- Jun 8, 2017
- 20
- 21
Agreed, either the interns, recent graduates or the CAD technicians do the computer assisted drafting and linework.Problem is the “hardcore specifics” is 99% of CAD/CAE software. Knowing how to use the various restrictions the software has to make the maths it does possible and still make what you need is the bit you learn. It’s why people specialise because different software does things slightly differently.
Without the nonsense that comes with facilitating the maths you’re just using Microsoft Paint.
Don’t get me wrong he could make more interesting engineering mini games but modern design software is weird in that is such bespoke software nothing of value comes from imitating it. You wouldn’t learn anything.
total side note... if you’re actually interested in this kinda shit the software is largely free. Hobby licenses exist for all major programs and it’s easy to learn to the point engineers don’t really do their own CAD work (at least in my field). I haven’t in years, we hire technicians who need no qualifications just experience.
a game of D&G, at least 2 free roams ... there is just a nice flashback to make sure nothing important happens ...This episode better be good.
Yep, at least it's comforting to know that the update will bring several days worth of content, and tons of replay value! But I am amongst the people that'd rather wait 3 months for a slightly smaller update.a game of D&G, at least 2 free roams ... there is just a nice flashback to make sure nothing important happens ...
Nice one
This week I've been coding and polishing the episode while the PCs render animations and static renders.
Approximately 50 static renders and 25 animations remain in the render queue.
Some of the animations are more demanding to render than others, meaning that the number of frames per animation and render speed per frame vary.
It's too early to try and predict the remaining time accurately, I have a few demanding animations left in the queue and also some faster ones to render.
I estimate that we're waiting for something like 2000-3000 animation frames to render in total.
I have plenty of things to do while waiting. This week I've been putting together the remaining free roam events and they are now playable.
The next week will be spent on playtesting the episode thoroughly, making sure everything I want in the episode is there and that the content is polished.
I have a bit of content left to produce for the phone and the free roam events, but not a lot.
The final few percent of every update, or any project really, are the ones that take the longest time. But rest assured that every day we're one day closer to the release of "Episode 6 - Damage control".
Have a nice weekend
Dr PinkCake
This week I've been coding and polishing the episode while the PCs render animations and static renders.
Approximately 50 static renders and 25 animations remain in the render queue.
Some of the animations are more demanding to render than others, meaning that the number of frames per animation and render speed per frame vary.
It's too early to try and predict the remaining time accurately, I have a few demanding animations left in the queue and also some faster ones to render.
I estimate that we're waiting for something like 2000-3000 animation frames to render in total.
I have plenty of things to do while waiting. This week I've been putting together the remaining free roam events and they are now playable.
The next week will be spent on playtesting the episode thoroughly, making sure everything I want in the episode is there and that the content is polished.
I have a bit of content left to produce for the phone and the free roam events, but not a lot.
The final few percent of every update, or any project really, are the ones that take the longest time. But rest assured that every day we're one day closer to the release of "Episode 6 - Damage control".
Have a nice weekend
Dr PinkCake
I had played it for the first time with the last chapter, and in the end I made a single route exploring only the possibilities such as the triple choice at the end of the third chapter.With the upcoming update in sight, I need to refresh my memory on all the routes I have :/ To the people with more than 3 routes, how do y'all manage to do it?
I agree with you. I also think it will take a while, after all these testers do a thorough job. I've personally encountered very few to no bugs in the past updates.From the looks of this I'd say Nov 6th is probably looking most likely now. If we take the fact that it sounds like they'll be playtesting the game before all renders and animations are included, then they'll surely have to playtest again after they've added them, and then they've also set aside 2 weeks for the beta testers after which they'll have to polish and correct anything they find. So all-in-all, that could be probably take another 4 weeks.
Damn thats some dedication right there ^^ I'd have done it from the beginning if I knew that I would be so invested in this gameVery easily, and if F95 allowed me to upload excel sheets and I'd show you heh. (unless someone knows a way).
View attachment 851323
We never got the throuple threesome in the other game related to this one that shall not be named. Derek really should have been much more careful with that lighterI just say he better deliver with this one. I usually don't have expectation, but a Josy Maya MC threesome is a must have . . and I mean a proper threesome, better than the quinn riona. Deepthroat, Spanking, Anal, everything. I want Josy and Maya to compete with each other who can please the MC better. if Josy take all MC's dick in her mouth, Maya offer her asshole to MC, and vice versa. etc etc. and when MC cum in Josy's or Maya's mout, they give each other a nice french kiss, and then look at MC say "Thank you".
and if Quinn start her bullshit, she gets Fucked in the ass too. and as bonus, Jill also give her cute ass to the MC as a birthday present, while Sage masturbating in the background, and join. .
this is the bare minimum I expecting from this update
The preview didn't show MC there with them.What are some of the things that could be happening in this update?
1. I know the last preview DPK showed was MC, M&J, Camila, and Lily are at the HOTs house.
why 2 routes for Maya & Josy?Very easily, and if F95 allowed me to upload excel sheets and I'd show you heh. (unless someone knows a way).
View attachment 851323
I was amazed by the 2 routes to the throuple.Actually 4 routes really. 2x throuple but diff options in case they are forced to split...2 solo options for if we given the option to pursue should they split etc. Very similar saves in all fairness...with a couple subtle differences but just hedging my bets depending on exactly how much those choices will actually matter.
The idea that Maya, who can’t fit the main character in her pussy, would go for anal at this point would strain credibility, to say the least. A threesome is likely, but it will be a lot more X-Art than taboo.com.I just say he better deliver with this one. I usually don't have expectation, but a Josy Maya MC threesome is a must have . . and I mean a proper threesome, better than the quinn riona. Deepthroat, Spanking, Anal, everything. I want Josy and Maya to compete with each other who can please the MC better. if Josy take all MC's dick in her mouth, Maya offer her asshole to MC, and vice versa. etc etc. and when MC cum in Josy's or Maya's mout, they give each other a nice french kiss, and then look at MC say "Thank you".
and if Quinn start her bullshit, she gets Fucked in the ass too. and as bonus, Jill also give her cute ass to the MC as a birthday present, while Sage masturbating in the background, and join. .
this is the bare minimum I expecting from this update
I was saying this a couple days ago, this scene could be if you chose to stay with sageThe preview didn't show MC there with them.
November release, I think... I just can't wait that long.
This week I've been coding and polishing the episode while the PCs render animations and static renders.
Approximately 50 static renders and 25 animations remain in the render queue.
Some of the animations are more demanding to render than others, meaning that the number of frames per animation and render speed per frame vary.
It's too early to try and predict the remaining time accurately, I have a few demanding animations left in the queue and also some faster ones to render.
I estimate that we're waiting for something like 2000-3000 animation frames to render in total.
I have plenty of things to do while waiting. This week I've been putting together the remaining free roam events and they are now playable.
The next week will be spent on playtesting the episode thoroughly, making sure everything I want in the episode is there and that the content is polished.
I have a bit of content left to produce for the phone and the free roam events, but not a lot.
The final few percent of every update, or any project really, are the ones that take the longest time. But rest assured that every day we're one day closer to the release of "Episode 6 - Damage control".
Have a nice weekend
Dr PinkCake