Yes !!! Danny (Jamie or Leon's "girlfriend") may be pregnant... but not because of MC...Does this game have pregnancy ?
The dev needs to link their F95 account with Patreon for the icon to show up, and since those devs haven't done that, particularly DPC since they're not active here, that's why.So... side question... is there are reason when that when I link my Patreon to my F95 account that DPC (and Hopes) doesn't show up on the list?
Damn we might get late September or early October release. How quickly he doing the renders and the animations.
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Last week I've mainly been writing/coding and posing some static renders.
These last few weeks I've been working on the checklist I made. It originally had roughly 160 bullet points and now it's down to 27, with several sub-tasks per task.
My strategy was to do every simple task at first to gain momentum, leaving the bigger tasks to the end and that's where I'm at right now.
To break it down for you, this is what remains in terms of development.
Coding tasks:
- Writing: 6 scenes + 2 free roam events
- Static renders: 18 scenes + 2 free roam events
- Animations: 4 scenes (~20-50 animations, depending on the length of the animations)
The current render count is 2365 renders and 94 animations.
- Adding Bios
- Some phone content
- Making sure gallery scenes work
- A tutorial for something new
- Some code for something else that's new
- Relationship reports
- 1 minigame
- Freeroam code
- Adding music/sound to 10 scenes
- Playtesting and polishing before beta testing and proofreading can begin.
I have a queue with 49 static renders and 26 animations. Animations have been rendering rather slow lately, but you'll likely understand why when you see what's been cooking.
I estimate what's left in terms of art to be 20-50 animations and 500-1000 static renders. These are rough numbers.
The checklist is a bit more tangible now and it's nice to look at it without having to scroll to see the remaining tasks.
I want to finish writing the remaining scenes as soon as possible, so I can focus on the art afterward. That will be my main priority next week.
It's a story-heavy update and as you can see from the animation count, there will be lewd events to satisfy as well.
I passed episode 5 size in terms of writing sometime last week and there will be more things to do, unlock and discover in this update as well.
I've been working through a pesky cold this week, but nothing is going to stop me.
I hope you're as excited as I am because the mountain of work for episode 6 is almost down to pebble size.
Have a nice weekend
Dr PinkCake
You must be registered to see the links
Perversion heals body and mind you didn't know that ?i'm worried about how much hours the next download will take ....
DPC doesn't stop working even when he's sick... Mind is stronger than body for him ?
I dont care how long the download takes. It took me 45 minutes to download 5.2 without the patch. I think ep 6 will take 30 minutes with pacth. I used Nopy to download the game. I use to used Mega but it take 2 hours to download the game.i'm worried about how much hours the next download will take ....
DPC doesn't stop working even when he's sick... Mind is stronger than body for him ?
I hope I hope, not gonna lie, I'm starting to get a little impatient . the only other thing that I'm as excited about it, is Cyberpunk 2077.Damn we might get late September or early October release. How quickly he doing the renders and the animations.
Okay we get it you have good internet coverage, no need to brag . (And i'm not saying that because i live in the pampa with the fucking shittiest internet coverage ever, nope not at all)I dont care how long the download takes. It took me 45 minutes to download 5.2 without the patch. I think ep 6 will take 30 minutes with pacth. I used Nopy to download the game. I use to used Mega but it take 2 hours to download the game.
unlikely. once he finished and the game is ready to enter beta testing , that is when he usually announced the release date, .if everything works out fine for him. the end of september, early october , is a good estimate.So, it's quite likely that we get an official release window next week then ?
Ok, thanks for the response.unlikely. once he finished and the game is ready to enter beta testing , that is when he usually announced the release date, .if everything works out fine for him. the end of september, early october , is a good estimate.
I think it’s likely we’ll start to see some time jumps, or at least more time passing per chapter. Christmas would seem an odd time to end.Also, as has been noted ob a few occasions, based on the timeline thus far, andthe numberof planned episodes, the end point is likely Christmas of his first year.
Good news on the progress. Excited to see what he is going to do. He seems pretty happy with his progress. Seems to me late Oct early Nov is on the cards
You must be registered to see the links You must be registered to see the linksYou must be registered to see the links
Last week I've mainly been writing/coding and posing some static renders.
These last few weeks I've been working on the checklist I made. It originally had roughly 160 bullet points and now it's down to 27, with several sub-tasks per task.
My strategy was to do every simple task at first to gain momentum, leaving the bigger tasks to the end and that's where I'm at right now.
To break it down for you, this is what remains in terms of development.
Coding tasks:
- Writing: 6 scenes + 2 free roam events
- Static renders: 18 scenes + 2 free roam events
- Animations: 4 scenes (~20-50 animations, depending on the length of the animations)
The current render count is 2365 renders and 94 animations.
- Adding Bios
- Some phone content
- Making sure gallery scenes work
- A tutorial for something new
- Some code for something else that's new
- Relationship reports
- 1 minigame
- Freeroam code
- Adding music/sound to 10 scenes
- Playtesting and polishing before beta testing and proofreading can begin.
I have a queue with 49 static renders and 26 animations. Animations have been rendering rather slow lately, but you'll likely understand why when you see what's been cooking.
I estimate what's left in terms of art to be 20-50 animations and 500-1000 static renders. These are rough numbers.
The checklist is a bit more tangible now and it's nice to look at it without having to scroll to see the remaining tasks.
I want to finish writing the remaining scenes as soon as possible, so I can focus on the art afterward. That will be my main priority next week.
It's a story-heavy update and as you can see from the animation count, there will be lewd events to satisfy as well.
I passed episode 5 size in terms of writing sometime last week and there will be more things to do, unlock and discover in this update as well.
I've been working through a pesky cold this week, but nothing is going to stop me.
I hope you're as excited as I am because the mountain of work for episode 6 is almost down to pebble size.
Have a nice weekend
Dr PinkCake
You must be registered to see the links
Me too man. There are only two things i've been waiting for now: BaD and CyberpunkI hope I hope, not gonna lie, I'm starting to get a little impatient . the only other thing that I'm as excited about it, is Cyberpunk 2077.