felicemastronzo

Devoted Member
May 17, 2020
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22,686
Honestly, DPC's strength is not his posing/rendering talent. He's a little above average, not much else
I don't know anything from a technical point of view, but in the forum dedicated to the artwork I have seen some incredibly beautiful renders, much better than anything I have seen in a game
 

Tserriednich'sNen

Engaged Member
Jan 16, 2020
2,257
6,061
How much timelaps this episode will be ??? Monday meeting between Cathy/Rusty, Mc's birthday, Forest trip with Jill, Farm trip with Bella, Evening at bar with Tommy and Nicole, D&G party (spanking Sally)... maybe Jill's recital, Scavenger hunt, cleaning DIK's house, Quinn/Mona and what else i forgot ?
Special renders are not in game previews. Just a random set of lewd renders of a specific girl/s.
 

der123fer

Member
Donor
Aug 8, 2020
298
8,468
DPC's focus is more on the story and character personalities (and sometimes even branching). A compelling plot and enjoyable characters are what make the game so popular and stand out. Imagine this, every other person on this forum will find different reasons to like or defend a particular girl or girls, and each side could come with perfectly valid arguments. Special renders are special too, because you see your favorite girls in all their glory. I agree with the fan art thread, but don't forget that DPC also has a game to write and code. It has the complete package: hot girls with personalities, nice varied animations, good and sometimes great visuals, and most of all, an actually compelling narrative for most that serves as a centerpiece to it all.
 
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Holy Bacchus

Conversation Conqueror
Dec 13, 2018
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As I mentioned, I also think there will be a happy ending. I also don't think Bella is going to meet some dark end. My point was just that some part of Bella's story... of why she acts the way she does, of what happened between her and her husband, of why the MC says if he knew what was going on with her he would have screamed for help... is going be be dark. It's going to be sad, and it's likely going to be tragic.

Sure, a character death, even of one of the LIs is always possible, it's unlikely that it would be of the 'main' LI that the player is pursuing, and honestly even if DPC goes that route again... there's nothing to suggest Bella would be any more likely a victim than anyone else. A dark past doesn't foretell a dark future.

Again, though... whatever that darkness, whatever that tragedy... it can fit perfectly well in a game that is overall a 'comedy'. Just because the overall tone of the game is light and has a lot of funny moments doesn't mean that it has to be without dark moments, or that those dark moments will somehow ruin the game. It's not about there being some kind of 'carte blanche for misery and suffering'. When done well, a horrific, sad moment in what is otherwise a comedy can be extremely powerful.

If you think it can't... four words: Jojo Rabbit. Red shoes.
We have a tendency in this thread to use the word "dark" a lot, but sometims I wonder what people qualify as "dark". :unsure:

So far this game has dealt with a lot of what I would call "heavy" themes, like the drug/prostitution thing and Maya's fear of being outed, but it hasn't really had anything yet that could be considered too dark, but what would that be if it does? Thinking back to AL, it too dealt with a lot of heavy themes like Melissa's domestic abuse and Liam's cancer, and it only became dark when we discovered Leah was a psycho, stalker, pyromaniac killer. Right now, everyone is looking at Bella to be the one with the dark storyline because of the locked door and the mystery of the missing husband, but I personally don't think that, whatever her story, it will be "dark", just "heavy".

Maybe there's some tragedy there, something that might ellicit some tears from even the hardiest of players, but I don't think it will reach the level of "dark", especially not AL dark. Personally, I don't think anything will get that dark, even Quinn's story. The "AL effect" is making people think it will get that dark because DPC did it before, but I'd like to believe that this game will deal more with heavy, emotional storylines rather than dark, destructive storylines.
 

felicemastronzo

Devoted Member
May 17, 2020
11,754
22,686
We have a tendency in this thread to use the word "dark" a lot, but sometims I wonder what people qualify as "dark". :unsure:

So far this game has dealt with a lot of what I would call "heavy" themes, like the drug/prostitution thing and Maya's fear of being outed, but it hasn't really had anything yet that could be considered too dark, but what would that be if it does? Thinking back to AL, it too dealt with a lot of heavy themes like Melissa's domestic abuse and Liam's cancer, and it only became dark when we discovered Leah was a psycho, stalker, pyromaniac killer. Right now, everyone is looking at Bella to be the one with the dark storyline because of the locked door and the mystery of the missing husband, but I personally don't think that, whatever her story, it will be "dark", just "heavy".

Maybe there's some tragedy there, something that might ellicit some tears from even the hardiest of players, but I don't think it will reach the level of "dark", especially not AL dark. Personally, I don't think anything will get that dark, even Quinn's story. The "AL effect" is making people think it will get that dark because DPC did it before, but I'd like to believe that this game will deal more with heavy, emotional storylines rather than dark, destructive storylines.
we also think so because DPC tells us in the BADIK prologue to prepare ourselves in moments, at least sentimentally, "heavy".

it seems to me that the death of a character is narratively overestimated, it is absolutely not the worst thing that can happen.

