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ename144

Engaged Member
Sep 20, 2018
3,420
14,167
The thing is though that, when you take affinity out of it, most things only require 1 or 2 flags when it comes to certain scenes, like this one, for example, just requires taking her number, using her services, and having sex in Ep 4. Two of those are major choices, but minor choices also have flags, and whilst there would end up being potentially hundreds if they just did it this way, it would, in my view, be easier to just not have the affinity system at the very least and just base it on what the MC does and doesn't do with certain characters.
Maybe. Then again, maybe it's just that hard for Quinn to let her guard down around someone: one or two examples aren't enough, the MC needs to go above and beyond in proving he's trustworthy (in her eyes). It's one thing to fool around with a hot guy, it's another let that guy see her at her most vulnerable.

I can believe Quinn would trust an MC who thinks/acts like a DIK far more than a CHICK, even if they had both done the same thinks objectively; she hates showing weakness and would never fully trust someone who is comfortable doing so. If we assume for a moment that the Affinity system made a lick of sense, tying Quinn's decision to it would be reasonable. Of course the system is a mess so the requirement feels arbitrary.

But that's what I meant about being stuck with a bad system. DPC thinks affinity means something, so he will tie future events to it. We just have to take our best guess about what the intended rationale was and try to reconstruct the scene in our heads to fill in the gaps. It's frustrating, but I'm willing to overlook a few major flaws if the rest of the game delivers.
 

felicemastronzo

Devoted Member
May 17, 2020
11,686
22,576
Eh, I get the logic there: the major decision is whether the MC is willing to pay for sex or not. Each individual use of the restaurant shop is just a lesser detail in comparison. To me, that's one of the better uses of of the Major Choice mechanic.

I think the problem with Affinity is that way too many of the decisions are arbitrary: a lot of the choices feel either redundant or blown out of proportion. There are 4 full choices revolving around fighting someone (5 if you count Tybalt), and one of them is even gated by a previous choice. By the time we get to Tommy, what exactly makes that fight meaningfully different from the previous ones? Meanwhile, choosing to offer support to Steve is a Major Decision... why? It has literally no bearing on anything afterwards - particularly the decisions to extend olive branches to Chad, Quinn, or Maya and Josy. There's no clear logic behind what makes a decision Major.

There's also the problem that while Major Choices determine affinity, it's the minor choices that determine Status, and Status is what actually changes how the MC acts. Since DPC insists that Affinity represents an aspect of the MC's personality, it really should be Affinity that gates the different conversation options. But DPC spread that out across two barely related systems, so instead of a single, unified mechanic we get an inconsistent, muddled mess.

Sadly, that ship has sailed and we're stuck with the mess. It's never going to make logical sense, so we just have guess at what it's trying to do by how DPC frames a given choice. :rolleyes:

you have taken the reason why Quinn's choice is not logical (if you commit, you can justify everything, but if you have to try hard it is not valid) in the rest of your speech


every single time you fight is a major choice, even when MC is attacked (as by Tommy at the end) and therefore would be justified in defending himself even according to his father's strict code. instead you can go with the "prostitutes" whenever you want, until you practically become Quinn's best customer recognized by the whole restaurant.

yet it doesn't ruin your reputation, being a well-known whorehouse is fine
 

hunterbide

New Member
Dec 19, 2019
1
0
Hi, for me on MacOS Big Sur this solution didn't work. I used:
1. chmod +x BeingADIK.app/Contents/MacOS/*
2. and after granting Gatekeeper permission used this one:
3. chmod -R a+x BeingADIK.app/Contents/MacOS/lib/darwin-x86_64/BeingADIK
Thanks, this worked for me. For people like me, grant Gatekeeper permission with this: "sudo spctl --master-disable"
 

Holy Bacchus

Conversation Conqueror
Dec 13, 2018
7,748
19,527
Maybe. Then again, maybe it's just that hard for Quinn to let her guard down around someone: one or two examples aren't enough, the MC needs to go above and beyond in proving he's trustworthy (in her eyes). It's one thing to fool around with a hot guy, it's another let that guy see her at her most vulnerable.

I can believe Quinn would trust an MC who thinks/acts like a DIK far more than a CHICK, even if they had both done the same thinks objectively; she hates showing weakness and would never fully trust someone who is comfortable doing so. If we assume for a moment that the Affinity system made a lick of sense, tying Quinn's decision to it would be reasonable. Of course the system is a mess so the requirement feels arbitrary.

