Are you forgetting Canada?DPC is good, but no amount of creative camera angles could make distinctly American-style assets work in a game that's not set in America.
Are you forgetting Canada?DPC is good, but no amount of creative camera angles could make distinctly American-style assets work in a game that's not set in America.
DPC has the (sometimes) rare ability to create characters that are believable and that people fall in love with.There is more than one flaw with the game, but I grant that this is a potentially big one. I have regularly called out DPC on poor writing. Some folks think that is like sacrilegious or some shit. DPC does good renders. He has more than occasionally failed in his writing.
No question it's too late to undo the damage. That bridge is thoroughly burned. Still, the show must go on and DPC is going to have to try to get M&J haters back into the fold enough to get on with the story.The problem here is that, for a lot of people, the dye has already been cast and so to try and correct the record now isn't going to change the minds of these people. You have to get it right in the first go because if you have to go back and correct it later, then that means you made a mistake.
Eh, just use the best available assets and brazenly assert they really are in Europe. If using the incorrect architectural style is the worst problem with a game, the dev should be ecstatic! If this hypothetical dev is really terrified about the nitpickers ganging up on them, toss in a lampshade and claim the game's town is the work of an eccentric americanophile city planner.Problem with that is that most assets used for world building are generally American style, such as buildings, cityscapes, apartments, kitchens, cars, etc. There's a few assets that are British, European, and Asian, but not much. Pretty much everything seen in this game wouldn't work if DPC tried to set the game in Sweden.
Being an Erasmus?Eh, just use the best available assets and brazenly assert they really are in Europe. If using the incorrect architectural style is the worst problem with a game, the dev should be ecstatic! If this hypothetical dev is really terrified about the nitpickers ganging up on them, toss in a lampshade and claim the game's town is the work of an eccentric americanophile city planner.
DPC is better than most, but there still a bunch of curiously foreign notions in BaDIK (like using 'dormitory' to refer to the room instead of the whole building). Doesn't get in the way of my enjoying the game. I doubt an outbreak of split-level suburbs in Scandinavia would be any worse.
Sadly, I suspect the real issue is that nothing sells like success and, whatever its myriad flaws, the vaguely American setting is an extremely well known commodity. If a European focused game manged to take off, the unique setting would help it stand out and ensure a devoted core to the fan base. But more likely the comparatively alien setting (and the initial confusion that accompanies it) will make it that much harder to hit critical mass in the first place.
Which is shame, because I'd love to see some games set there.
Thank you! I thought I was the only one who wanted more Euro-centric games. It seldom feels legit when a non-U.S. dev makes a game set in the U.S. Even putting aside the usual "Engrish" problems, they are easy to spot. It's just difficult to write convincingly about a different culture. I'm sure an American AVN dev would butcher any attempt to set a game in Latvia for example.
The game assets issue doesn't bother me. I can look past that. You don't have to have your characters standing in front of the Eiffel Tower or the Kremlin. Generic buildings are fine and many scenes take place indoors anyway. I just want to see some games set in a dev's native Russia or Czechia...hell anywhere but the U.S. Who wouldn't want to solve a mystery/thriller in Bucharest or romance some smoking hot Polish women in Warsaw. Alas, the target $ market is North America, so we're stuck with pizza for dinner...again.![]()
Welcome!Hi, I'm new here!![]()
but episode SIX, the next episode is expected to arrive about 4 months before episode 7. possibly mid november.Welcome!
Oh, and Episode 7 should be released in the next two weeks or so.
Good luck and enjoy!
Errr, yes. That was test. Well done.but episode SIX, the next episode is expected to arrive about 4 months before episode 7. possibly mid november.
Welcome!
Let's see if we can get you up to speed. I think you just missed the last Maya & Josy debate, so you may have to wait a few days to insult and/or defend them.
*** Why wait, scroll back and troll back
No, Jill isn't secretly the MC's aunt.
*** More likely than some other possibilities, certainly more so than the MC's Mother being alive.
Yes, it's technically possible the MC's mother is still alive, but highly unlikely.
*** Total crap
No, we don't know who's blackmailing Chad, but it isn't Melanie
*** Highly likely the blackmailer is part of the syndicate of Quinn, if not Quinn.
It's possible Chad is secretly gay but there's no actual proof at this time.
*** Troy couldn't sit down and had a black eye from Chad's fist since his sausage is a teenie weenie one.
Oh, and Episode 7 should be released in the next two weeks or so.
*** Episode 7 will be released in approximately 6 months and 2 weeks.. slight calculation error on this poster's part.
Good luck and enjoy!
*** Good luck, this board is sometimes toxic, very passionate about the game, and filled with mostly bullshit, but it is a fun read.
No problemo my man, I would check the walkthrough for them, or if you want you can load up one of the many saves on here that are fully completedOK, most likely a noob question, but I want to reset the vault renders so I can hunt for them again, how do I do that? Where is that info stored? Thanks!
Well, I have all the renders from a previous play through, but I'm playing again. All the renders are still saved from the previous play so when in free roam or the mini games you can't get them, you already have them. I want to be able to get them again, playing from scratch, so to speak.No problemo my man, I would check the walkthrough for them, or if you want you can load up one of the many saves on here that are fully completed
Being from neither France nor the US they both seem equally foreign to me, and I wouldn't have many issues following a story there. It's true that the frat life is quite unique so that's why it's a good setting, but there could be a game set in a Japanese high school, with their club activities which is also quite unique and I don't think anyone would have any problems with that.I don't get why you are so obsessed with the assets and architecture. The main problem with a non-US setting is that nobody would understand it. From movies and sitcoms and everything else, we all at least have an idea of how us colleges work. But if a game was set in, lets say France, I wouldn't understand a thing. How old are people in what phases of their study? What are typical activities? How are courses organized? In books, good translators have to do a lot of work to adapt these things so the readers in different cultures can understand it. Except if its US centric, because everyone knows that already. And that is the point.
Besides, this is clearly inspired by other works, such as the American Pie series, which obviously influences how it is set up. And these fraternity stories wouldn't fit anywhere else at all, that's just a mainly US thing, as far as I know.
DPC said beta testing will start before the end of October so it should’ve started a day or two ago unless something bad happenedhopefully, we'll get the release date today
ok I know, that's just wishful thinking
but still, I expect him to have started the beta testing by now![]()
do you hope that the game of D&G resolves (partially) the complicated relationship between Maya and Josy and the "players"?No question it's too late to undo the damage. That bridge is thoroughly burned. Still, the show must go on and DPC is going to have to try to get M&J haters back into the fold enough to get on with the story.
I wouldn't hold out much hope of venting any lingering frustrations directly at them. But there's a decent chance we will finally see a healthy friendship between the three; that would be a big help. Maybe the D&G game can be part of that.
Who is the crumpet you are nibbling on whilst drinking your teaNope, UK, and I've been to the US 5 times and have also visited 8 European countries several times. Even so, all you'd have to do is a quick Google search or even Street View of the cities, towns, and villages in European countries to see how suburban building design varies quite a bit between each of them.
There are certainly some Daz assets that would work in British-based games, such as theYou must be registered to see the linksandYou must be registered to see the links, but they wouldn't work in a US-based game like BaDIK anymore than aYou must be registered to see the linkswould work in a British or Swedish-based game.
DPC is good, but no amount of creative camera angles could make distinctly American-style assets work in a game that's not set in America.
I don't believe that would be proper etiquette, my good man.*sips tea and nibbles on a crumpet*