- Jul 24, 2021
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- 4,307
Exactly what this game and we need... 60 fps animations...![Confused :confused: :confused:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
DPC moment, 60 FPS which are basically not needed in this game.View attachment 2948358
You must be registered to see the links
I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.
The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.
I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.
Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.
The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.
With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.
For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.
Have a nice weekend
Dr PinkCake
For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.
Have a nice weekend
Dr PinkCake
great news, so with the same number of animations (and we know it will be more) for the next chapter it will take a quarter longer.
For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.
Have a nice weekend
Dr PinkCake
He started the 60 fps thing in this cycle. So most of it is done and he is nearly there. So November is likely still on the board....
I cant even...
Fuck me, 60 fps animations...
The total animation frame count just jumped by some 20 Fucking thousand by my estimates.
Bye November.
Fuck
What the hell, no surprise animations rendering feels as slow as before, just buy a licence ofBack when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.
Well, there you have the explanation of why the August/ September and even October release estimates went out of the window. 60 FPS might be nice, but would have made far more sense to stay at 30 and bring his development window back into a sensible time frame. Could have always started to think about 60fps when the 5 series launches.View attachment 2948358
You must be registered to see the links
I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.
The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.
I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.
Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.
The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.
With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.
For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.
Have a nice weekend
Dr PinkCake
DPC is very much a style over substance guy.View attachment 2948358
You must be registered to see the links
I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.
The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.
I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.
Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.
The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.
With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.
For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.
Have a nice weekend
Dr PinkCake
That's Ocean. DPC tends to actually have a lot of content. Now he is pushing into style as well. I am guessing he will be buying more PCs soon to assist with his ever growing demand for more renders. If many are at 60 fps. He will easilly be going over 70,000 rendered images for one episode.DPC is very much a style over substance guy.
Or Triss Merigold cosplay.Let me see, she's red-haired, tall and voluptuous, I could say that's a good deal. the only thing I didn't like was her costume at the Halloween party. You have a beautiful redhead and you don't put the damn red sonja costume on her. It's a total waste. I can't forgive DPC for that offense.
View attachment 2946457
That could be true, but honestly I wouldnt hold my breath.He started the 60 fps thing in this cycle. So most of it is done and he is nearly there. So November is likely still on the board.
Right???What the hell, no surprise animations rendering feels as slow as before, just buy a licence ofYou must be registered to see the linksand interpolate to 60 FPS. We have F4iunyl3x doing it already with flawless result, what a waste of power and time.
Honestly 60fps would never be worth it considering it literally doubles the render time.Well, there you have the explanation of why the August/ September and even October release estimates went out of the window. 60 FPS might be nice, but would have made far more sense to stay at 30 and bring his development window back into a sensible time frame. Could have always started to think about 60fps when the 5 series launches.
There are...bro aren't there modders and brilliant people who convert 30fps animations to 60fps for FREE just a couple of days after release?
By my estimates, there will be around 340 animations in ep 10. In the report, DPC said roughly half would be 60fps.That's Ocean. DPC tends to actually have a lot of content. Now he is pushing into style as well. I am guessing he will be buying more PCs soon to assist with his ever growing demand for more renders. If many are at 60 fps. He will easilly be going over 70,000 rendered images.
View attachment 2948358
You must be registered to see the links
I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.
The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.
I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.
Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.
The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.
With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.
For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.
Have a nice weekend
Dr PinkCake
Well, DPC said he wanted to be the best, overall, in the AVN. Episode 10, alone, will have more rendered images than most AVNs have in total. Man really is on a mission. The long waits are annoying, sure. But it seems he isn't hanging around at all.By my estimates, there will be around 340 animations in ep 10. In the report, DPC said roughly half would be 60fps.
Lets say it will be some 140. In this case, the total number of animated frames from the update jumped from 53K to 74K using a 5,2 animation average.
In a hypothetical full 60 fps ep11 with a similar amount of animations, that would mean 106K frames to be rendered.
And that doesnt consider the static frames.
DPC stans: "With the upgraded hardware, i believe next updates will be faster" hahahahahahahahahahahahahahaBack when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art.