Bro, she's just stoned as fuck. Loot at her eyes. She smoked all the weed she hadAs hot as it is, that scene gives me mixed feelings because of Rio. Just look at my poor baby
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But I do like this moment when you kiss Quinn
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Just look at her, heart's a flutter and doesn't know how to deal with it
I know that in the earlier episodes she looks strung out all the time, but that's not really the impression I get here, especially since Quinn basically shoves MC's cock in her ass. But IIRC it doesn't change anything going forward, so maybe I'm just misreading her body language.Bro, she's just stoned as fuck. Loot at her eyes. She smoked all the weed she had
yea, totally sure she wont tell Sage.Quinn doesn't have to hide it for weeks ... a couple of days at most, time to work it out.
it's thanksgiving, many are away, back with their families, if she said Riona is away too I don't think it would raise as much concern. Mc himself will be gone a couple of days in his hometown.
She can warn Mc, maybe Tommy, but she would never tell Sage, for example, it would only create more problems
I don't mind the free roams once (could live without them at all, but once is doable). But if you're playing multiple paths and have to go through them many times (for me 10), they get very annoying.wow for me in each episode the free roam parts are the most fun and exciting im surprised so many ppl don't like them.
Save Rio at the end of Season 3??? That'll be like two months later in the game. Even a week would be too much time. Plus why the hell would Vinny keep her for an extended period of time, that would tell him Quinn doesn't give a fuck and Rio is useless as a bargaining chip. This demands an immediate response, the only real variable is if you and Quinn are close, to determine how long she'll take to tell you (ASAP or after Thanksgiving weekend at most).yea, totally sure she wont tell Sage.
i am not sure about Quinn can save Rio in a few days. maybe dpc want the Rio saving for season3 ending
i hope not
This is how branching works, each newer episode has more and more variations. It is ridiculous to compare older streamlined episodes with newer branched ones with various outcomes based on past choices. I always throught it would be either December 2024 or January 2025.It will come out in 2025, with each EP he is adding 800 more renders, maybe it has more animations than the last EP.
By the time we get the penultimate episode, DPC will have created an entire universe to account for all the branching. And then that's when he announces the Being a DIK remaster before he finishes the last episodeThis is how branching works, each newer episode has more and more variations. It is ridiculous to compare older streamlined episodes with newer branched ones with various outcomes based on past choices. I always throught it would be either December 2024 or January 2025.
Damn we need loki to fix those branchesThis is how branching works, each newer episode has more and more variations. It is ridiculous to compare older streamlined episodes with newer branched ones with various outcomes based on past choices. I always throught it would be either December 2024 or January 2025.
Suddenly, the next update you have to choose one to live and the other to be sacrifice.Rio won’t be killed so everyone thinks she will be relax .
I hope they won't die, but I won't be using Tremolo's money to help. I've got big plans for that money.No one will die, but Vinnie’s ass will go straight to jail![]()
What has got more complex is the dialogue/pathing/variables after Ep8. Trying to make sure that the main storyline stays sensible and true no matter what path your own. Example if you are talking to the HOTs, some dialogue will be different whether you are with Sage or Lily or noone. But, surely in nearly all of the cases the render would be exactly the same (I'm not a Dev, so I could be wrong). But, he wouldn't have to do 5 different renders of the same scene.But is it that branched? And, even if so, is it more branched that it previously was? OK... From ep. 1 to 3, it was more or less linear, but, episode 4, for instance, there are some common scenes but almost half of it is branched in 3 -- Sage, Derek, and Bella paths. Than, from ep. 5 onwards, there was already a Maya & Josy branch separated from the rest (at least for me, who was playing the others, but it's, at least, a double branch). There were also scenes that, even if you could get them in the same path, you have to play twice because they were mutually exclusive -- like sick Sage/Jill's date. Even when the scenes were not branched, there were always moments alone with a single girl, like, the Sage moment, the Jill moment, and so on; the difference now is you have to play the game 5 times to get all the scenes.
This "branching" in the episode 8 was an illusion; another master trick of the great psychologist Mr. DPC to have an excuse for increased development time. Take ep. 4, for instance: it was developed in ~4 months. OK, it has almost half of renders and animations of newer episodes, but, doing a gross calculation, newer episodes could be developed in 8 months.
And the newer episodes are not that complex compared to the complexity of the past. Take ep. 9, for instance, an endless freeroam with flashbacks with minor variations. Then, in each path, you have some moment with your loved one -- oh, my god! This is so complex! But it's not. The difference, in the past, is you could do all the scenes in the same freeroam -- or not, because it was already branched! So, nothing changed except for a subjective psychological illusion that things are more complex now than in the past (and a change in development time, of course...).
(And, no, I won't do a map of all the branching since ep. 1 to prove my theory... Everyone believes what everyone wants to believe... That's what I believe. Of course, there's an increase in complexity *in every game* as time passes by, but the idea that there was an increase in complexity -- more than the normal -- from ep. 8 onwards is an illusion.)
I see it the same way as you. DPC has already hinted at it. The MC player has to make a choice.Not everything has to be a twist, Ruin Johnson, a lot of time the most likely outcome is the right choice. It will also be the perfect moment to do it because it will be a tragedy in the lost potential, her and MC relationship just about started, the MC still hasn't completed the quest to make her squirt, her relationship with Quinn was not resolved one way, or another.
Her possible demise has more weight in how it affects the rest of the cast. Where does Quinn go after the fact? How does a MC that was romancing her vs a MC that is just friendly with her reacts? Does Sage find out about some of the things going behind her back and now blames herself for not noticing them sooner to 'save' Riona? Is Camy so depressed that her old friend Mona comes back and tries to reach out to her?
There is plenty of narrative value, not excluding elevating Vinny above the rest of the villains in the game, its just that I don't see DPC going the murder a LI route again after the shitshow he created the last time.
What's the matter, don't you want gorgeous 60fps fuck scenes? Better jiggle physics? Improved lighting? Just look at what we could've been getting since Episode 1!
3rd if you aren't close to either of them then what?Suddenly, the next update you have to choose one to live and the other to be sacrifice.
Who will it be my fellow diks?
Save Riona?
Or
Save Quinn?
Save Vinny, engage in pet play and be his dog3rd if you aren't close to either of them then what?