Would it be worse for the story that Sage died or kept dragging herself into an unhappy affair with Chad that we, as MC, can't wake her up from? failing in our every attempt to make her take the last step?

the endings impossible to digest are those in which happiness would have been possible but for some reason we have not reached it, but it remains there at hand, then if as players we knew that this possibility did not exist it would be heartbreaking
 
Jul 20, 2020
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I don't mind themes that are heavy, or even dark, as long as the story is redeemable and the player can have some sort of agency.

AL took away that agency away with its final twist, leaving the end on a downward trend.

In BADIK, I hope that if there are events that are heavy and or dark the player can repair or fix the damage. Having the story take away a major character that's your primary love interest that uppity can't avoid could essentially kill the entire playthrough and experience.

Basically, if you play right, you have a happy ending.
 
Jul 20, 2020
382
567
"It is possible to commit no mistakes and still lose. That is not a weakness, that is life."

- Jean-Luc Picard, 'Peak Performance'

Possibly what DPC had in mind when writing AL.
Good point, and don't Get me wrong, the story for that particular game was good, but it's not one I wasn't to replay or experience again. Maybe im being selfish in that aspect, but I don't think I'd be alone with that statement.
 

Maviarab

Dark Lord of the Coffee
Donor
Jul 12, 2020
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we also think so because DPC tells us in the BADIK prologue to prepare ourselves in moments, at least sentimentally, "heavy".

it seems to me that the death of a character is narratively overestimated, it is absolutely not the worst thing that can happen.

Would it be worse for the story that Sage died or kept dragging herself into an unhappy affair with Chad that we, as MC, can't wake her up from? failing in our every attempt to make her take the last step?

the endings impossible to digest are those in which happiness would have been possible but for some reason we have not reached it, but it remains there at hand, then if as players we knew that this possibility did not exist it would be heartbreaking
I don't mind themes that are heavy, or even dark, as long as the story is redeemable and the player can have some sort of agency.

AL took away that agency away with its final twist, leaving the end on a downward trend.

In BADIK, I hope that if there are events that are heavy and or dark the player can repair or fix the damage. Having the story take away a major character that's your primary love interest that uppity can't avoid could essentially kill the entire playthrough and experience.

Basically, if you play right, you have a happy ending.
The disclaimer could also simply be there because DPC knows his audience. IE...adult VN players that while they moan and whine they want realism...in reality they actually don't. Shit happens, people leave you, you can't always save a relationship. But if that was to happen....the player base would go ape all over his ass because as I said, everyone wants a happy ending where the LI worships the MC and nothing bad ever happens which really, is as far from the truth and reality of life as it could possibly get.

Which to a point is fair enough, most of us I would guess play these (like any other game) for an escape from reality but you can't want one thing then complain when it's given to you. I didn't like AL as I just didn't think it was very good all round, the twist at the end was a very meh moment to me and I didn't even think twice over who to save. If that happens here, or an LI we're persuing (say Sage for example) decides she is no longer interested in us, then so be it. That's realism and good writing.
 

Holy Bacchus

Conversation Conqueror
Dec 13, 2018
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we also think so because DPC tells us in the BADIK prologue to prepare ourselves in moments, at least sentimentally, "heavy".

it seems to me that the death of a character is narratively overestimated, it is absolutely not the worst thing that can happen.

Would it be worse for the story that Sage died or kept dragging herself into an unhappy affair with Chad that we, as MC, can't wake her up from? failing in our every attempt to make her take the last step?

the endings impossible to digest are those in which happiness would have been possible but for some reason we have not reached it, but it remains there at hand, then if as players we knew that this possibility did not exist it would be heartbreaking
If Sage were to die, that would be "dark", but if she just continues to drag her feet with the Chad situation, then that's just frustrating. If the MC were to fail at every attempt, then that would mean the player has no agency of that relationship which is an entirely different matter altogether, and not one that it is likely to happen.

The difference between what is "dark" and what is "heavy" is simply that a heavy storyline is one laced with raw emotions and possibly tragedy, whereas a dark storyline is one that involves more visceral themes like rape, murder, kidnapping, accidental death, etc. In this regard, the death of a character is the worst thing that can happen because of the finality of it, and even moreso if it's unpreventable like in AL.

"It is possible to commit no mistakes and still lose. That is not a weakness, that is life."

- Jean-Luc Picard, 'Peak Performance'

Possibly what DPC had in mind when writing AL.
Yeah, but these games are meant to be better than life. There's enough bad shit that happens in the real world and the joy of these games is that they take you away from that for a short while to enjoy a better world. We don't really need reminders of the fragility of life in a game where we're trying to enjoy a better sex life that most us could ever hope to have in the real world.
 
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