP10, I will not be surprised if lewd scenes remained are DnG short scenes.

I bet that there are 1,5-2m max of animations left, at best, probably less. And since DPC moved to 4090s and got about 2x speed boost in rendering speed even 2 mins of animations won't take so long to render as it was before.

Here is a list of all EP9 animations sorted by lenght:
EP9_animations.png
 
Last edited:
4.80 star(s) 1,538 Votes