An interesting perspective. Shamefully, I have to admit that I have not considered this approach.
I fully agree that striving for maximum XP generation will indeed provide with benefits in the long run while not necessarily hindering the process in the short-run. As already mentioned, the findings revealed that a low inefficiency score is not going hand-in-hand with mansion completion time. The more heroes we have after mansion completion, the more reliably we can plan the cash work.
Let me try the following analysis: Hero leveling, groups of 3 DIKs for the first 4 FRs and then see which investment opportunities arise (spoiler: none)
View attachment 932172
and with the following stats after mansion completion
View attachment 932175
So when artificially limiting towards high end-of-turn XP generation, we, indeed, have high leveled DIKs.
However,
- We only have 3 strong heroes (sum of stats > 200) while 2b had 4 ones -> Interpretation is subjective
- Amount of XP freely available will certainly be higher than 58 due to score bonuses exceeding my highest calculation of ~100 with no doubt.
- The variance among the skill categories (except work) is indeed, higher than in other scenarios.
- Mansion will be completed in 7th FR and windows can be purchased in 12th FR -> Inferior to scenario 2b with
the same underlying assumptions regarding cash work!
I am completely with you that higher leveled DIKs are more preferable for the cash work, but due to the random nature, one could simply just reload infinitely until you get suitable $3 jobs. But your approach will certainly reduce this number of realoads xD.
Since you have pointed it out, I really place a high value on mansion completion, right? Hmm... Only because I don't understand the cash work and because it is unreliable down't necessarily mean we should degrade its importance....
I wouldn't say that room priorization will completely mess up with the whole strategy, only if the windows need to be purchased early due to the unreliability of cash work (yes, I like that phrase, haha). Effectively, the mansion will get completed in the 6th FR (so two more FRs in Ep.7) and the windows won't exceed the 11th FR given that we make nice money in the story, but also depending on your game-play.
Furthermore, I also think that no content is going to be skipped based on mansion progress, probably only delayed as Jacobs offer. Otherwise, DPC would expect every player to make such deep considerations like we do right now. I am sure he plans some extra time for "slack" before the mansion will become relevant again.
Would it be possible to link Fakitaps approach? I couldn't find it and would be very interested in getting to see it. Maybe with all this insights and the release of Ep.7, we might come up with a much better framework together?
I am also very excited about the official walk-through. Let's see what DPC has to say in regards to this topic.
Thanks for the nice discussion, always a pleasure!!