- Jan 16, 2020
- 2,258
- 6,068
I'd certainly prefer it if Josy had asked both to accompany her at the same time, no question.It's even more bizarre in the CHICK path. When Josie shrugged off Maya's suggestion, I just kept thinking that it has to be building for something, but no. There's no repercussions, no reference to it, no sign of it bothering Maya, nothing. It was seriously so astonishingly weird scene as why write that reaction from Josie to begin with? Why not just state that Maya was going with Josie to begin with, but the latter also wanted the MC there?
This is the episode all over though. Not to the same degree but you can be full DIK and avoid Bella, have her actively dislike you because of various behaviours but one talk with Cathy and she's asking you to call her Bella and letting you borrow her car/sleep on her couch. You can piss Sage off, avoid her and then suddenly you're friends. You can reject Maya/Josy but they're still in love with you.I think the problem with it being forced is the main issue with the whole story line. I did a whole playthrough actively avoiding Maya and Josy and picking choices that make you lose points with them but they still somehow fall in love with the MC and have their Whole drama regardless of what you do.
Did you consider thatI didn't play the polyroute, ...
I think the problem with it being forced is the main issue with the whole story line. I did a whole playthrough actively avoiding Maya and Josy and picking choices that make you lose points with them but they still somehow fall in love with the MC and have their Whole drama regardless of what you do.
Yeah see and I have been complaining abut this stuff since the beginning. I don't think other than the 50%/100% scenes it has any checks in the game that really use the RP system. We just float through everything as if no one cares if we like each other at all.This is the episode all over though. Not to the same degree but you can be full DIK and avoid Bella, have her actively dislike you because of various behaviours but one talk with Cathy and she's asking you to call her Bella and letting you borrow her car/sleep on her couch. You can piss Sage off, avoid her and then suddenly you're friends. You can reject Maya/Josy but they're still in love with you.
This episode was a filter to get everyone on a similar track. DPC was cleaning house and making it easier to write. Which I understand but it's just creating inconsistencies.
I won't say it wasn't recorded for that, but I was a big fan of the film and recall zero songs from Sir EJ appearing in it. Was this something that you'd only find on the LP release?Even having been recorded in the 70's as part of the Grease movie soundtrack, I imagined even the young crowd in the US has heard it several times. Mainly due to the popularity of Sir Elton John.
Coriolan was nice enough to model this scene some time ago, so all thanks to him for fulfilling a fan wish.Maybe she will hit him herself if she finds his melon with her panties and picture attached to it.
I don't know if it was brought up already (so many pages in this thread) - You missed at least two that I'm immediately aware of. Karen Rebecca Johnson seems to be missing, as is Sandy from the Pink Rose.Got myself immersed again when this episode came around so I made a quiz: I present to youYou must be registered to see the links! It's got all the characters in the Bios app (so sorry to Karen Rebecca Johnson).
I love both Sporcle and this game, so wanted to make an homage.
(btw it's fucking impossible for me to name all 59 people, I keep blanking on someone different every time, it's insane lol)
Whilst I can totally understand DPC wanting to have branches and to make choices have consequences by locking out certain LIs early on, at the end of the day they're just one man and for a game of this scale, having so many branches and variations to the story was probably a mistake. It's like with A Wife and Mother; it's a visually good game with a fairly good story, but suffers from having to deal with too many branches and side characters.This is the episode all over though. Not to the same degree but you can be full DIK and avoid Bella, have her actively dislike you because of various behaviours but one talk with Cathy and she's asking you to call her Bella and letting you borrow her car/sleep on her couch. You can piss Sage off, avoid her and then suddenly you're friends. You can reject Maya/Josy but they're still in love with you.
This episode was a filter to get everyone on a similar track. DPC was cleaning house and making it easier to write. Which I understand but it's just creating inconsistencies.
