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I half agree with you about BaDIK. The current drama levels are good. But whether I'd be okay with someone dying depends a lot on who it is and how it's done. By in large, I don't think screwball college comedies are a good place to leverage character deaths; I think you lose more storytelling options by killing a character than you gain. These are young kids at the beginning of their lives, it shouldn't take matters of life and death to change their ways, and it's hard not to dwell on all the lost potential there.

That said, if the death flows organically from the story, if it advances the overall plot and characterization of the remaining cast while also providing a fitting capstone to the dead character's arc, then yeah, I could go with it.

I'd just be really sad about it. (Really, really sad if it was Maya or Josy.)
Yes. This was the point I was thinking about but didn't make. If you're in a sci-fi adventure trying to save Earth from evil alien invaders and an LI dies...sure I get it, but BaDIK is, as you stated, a screwball college comedy. I can maaaaaybe see Quinn dying with Riona as collateral damage. Perhaps Bella too. I can't see any good reason for any of the other girls dying, especially not Sage (do you hear me DPC?? ;)). I still think that since this a love-based visual novel (not a kinetic novel), our choices should matter and we should have the option to save a particular girl if we made the appropriate choices.

I think it's worth noting there are pretty clear scenes that have already occurred that switch from the boner comedy aspect. The most obvious is the drug storyline that is now involving harder drugs. The other two that come to mind, "free tuition" and Maya's relationship with her father, obviously have bad indications as well. Imo it makes more sense to have the most trauma relate to the drug dealing, just because we've already seen indications of violence and abuse there.

If people were upset at the dev's previous game for not having enough foreshadowing, I feel that (having now played this game all the way through) there has been a reasonable amount of hints that bad things could happen and not be a total surprise.

If it's any consolation, I'm right with you on the Sage route. I'm hopeful that even if crazy stuff happens, the players will probably get the choice to have a happy ending with their chosen LI. It might mean all the other LI's have unhappy endings, but ideally you'll still get a nice conclusion to whichever character you focused your route on.
 
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Holy Bacchus

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Yes. This was the point I was thinking about but didn't make. If you're in a sci-fi adventure trying to save Earth from evil alien invaders and an LI dies...sure I get it, but BaDIK is, as you stated, a screwball college comedy. I can maaaaaybe see Quinn dying with Riona as collateral damage. Perhaps Bella too. I can't see any good reason for any of the other girls dying, especially not Sage (do you hear me DPC?? ;)). I still think that since this a love-based visual novel (not a kinetic novel), our choices should matter and we should have the option to save a particular girl if we made the appropriate choices.



As much as I try to focus on an excellent overall story more than a short, bad ending, if Sage ends up dying I will be heartsick beyond compare. I'd still play DPC's next game, but I would be a grumpy mess.
No matter what genre a game is, no LI should ever die, especially when you can do nothing about it as in the case with AL. Sure, some people might have preferred one over the other, but for those who wanted both (of which I'm sure they were many) it's a massive blow that can be hard to get over.

If a game explicitly sets up the possibility of a relationship, whether it's with one or more characters, you just don't take that away from people in an unpreventable way. If a relationship ends it should either because of a choice by the player to not pursue or continue it, or because they screwed it up by making wrong choices or by being unfaithful with a LI who wanted them to be faithful.

So hopefully DPC won't do what they did in AL, even if they still are proud of how AL went.

last time DPC mentioned an episode count he said he would be surprised if he did less than 4 seasons (16 Episodes)
Things have changed a bit since then. They've since said things after that which suggest it could be just 12 episodes or even as little as 10, so the 16 episode estimate now seems like it might be out of contention.
 
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Kellermann

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I think it's worth noting there are pretty clear scenes that have already occurred that switch from the boner comedy aspect.
Yeah, and he needs to cut that shit out.

If people were upset at the dev's previous game for not having enough foreshadowing, I feel that (having now played this game all the way through) there has been a reasonable amount of hints that bad things could happen and not be a total surprise.
I know it's coming and I'm still upset. I'm already addicted so I can't bow out now even if I wanted to.

I'm hopeful that even if crazy stuff happens, the players will probably get the choice to have a happy ending with their chosen LI.
That's all I ask. :cry:
 
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Kellermann

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If a game explicitly sets up the possibility of a relationship, whether it's with one or more characters, you just don't take that away from people in an unpreventable way. If a relationship ends it should either because of a choice by the player to not pursue or continue it, or because they screwed it up by making wrong choices or by being unfaithful with a LI who wanted them to be faithful.
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Gladheim

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No matter what genre a game is, no LI should ever die, especially when you can do nothing about it as in the case with AL. Sure, some people might have preferred one over the other, but for those who wanted both (of which I'm sure they were many) it's a massive blow that can be hard to get over.

If a game explicitly sets up the possibility of a relationship, whether it's with one or more characters, you just don't take that away from people in an unpreventable way. If a relationship ends it should either because of a choice by the player to not pursue or continue it, or because they screwed it up by making wrong choices or by being unfaithful with a LI who wanted them to be faithful.

So hopefully DPC won't do what they did in AL, even if they still are proud of how AL went.



Things have changed a bit since then. They've since said things after that which suggest it could be just 12 episodes or even as little as 10, so the 16 episode estimate now seems like it might be out of contention.
So Aerith cannot die in FF7 right? Maya in Borderlands ? Joel in TLOU2? There are many examples
 

regis nex

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This is a long shot, but can anyone supply me a FULL android game? I know these are all patched, and I can't seem to find where to download 5.2 version. So if anyone can be a hero, that would be greatly appreciated.​
 

Holy Bacchus

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So Aerith cannot die in FF7 right? Maya in Borderlands ? Joel in TLOU2? There are many examples
I don't know about those first 2 since I've never played them, but what does Joel have to do with this? I'm talking about LIs in AVNs, and Joel isn't a LI in TLOU2 and those games aren't AVNs.
 
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That's all I ask. :cry:
I haven't played AL, but from what I've read, the player there still had the chance to save their chosen LI and get a good ending with that individual LI. So even with this dev's reputation, I don't think there's precedent to straight up killing a LI that the player is trying to get with. The most obvious similarity, however, is not being able to have two major LI, so I guess it's possible that some "tragedy" makes Maya/Josy/MC impossible, but you know what? Fuck those two, I went for the friendship option as soon as it was possible. It's the Sage / Jill / Bella train for me.

Regarding killing characters, I agree with Bacchus that the dev shouldn't take away the choice from the players. Personal example in this game, I've turned down the drug path and Quinn/Rionna path, just not my cup of tea. If that means those two are now off limits and they eventually die or something in the worst case scenario, I'm honestly not going to mind. But if I really liked the character and was focusing on either of them as LI, I would be upset if that was just taken away with no choice. The dev has his own artistic visions though, so we'll see where this ends up whenever it concludes.
 

Gladheim

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I don't know about those first 2 since I've never played them, but what does Joel have to do with this? I'm talking about LIs in AVNs, and Joel isn't a LI in TLOU2 and those games aren't AVNs.
You first said that genre didn't matter and now you simplify it to just AVNs? well I'll explain it to you, but not meeting Aerith from FF7 should be a sin xd, Aerith is one of the most important characters in the history of videogames and of that particular game and dies murdered in the middle of it, giving meaning to many things. What I mean by this? Well, if someone has to die that is justified and makes sense, but it is not something serious that happens, in fact I do not care if it is well done.
 
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AchedCroissant

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I don't know about those first 2 since I've never played them, but what does Joel have to do with this? I'm talking about LIs in AVNs, and Joel isn't a LI in TLOU2 and those games aren't AVNs.
I don't know if you remember in Mass Effect 2 in the suicide mission where several LI characters could die if you didn't do things right before.

But you are right but let's not forget that behind this is DPC
 
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lemonfreak

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No matter what genre a game is, no LI should ever die, especially when you can do nothing about it as in the case with AL. Sure, some people might have preferred one over the other, but for those who wanted both (of which I'm sure they were many) it's a massive blow that can be hard to get over.

If a game explicitly sets up the possibility of a relationship, whether it's with one or more characters, you just don't take that away from people in an unpreventable way. If a relationship ends it should either because of a choice by the player to not pursue or continue it, or because they screwed it up by making wrong choices or by being unfaithful with a LI who wanted them to be faithful.

So hopefully DPC won't do what they did in AL, even if they still are proud of how AL went.



Things have changed a bit since then. They've since said things after that which suggest it could be just 12 episodes or even as little as 10, so the 16 episode estimate now seems like it might be out of contention.
How did you feel about FFVII back in the day? :cry:
 

Arigon

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It isn't a screwball college comedy though. It's a teen drama filled soap now.
My Man!
You and I are on the same page.. only one slight edit... it is a teen MELOdrama filled soap now.... blander than oatmeal and causes one to shit on the results!
 

felicemastronzo

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You first said that gender didn't matter and now you simplify it to just AVNs? well I'll explain it to you, but not meeting Aerith from FF7 should be a sin xd, Aerith is one of the most important characters in the history of videogames and of that particular game and dies murdered in the middle of it, giving meaning to many things. What I mean by this? Well, if someone has to die that is justified and makes sense, but it is not something serious that happens, in fact I do not care if it is well done.
the term LI applies only to this type of games, where the goal is to crown this relationship or that romantic relationship.