But that's what I meant about being stuck with a bad system. DPC thinks affinity means something, so he will tie future events to it. We just have to take our best guess about what the intended rationale was and try to reconstruct the scene in our heads to fill in the gaps. It's frustrating, but I'm willing to overlook a few major flaws if the rest of the game delivers.
But this is why it doesn't work. The MC can think and act like DIK while having CHICK affinity because it's the status choices that have more determination on this than the affinity choices. A CHICK affinity MC can do everything they can with Quinn, be friends with M&J, and have DIK status, yet because of that one affinity check, which could be based on making as little as 2 more CHICK than DIK choices, his offer to help is rejected. In this scenario, Quinn's decision still does not make sense because the status means he acts more like a DIK which is what you might say she likes, but she'll reject him because of this other system that overrides that.

Also, if there are only 3 direct actions with Quinn required for that scene on the DIK path, then you could say that she doesn't require much to gain her trust and since affinity seems like less of a determining factor of personality and behaviour than status, it again seems questionable as to why this puts her off. I honestly don't think there's any logical reason, storywise, to explain this, and it's just an arbitrary way to force content on to other paths to make the game more replayable even when this content separation so often doesn't make sense within the narrative.
 

BryanElliot21

New Member
Feb 8, 2019
8
2
Hey, for the version 6.1 download, I have tried multiple download options and it is unable to open. It does not say it is a security thing, it just says it cannot be opened. Is anyone else having this issue? Maybe I just have to wait till the next update. Thanks
 

moskyx

Forum Fanatic
Jun 17, 2019
4,244
14,052
yet because of that one affinity check, which could be based on making as little as 2 more CHICK than DIK choices, his offer to help is rejected.
This reminds me of a discussion I had with Tlaero some years ago, when she decided to drop completely any type of "scoring" system from her games (I think it was before Saving Chloe). Basically, she reasoned that it just doesn't make sense to block a lewd scene or block a path because you complimented the girl twice and joked once instead of complimenting her three times. Human relationships are built from a lot of interactions that can't be properly recreated during a game (not even one as long and detailed as BaDIK) so it was easier and more logical both for players and devs to just tie those checkpoints to the most important actions/moments within the story.

If the dev gives you the chance to say different things in different tones but in the end that other character is going to stick with you for plot reasons and you're going to share important moments with that character anyway, that can be seen like a proof that, no matter how the player acts, that NPC likes the MC to be around just the way he is (which is the way the player has chosen to be). And, in this case, if all your major interactions with a given LI go in one way, a real person would give more weight to what you did in those important moments you shared, where you proved her what your "core values" and interests actually are.

So all those minor interactions should be considered just a way for the player to express their own personality, leading to minor dialog variants or some extra cutscenes, this helping immersion, and the major choices should be the ones that decide the paths. And everything would feel more natural for everybody
 

R1viel

Member
Nov 25, 2017
133
96
Also think about some of the songs in some of her scenes. Like don't count on me when she's giving you the tour, for one and if I'm remembering correctly emptyV plays during one of the freeroams in her room. I don't have a save for all her free roam so I could be wrong about the second song
 

Gladheim

King in the North
Donor
Nov 3, 2020
1,853
5,076
Also think about some of the songs in some of her scenes. Like don't count on me when she's giving you the tour, for one and if I'm remembering correctly emptyV plays during one of the freeroams in her room. I don't have a save for all her free roam so I could be wrong about the second song
This isnt a Nolan movie... you all are overthinking things xD
 

R1viel

Member
Nov 25, 2017
133
96
Then you should know that a song called By your side also plays in some of her dates/rooms whatever
Yes but including that would make me sound less insane :ROFLMAO: but seriously I honestly had't thought too much about it

I also didn't mention that in the scene where 'don't count on me' plays is also the first time we see a bunch of characters including close ups of Quinn and Sage as well as the frat houses.

in all honesty I also didn't know the song that plays when you take Maya out for lunch was called Guardian Angel but then I was a fan of Melodic In Fusion before playing this game which is why I remember their song names over some of the others
 
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Gladheim

King in the North
Donor
Nov 3, 2020
1,853
5,076
Yes but include that would make me sound less insane :ROFLMAO:

I also didn't mention that in the scene where 'don't count on me' plays is also the first time we see a bunch of characters including close ups of Quinn and Sage as well as the frat houses.

in all honesty I also didn't know the song that plays when you take Maya out for lunch was called Guardian Angel but then I was a fan of Melodic In Fusion before playing this game which is why I remember their song names over some of the others
Can you put a video or link to the song that you say about Guardian Angel? From this game, the songs of the parties have remained in my memory (almost all of Meizong) and those of the dates/moments with the girls (which is to listen to them and memories come to my mind and they make me quite emotional ) and of course Punk rock flu xd
 
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