Yeah I agree with you it just seems like the RP system was put in because it is a VN and halfway into development the dev just forgot it exists in order to have dramatic moments in his game.Yeah see and I have been complaining abut this stuff since the beginning. I don't think other than the 50%/100% scenes it has any checks in the game that really use the RP system. We just float through everything as if no one cares if we like each other at all.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\ast.py", line 912, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\python.py", line 2004, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\ui.py", line 295, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\core.py", line 2699, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\core.py", line 3510, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\transition.py", line 47, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\screen.py", line 707, in event
rv = self.child.event(ev, x, y, st)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\behavior.py", line 946, in event
return handle_click(self.clicked)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\behavior.py", line 881, in handle_click
rv = run(action)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\display\behavior.py", line 320, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\loadsave.py", line 761, in load
log.unfreeze(roots, label="_after_load")
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\python.py", line 1959, in unfreeze
self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\python.py", line 1791, in rollback
self.load_failed()
File "C:\Users\SisCo\Desktop\A Games\BeingADIK\BeingADIK-0.5.0-pc-lin\BeingADIK-0.5.0-pc\renpy\python.py", line 1709, in load_failed
raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
Windows-8-6.2.9200
Ren'Py 7.3.2.320
Being a DIK 0.5.0
Tue Jun 02 19:38:18 2020
Yes and this is quite a shame. Unfortunately, it's very reasonable from DPC's perspective. And so called new season is a good excuse for reduction to pretty much one baseline. Too much work for a proper branching while only dedicated enough players will check different outcomes and appriciate it. He's aiming for a mass appeal, not to some fans (have no clue what his highest patrons wants and value though).This is the episode all over though. Not to the same degree but you can be full DIK and avoid Bella, have her actively dislike you because of various behaviours but one talk with Cathy and she's asking you to call her Bella and letting you borrow her car/sleep on her couch. You can piss Sage off, avoid her and then suddenly you're friends. You can reject Maya/Josy but they're still in love with you.
This episode was a filter to get everyone on a similar track. DPC was cleaning house and making it easier to write. Which I understand but it's just creating inconsistencies.
imo what we've got here is the limit of "the best of both worlds": a good/competent storyline with branching/complexities from choices AND good animations/rendering (for a one man team anyway)Whilst I can totally understand DPC wanting to have branches and to make choices have consequences by locking out certain LIs early on, at the end of the day they're just one man and for a game of this scale, having so many branches and variations to the story was probably a mistake. It's like with A Wife and Mother; it's a visually good game with a fairly good story, but suffers from having to deal with too many branches and side characters.
So, yeah, I agree that this episode did make it seem they were getting the story back on to a single track to make it easier going forward, but I guess they were also betting on there not being too many people who have turned down Bella because, I mean, just look at her...
You are correct Sir, I had my trivia mixed up lol. The weird thought process I had going was the hand jive dance EJ was trying to teach Kiki Dee in the music vid was from the 50's, but saw a resurgence with Grease. EJ wasn't involved with that sound track directly, but several members of Toto were, who did work with him. I also thought I made that comment back in WTHI thread.I won't say it wasn't recorded for that, but I was a big fan of the film and recall zero songs from Sir EJ appearing in it. Was this something that you'd only find on the LP release?
You used to get variations on stuff (unless that is the 50% 100% stuff?). I actually really miss the DIK/CHICK variations. Episode 1-3 used to change what you say based on your affinity. Same choice but your affinity changed the context and the response.Yeah see and I have been complaining abut this stuff since the beginning. I don't think other than the 50%/100% scenes it has any checks in the game that really use the RP system. We just float through everything as if no one cares if we like each other at all.
Yep another good example was staying with Sage at the end of Ep3. If you were a Chick and you went in Quinn's room or tuck the blanket over Heather it was a negative. If you were a DIK it turned both into a positive.You used to get variations on stuff (unless that is the 50% 100% stuff?). I actually really miss the DIK/CHICK variations. Episode 1-3 used to change what you say based on your affinity. Same choice but your affinity changed the context and the response.
Happened all the time, a CHICK could compliment girls sincerely and get positive reputation points. A DIK would say something crude and lose them. Same choice in-game but the RP system changed the outcome... AFAIK this was totally abandoned this episode. Even full DIK characters were channelling their inner WMV protagonist and saying exactly the right honeyed words to get every woman to fall for you like you're Casanova with a PhD in Cognitive behavioural therapy.
Not quite. You can lose some points with Bella if the MC tries to complement her as a DIK.You used to get variations on stuff (unless that is the 50% 100% stuff?). I actually really miss the DIK/CHICK variations. Episode 1-3 used to change what you say based on your affinity. Same choice but your affinity changed the context and the response.
Happened all the time, a CHICK could compliment girls sincerely and get positive reputation points. A DIK would say something crude and lose them. Same choice in-game but the RP system changed the outcome... AFAIK this was totally abandoned this episode. Even full DIK characters were channelling their inner WMV protagonist and saying exactly the right honeyed words to get every woman to fall for you like you're Casanova with a PhD in Cognitive behavioural therapy.
Mine was the moment Jill and Bella looked at each other in bewilderment after MC was able to calm Cathy downNot quite. You can lose some points with Bella if the MC tries to complement her as a DIK.
Also, there's the bit where the MC will assure Cathy she has nothing to worry about the clucked photo because it doesn't show the good stuff, leading to my personal favorite Jill render in the episode: