Darkdevil66

Magnificent Bastard
Donor
Apr 16, 2020
1,697
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So if you're on a Chick run, you just offer her money, no strings attached but it's sex with her if you've used the "Restaurant". Is that correct or have i missed something?
You unlock the sex proposition if you have bought her service from the restaurant (ep1 or 2), talked with her about Cathy Cluck and kissed her during Dik's party (ep4) and finally gave her money. The affinity isn't relevant.

I don't think i've even found all the side characters you can mess around with yet. Most, but not all. I think?
Quinn, Riona, Camila, Mona, Sarah, Melanie, Jade, Cathy, Lily, Rose, Envy, Ashley (just licking).
 

flippityflop

Member
Jun 29, 2020
457
1,624
Maybe a shopping app to buy things for the MC or LIs, or things to help repair the DIK mansion. Perhaps a banking app for the MC to decide what to do with all that $$$$$$$$ he's going to get from his rich family.

Could maybe even be something to monitor suspicion/jealousy in relationships or something related to the Major Choice/Affinity bar issue seeing as how you can pretty much eliminate one side of the affinity bar already and we're only 5 episodes in to a potentially 16 episode game.
An RP counter would be a very welcome addition too.
 

Holy Bacchus

Conversation Conqueror
Dec 13, 2018
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An RP counter would be a very welcome addition too.
I believe they had a way to check RP before but they took it out because they didn't want people RP farming.

So far, in Season 1 of Being a DIK, the Relationship Points (RP) haven't played any role unlocking certain paths or closing others (only DIK/CHICK status), will they become more relevant in the near future (Season 2 or Season 3 if planned)

I removed the visibility of the RP because I saw players playing the game to get as high of a score as possible with the girls. It became a hunt for stats and that was a big warning sign, since that's not at all what I wanted this game to be.

I want the game to be about choices and how a sum of choices, as well as key choices, can come together and affect the journey. The best example of this so far is in episode 3 where Isabella evaluates you and for the moment makes up her mind about you as a person. It wasn't a single choice that caused her to say that you're good or bad for Jill, it was a sum of your actions, where some of your choices mattered more than others.

The RP in the game so far have been used two times, during the visit to The Pink Rose in episode 3, where the RP with the DIKs alter Tommy's response and also in episode 3 how Maya's lewd scene is extended if she likes you.

I use and will use the RP to customize and give flavor to the journey and these points may be used in bigger forks along the road, but overall it's your personality and actions that will matter the most in the game. That's why I recommend everyone to have a main save where they follow their heart in their choices and don't get hung up on score hunting. Getting 100% RP with a girl may not matter depending on your other choices.
 

-VQueS-

Newbie
May 1, 2020
93
608
My 2-cents. Dr.PinkCake should learn to delegates some of these coding tasks and hire a dedicated coder for these technical features. I know from an interview he wants to keep an iron grip on the project but he can keep the complete creative control and just delegates coding tasks. He have the budget but I think it's someone who hate work in team, maybe finding someone as dedicated as him can be difficult and working with a clumsy dead weight can be worst for the project.
But honestly, it won't matter. Limiting factor for faster releases is rendering time, and that wouldn't change because he has his computer rendering 24/7 anyway.
I wouldn't do that, either.
 

felicemastronzo

Devoted Member
May 17, 2020
11,687
22,581
I believe they had a way to check RP before but they took it out because they didn't want people RP farming.
DPC is absolutely right, playing "blind" definitely improves the gaming experience. but not putting an automatic display of RPs does not solve the problem.

moreover, the longer the game, the less desire there is to replay it, and BADIK will be a long game
 

Holy Bacchus

Conversation Conqueror
Dec 13, 2018
7,748
19,527
DPC is absolutely right, playing "blind" definitely improves the gaming experience. but not putting an automatic display of RPs does not solve the problem.

moreover, the longer the game, the less desire there is to replay it, and BADIK will be a long game
It will be interesting to see, when this game is complete, exactly what the requirements are for certain endings and specifially where they are, because there won't be too many people pleased if they miss out on their desired endgame relationship because they missed one thing in ep 3 and therefore have to go all the way back to replay it.
 
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-Hex-

Purging Heresy
Donor
Compressor
Sep 18, 2017
1,656
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It will be interesting to see, when this game is complete, exactly what the requirements are for certain endings and specifially where they are, because there won't be too many people pleased if they miss out on their desired endgame relationship because they missed one thing in ep 3 and therefore have to go all the way back to replay it.
this is one of the main reasons i play with a walkthrough mod
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,534
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essentially you are cheating, because you want everything all in once. and this poor guy DPC , try to do multiple paths for a variety, little did he know, how many of you don't care about it. :D
 

flippityflop

Member
Jun 29, 2020
457
1,624
But honestly, it won't matter. Limiting factor for faster releases is rendering time, and that wouldn't change because he has his computer rendering 24/7 anyway.
I wouldn't do that, either.
The rendering process is just time consuming.
It's the creative side of all this is what keeps him up at night. Posing the models, arranging the scenes, animating. And of course, writing, both game code, dialogues and whatever else. These are the main culprits for burnouts.
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
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why?

it seems inevitable to me

if a game is 20 hours long, you must have 20 hours available to replay it, if it is 40 hours it will take 40 available

is it easier to have 20 or 40 hours available?
yeah easier to play a short game, but it not gonna make it more desirable. I get it, I get it , cheap short , quickly to the fap material is easier. for you.
 

Holy Bacchus

Conversation Conqueror
Dec 13, 2018
7,748
19,527
essentially you are cheating, because you want everything all in once. and this poor guy DPC , try to do multiple paths for a variety, little did he know, how many of you don't care about it. :D
I don't think they're saying that the variety of paths is the issue, but rather that having to potentially go all the way back to somewhere in the first season and change a decision because it prevented a good ending with the desired LI is not an appealing prospect for many people, even if it won't necessarily take as long to get through the game again as it did the first time.
 

felicemastronzo

Devoted Member
May 17, 2020
11,687
22,581
yeah easier to play a short game, but it not gonna make it more desirable. I get it, I get it , cheap short , quickly to the fap material is easier. for you.
no, it seems to me that you did not understand

a good game will always give you more satisfaction than a less good one, no matter how long it lasts.
but it is difficult to have time to replay a very long game (replay it for real not jumping from one save to another) and if you enjoyed the game it is a frustrating situation

then what does it have to do with easy or difficult?

Would BADIK be a difficult game?
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,534
24,356
I don't think they're saying that the variety of paths is the issue, but rather that having to potentially go all the way back to somewhere in the first season and change a decision because it prevented a good ending with the desired LI is not an appealing prospect for many people.
there is 3 path in the game, and if you have a desired love interest, it's quite hard to fuck up if you pay attention to the game. :)
from day 1 i picked Maya, and Josy, i was torn between them, and yet i play the way to spend the time with them, invested in the relationship with them. and when the time come I achieved what i wanted.

if I want Jill, I will probably can achieve that too, regardless of RP point, and even without knowing them, for exemple with Maya, i did get the Maya likes you, bonus extended lewd scene.

knowing the RP point will simple kill the game natural feel, everything will become simpel stats. you would play the game based on numbers instead of feelings, which DPC obviously did not wanted, i doubt he will add them to the game.

but the game give you enough hint where you stand with the actual person.
 

solarBear

Newbie
Jun 10, 2020
45
120




This week I've been writing dialogue, coding, producing GUI elements and working hard on my checklist. PCs have been rendering animations non-stop.

Currently, we're at 2144 completed static renders and 88 animations (And 1000+ GUI files, which I never count for these updates, but episode 6 will introduce multiple new features that needed extra work). I can't wait to read your reactions to these new features upon release.

32 animations are in the queue waiting to render. I estimate that I have ~50 more animations to pose on top of that, but it can be more and it can be less. I'll know for sure when I start working on the remaining lewd scenes.

I usually allot a number of animations per lewd scene before working on it and then tune the number if it's needed afterward. That's why it's hard to give accurate estimates without limiting creativity.

Static render wise I'm still feeling 3000+ is a feasible number for this huge episode.

Since I have written dialogue this week, I can go back to posing static renders next week but also continue writing.

I'll give you an update on the checklist progress next Friday and hopefully, it can be of a more detailed nature as it's gotten significantly shorter already.

It's full speed ahead on my end.

Have a nice weekend

Dr PinkCake
So 50% more statics need to be completed over the load of 50+ animattions .that would take atleast 1 and half to 2 months
And then comes finishing touch and
beta testing of the biggest episode till date and not to forget the additional gui features that would affect the full game and probably create a buffet full of game breaking bugs
wonder how much time will dpc take to fix those working alone
so i guess it will be episode 6 #HalloweenUpdate

or
#episode6 2021
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,534
24,356
no, it seems to me that you did not understand

a good game will always give you more satisfaction than a less good one, no matter how long it lasts.
but it is difficult to have time to replay a very long game (replay it for real not jumping from one save to another) and if you enjoyed the game it is a frustrating situation

then what does it have to do with easy or difficult?

Would BADIK be a difficult game?
what is time consuming in this game is the free roaming. I'm pretty sure, the overall story is in everyone head by now. :) so we can skip it those, and focus on the major decisions points. if this was a witcher 3 game, yeah replaying that well it's not easy :D. but even if Badik will be 40 hour long, in reality it wont be 40 hour long to replay it.
 
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Lightaces

Well-Known Member
Aug 3, 2018
1,435
2,175
Well shit. Now what do I do with my life? lol.
Beat AL, caught up on this one, beat GGGB, finished Broken Dreamers. Any recommendations from folks for completed games along these lines? I know that I basically have listed some of the best VN out there, but hoping there's some other great quality works to keep me occupied.
Specifically completed games? There's really not all that many really good completed games of any length, unfortunately.
The four Elsa Verse games from Tora Productions. https://f95zone.to/threads/dreaming-with-elsa-final-tora-productions.4961/
 
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