I don't agree 100% with Holy Bacchus , because the fact that some characters are LI and others aren't is usually arbitrary, it follows the developer's will

but DPC want to canonize them, highlighting them well. and this becomes a problem if an LI has to "absolutely die".

in AL there are 4 LI, one is fake and one dies, we are on the side of the scam.

if it happened in BADIK it would be even worse, it would be a surprise game over not tied to the player's choices.
then everyone has fun as they like, but I only play if I can win, otherwise I feel cheated




p.s.
then in the seventh KRJ will die for sure, but not being an LI it is only violence against animals
 
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Holy Bacchus

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You first said that gender didn't matter and now you simplify it to just AVNs? well I'll explain it to you, but not meeting Aerith from FF7 should be a sin xd, Aerith is one of the most important characters in the history of videogames and of that particular game and dies murdered in the middle of it, giving meaning to many things. What I mean by this? Well, if someone has to die that is justified and makes sense, but it is not something serious that happens, in fact I do not care if it is well done.
I never said anything about gender, I said "genre" and I was meaning genres of AVNs. The whole point of an AVN, aside from rampant fucking, is to woo your favoured main LI(s) and end up with them. Therefore, if a character is designated as a main LI then they should not be killed off or otherwise removed from the game because by that status, they should have ending routes. In AL, both Megan and Melissa have ending routes with the MC but at the cost of one of them which might be fine for those who only want one of them, but the game teased a relationship with both and it was, in my view, wrong to tease people with that, to build that up, and then take it away in such a brutal fashion.

In AVNs, if you want to kill off or remove a character, it should be a secondary or tertiary character, like how Mona is now seemingly gone from the game. Her leaving so abruptly will have ramifications that can affect the story which justifies it even though it does suck to lose her, but the death in AL was not, in my opinion, justifiable in the same sort of way and felt like it was more done for the shock value rather than being something that warranted it from a plot perspective.

I don't know if you remember in Mass Effect 2 in the suicide mission where several LI characters could die if you didn't do things right before.

But you are right but let's not forget that behind this is DPC
Didn't play the ME games either.

Could you give like a % how much of that contest is real deal or half of the content renders are like story mode dialouge, walking in the park, taking a shower type stuff.
Put it this way, if you're not interested in the non-sex stuff, then this game probably isn't right for you because the non-sex stuff (i.e. the story) is what's made this so popular and it's a very story heavy game.

So, if reading lots of text and actually getting engaged in the story such that the "real deal" stuff becomes more impactful and engaging doesn't appeal to you, then maybe don't bother playing.

How did you feel about FFVII back in the day? :cry:
Never played the FF games.

in AL there are 4 LI, one is fake and one dies, we are on the side of the scam.

if it happened in BADIK it would be even worse, it would be a surprise game over not tied to the player's choices.
then everyone has fun as they like, but I only play if I can win, otherwise I feel cheated
Which is how I felt with AL. Megan and Melissa were teased as a possible throuple a few times and when you decide to be with both they accept and are happy about it, and then the fire happened. A potential relationship the game was building up felt like such a con and it leaves a very bitter taste in the mouth.

My Sister My Roommate had a similar issue where there was originally going to be no ending with the sister but then the dev went back and included one after people doggedly asked for one because the game, at several instances, seemed to indicate that, at the very least, the sister Nikki seemed to want this kind of relationship but then the game denied people at the end. It too felt like a bit of cheat and the dev acknowledged that these things they included could be seen as her wanting a relationship wth her brother even though that wasn't their intention when they put those things in there, but the point is that you don't tease players with that possibility and then say 'no' at the end.

In BaDIK, this is particularly prominent with the M&J relationship, another throuple only this one has gone quite far already. People, including myself, will want an ending with both of them and I believe the game should allow for that, not take it away or break it up as part of an unavoidable plot/narrative moment otherwise it will, again, feel like being cheated out of something that the game would seem to be promising.
 

felicemastronzo

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So the 80% is just talking about the weather, walking in the park, looking at the rainbow, and stuff like that?
20% sex
25% chat and pampering with LIs
25-30% minigames (skippable)
25-30% plot events
It isn't a screwball college comedy though. It's a teen drama filled soap now.
I have long agreed on this, I just don't see it as a fault.

a "love story" with many characters in the end is necessarily a soap opera
 

Arigon

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Yeah, and he needs to cut that shit out.



I know it's coming and I'm still upset. I'm already addicted so I can't bow out now even if I wanted to.



That's all I ask. :cry:
I am willing to bet that there will be several inevitable endings to thwart our desires, based on DPC being a douche and not our choices...... Gentleman's bet of $100 US?
 
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