I feel like I've barely begun creating the episode, even though we're likely past the halfway point.
season1 ep1-4what is the correct way to download this game? there is many seasons and episodes so how should I download it so that I can experience it all?
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So far, I have posed 3111 static renders and 225 animations (after merging animation files).
All free-roam haters now:Most branches lack content, and I still need to create a couple of big and exciting free-roam events. We'll see where we end up in terms of numbers when it's all done. But to no one's surprise, it's another chunky episode.
I'm beginning to think it won't be done in time for August, it's likely to slip to September.... HeckYou must be registered to see the links
I've worked on static renders all week. I've been jumping through my files to create art for scenes with complete dialogue, and I only have a few scenes left before I return to writing.
When I start writing again, I will also play the episode to get a feel for it. I will also work a bit on SFX and music.
So far, I have posed 3111 static renders and 225 animations (after merging animation files).
Much of the planned content is still missing, and at times, I feel like I've barely begun creating the episode, even though we're likely past the halfway point.
Most branches lack content, and I still need to create a couple of big and exciting free-roam events. We'll see where we end up in terms of numbers when it's all done. But to no one's surprise, it's another chunky episode.
Patreon rewards
It's the final week of Art Day renders, and today, I'll share the last renders I made during Community Art Day.
I want to take a moment to thank everyone who contributed ideas, voted, or hung around during Art Day. It wouldn't have turned out this way without you.
For the final request, the community wanted to see MC climb Mount Olympus to find his Goddess Jill at the top. Along the way, he encountered some adversaries. What was supposed to be a render or two turned into half a Special Render series because we were having so much fun.
I don't want to clog the post with all 8 images from the series, so go ahead and download the 4k and full HD versions from the attachments below. If you missed any of the other Art Day renders, check the past weeks of Status updates or filter my posts with the tag "Patron reward" for all of them.
Have a nice weekend
Dr PinkCake
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Just think about how we feel after 7 months, bro.You must be registered to see the links
So far, I have posed 3111 static renders and 225 animations (after merging animation files).
Much of the planned content is still missing, and at times, I feel like I've barely begun creating the episode, even though we're likely past the halfway point.
More and more free roams, guys. Aren't you excited?Most branches lack content, and I still need to create a couple of big and exciting free-roam events. We'll see where we end up in terms of numbers when it's all done. But to no one's surprise, it's another chunky episode.
It will come out in 2025, with each EP he is adding 800 more renders, maybe it has more animations than the last EP.Just noticed something, last year on the 09/06/23 report, DPC said he had posed 3913 statics & 213 animations. (24th report)
Today at a similar date, but with one week less of development DPC said he had 3111 statics and 225 animations posed. (23th report)
Honestly, not as great as I hoped, even with one week less for this cycle.
There goes my hope for november.
Just noticed something, last year on the 09/06/23 report, DPC said he had posed 3913 statics & 213 animations. (24th report)
Today at a similar date, but with one week less of development DPC said he had 3111 statics and 225 animations posed. (23th report)
Honestly, not as great as I hoped, even with one week less for this cycle.
There goes my hope for november.
Someone pick the phone, because I called the number of posed animations correctly! Its on the lower end, but he did mentioned that a few animations were merged.
If we go by the 19/04 report, DPC claimed he had 60-70% animations posed. So with 225 done now, we can maybe assume that he is at 75% now considering its been 49 days since that info was shared.
Then again, DPC sucks at sharing accurate info, since if 225 were to be 75% that would mean the update would only have 300 animations, a few less than EP 10.
That EP which had less animations than EP9, but they were longer overall, so its not impossible but I woulndt bet on it happening again.
Static wise I'd say you are pretty spot on, the episode should have 6000-6300 renders if it follows previous trends.
Its june, so its fine, hopefully he focus on animations first so those dont delay the update like the last two.
I was going to mention the animation numbers but the thing is DPC says it's 225 after merging, so it may be the number of animations is being counted different now than last episode and they could be all done for all we know.Just noticed something, last year on the 09/06/23 report, DPC said he had posed 3913 statics & 213 animations. (24th report)
Today at a similar date, but with one week less of development DPC said he had 3111 statics and 225 animations posed. (23th report)
Honestly, not as great as I hoped, even with one week less for this cycle.
There goes my hope for november.
It's going to be okay this time.All free-roam haters now:
Looking like late November/ Demceber again. By this point in production last time (week 26) he had about 3468 stills completed and 180.4 animations finished. I think he's probably about even if we give him the benefit of the doubt on the animationsYou must be registered to see the links
I've worked on static renders all week. I've been jumping through my files to create art for scenes with complete dialogue, and I only have a few scenes left before I return to writing.
When I start writing again, I will also play the episode to get a feel for it. I will also work a bit on SFX and music.
So far, I have posed 3111 static renders and 225 animations (after merging animation files).
Much of the planned content is still missing, and at times, I feel like I've barely begun creating the episode, even though we're likely past the halfway point.
Most branches lack content, and I still need to create a couple of big and exciting free-roam events. We'll see where we end up in terms of numbers when it's all done. But to no one's surprise, it's another chunky episode.
Patreon rewards
It's the final week of Art Day renders, and today, I'll share the last renders I made during Community Art Day.
I want to take a moment to thank everyone who contributed ideas, voted, or hung around during Art Day. It wouldn't have turned out this way without you.
For the final request, the community wanted to see MC climb Mount Olympus to find his Goddess Jill at the top. Along the way, he encountered some adversaries. What was supposed to be a render or two turned into half a Special Render series because we were having so much fun.
I don't want to clog the post with all 8 images from the series, so go ahead and download the 4k and full HD versions from the attachments below. If you missed any of the other Art Day renders, check the past weeks of Status updates or filter my posts with the tag "Patron reward" for all of them.
Have a nice weekend
Dr PinkCake
View attachment 3713918 View attachment 3713922 View attachment 3713906 View attachment 3713923 View attachment 3713924 View attachment 3713919 View attachment 3713926 View attachment 3713925
You don't have permission to view the spoiler content. Log in or register now.
DAMN STRAIGHTGoddess Jill
YEAAHHHHHHHHHHHHHH~~~~I still need to create a couple of big and exciting free-roam events.
I'm just hoping that these free roams equal less then 30% of the episode. I'm fine with free roams in general but ep9 really pushed it.
You're not encouraging me to finish the game...So most branches lack content but don't worry because Maya will have tons of content.