I mean maybe people took what I said in a wrong way... I don't really hate M&J
Just think it should have been handled better... But how its been handled rite now I just don't like playing their path.
But who knows the next episode or episodes it could change again...
So far every episode we had made me shift some character in different direction in terms of like ability
But yeah my foremost dislike with M&J is just that build up handling just not my thing but that's just imo
I totally get that.
It's one of the parts where the narrative of the story is in tension with the gameplay, and unfortunately it went all in on the story. M&J is a huge deal that effectively displaces a bunch of other subplots and reshapes the main plot significantly. That's good for the narrative, because it shakes things up and raises the stakes, while also adding nuance to previous scenes.
The problem is that, being such an important event, from a GAMING perspective it's vital that the player feels like they are participating. Unfortunately, the game drops the ball on this in two ways. First, as has been stated many times, the outcome is almost invariable. Maya and Josy are getting back together; we can either be happy about it or excited about it (pun intended).
The second, and more important IMHO, is that the MC is just too passive in the face of this crisis. The side stories he can engage in during the crisis are fun (Bella, Jill, and especially Sage), but because they don't tie into the eventual resolution, it mostly feels like we're killing time until the game will let us resolve things. Which, effectively, we are. This undermines a lot of the raised stakes the narrative is trying to deliver.
We don't even get to actively avoid Maya and Josy during the period the when the MC is sulking. Imagine if we could take a more passive-aggressive stance when avoiding contact with the girls, sort of like how you can intentionally lose the CUM-petition to annoy Quinn. Even if we still wound up reconciling with them at the end, it would make the journey to get there feel more meaningful. (And if we eventually revisit this relationship in the future, it would add some variables to anchor future dialog off of.)
Of course, this made worse by the long wait for Episode 5. Eventually, this should feel more like rushed setup for the real story than a botched climax, but it's hard to be patient when the end is years away.