- Jul 6, 2019
- 1,102
- 14,253
You raise a good point as affinity is sometimes not implemented consistently in the game and is certainly not described as accurately as it should be in how it's applied.I have a lot of problems with the library scene. A lot. One of them is that J&M should accept or reject the MC based on what they know (RP), not on what they don't know (DIK status). They don't know if you smoked a joint, punched Troy or accepted Quinn's number, why should they make their choice based on that?
With regards to relationships (as opposed to when it is used as action gateways like whether you can choose if you want to wear the dick hat first or not), it acts in the vein of your personality & accumulated reputation around campus as interpreted by others, rather than MC's mood or some such.
One does not have to be a witness to every action or even any of it to perceive what a guy or girl's reputation is. This in turn will influence how MC's actions are interpreted and received depending on their own inclinations and attitude. e.g. Maya is OK with MC sniffing her hair as the actions of a sweet guy, but will react and perceive the very same action negatively if the word going round is that the MC is a bit of perv. Conversely, the HoTs, even if they've never seen you do anything personally are more inclined to receive you positively if the "word around campus" is that MC is that of a "bad boy," but are not inclined to give MC the time of day if they think he is a bit of a wimp.
For lack of a better word "types" do matter. To use a GoT example, Jorah may have the highest "RP" with Daenerys than anyone, but "earnest devotion" types are just not her thing, she prefers the no nonsense leader type. That guy wasn't getting out of the friends zone no matter how high his "RP" was.