jimbro

Newbie
Jan 30, 2022
69
427
Well there is hope the Sancho Save fixer will work here for a bit of salvation, but as I said before I wouldn't put it past DPC to be mean and manage to nuke this and fuck yo your save.
How do you compute in your head: "I want game where choices matter" and "I want to chose all choices and I want game to work".
 
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Lagunavii

Active Member
Oct 11, 2023
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How do you compute in your head: "I want game where choices matter" and "I want to chose all choices and I want game to work".
Well I don't want all everything. Im happy with my Bella and Sage Routes. Everything else is just gravy... but if I were to answer this based on what I've seen of another member in another games forum. People like getting all the content in one playthrough,
 

Gunizz

Well-Known Member
Aug 9, 2017
1,053
2,657
I'm hoping by the end of the whole game there's more that redeems her for her actions, really do like her quite a lot after her route, If she has anything to do with the last scene It'll be difficult to support her without any kind of growth and redemption. I'm going to do a Rio route now, she's probably my favorite of the SG's other than Mona who left and Mel who Is more background character than side, which Is too cruel imo :HideThePain:
You're lucky because Rio is going to be the first character to get an ending. Very soon. :sneaky:
 

VaderExMachina

Brazilian Sith Lord
Donor
Nov 21, 2022
1,079
4,911




This will be the next-to-last status update for episode 11. After beta testing has started, I'll post the final status update on episode 11.

I won't have much more to report on Episode 11 until then, and I'll let you know the status as soon as I have something to share. I am playtesting the episode but also working on episode 12 development. I won't report on that until after v0.11.0 is released.

The estimate for the animation queue remains unchanged as it's steadily shrinking. Lately, the daily average render count has been somewhat higher than normal. I'd still say February 7-9 holds as the completion date for the render queue, and beta testing will start shortly thereafter.

Episode 11 pre-release details
Episode 11 will be somewhere around ~18.5 GB in size for the full download (likely slightly less; it depends on the remaining animations).

The patch will be somewhere around ~6.3 GB in size. This means the MEGA host won't work without a subscription, but there will be other free hosts for downloading everything upon release, as always.

If you want to patch the game instead of downloading the full v0.11.0 at release, make sure you have an unmodified version of the game downloaded. You can only patch v0.10.0 and v0.10.1. You must download the full v0.11.0 version if you have an older version.

If you're unsure about patching, I recommend you download the full version (18.5 GB), extract it and play - it's that simple.

A reminder: save your game at the end of episode 10, where the game tells you to save to avoid any save game issues when playing the upcoming episode.

Keep backup copies of the previous version until you're sure the new version works for you and your save files.

Here is a preliminary changelog for episode 11.

-- Changelog v0.11.0 --
Added Episode 11 that includes

7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects

  • Menus in Brawler can now be closed using the middle mouse button.
  • Improved the text spacing in the Bios app.
  • Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
  • Fixed an issue with money messages staying on screen when fast traveling from the desk area.
  • Fixed a missing image error for an animation.
  • Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
  • Fixed an issue that prevented Envy's events from being added to her Bios history.
  • Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
  • Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
  • Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
  • Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
  • Slightly increased timer for the English class.
  • Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
  • Corrected typos
Have a nice weekend

Dr PinkCake
over 7k renders and it ain't even a season finale.

looks like EP 12 is well on it's way to become the first ever AVN release to surpass the 10K render mark, hopefully we get it before Thanksgiving 2026.
 

Gunizz

Well-Known Member
Aug 9, 2017
1,053
2,657
Does a game with URM count as a modded game?
Many mods cannot be detected. URM does not save any variable as far as I know, so it cannot be detected. It's possible to detect a mod only if it creates variable that does not exist in the original code or modifies a variable in a way that would not be possible in the game. DPC until EP10 only checked for the first ones).
 
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Lagunavii

Active Member
Oct 11, 2023
921
1,139
Many mods cannot be detected. URM does not save any variable as far as I know, so it cannot be detected. It's possible to detect a mod only if it creates variable that does not exist in the original code or modifies a variable in a way that would not be possible in the game. DPC until EP10 only checked for the first ones).
I don't imagine him looking into using URM to max out your cash early, but if you are trying to do both Jills and Sages path at the same time for example... well that's a different story
 
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