I agree that it propably was the stupidest thing that MC did (atleast for now), but it was driven by emotions in that moment.
MC lost something very precious to him that someone close gave him as a present,
MC just got into fight with his roommate - what will he do? Propably wont stay in the room and look at Troy laying on the ground,
The reasonable move he did was to ask for other place to stay - but it wasn't avaible
The problem with analyzing the game characters and their decisions is that we judge them without feeling emotions that they do (actually they don't cause they don't exist but shh).
I can say "yes it was stupid that MC cared about guitar that his father was saving money for, but didn't care about room that was paid for", but in the heat of moment most people don't make logical decisions. Of course i also agree that it was forced to move Maya's story forward.
But Derek helped MC to calm down and is basically used to prevent MC doing stupid thing.
However because Derek seems helpfull, MC is going to do another stupid thing which is fully trust a naked man who he even don't know. Like, ok he can be good friend and can be trusted but cmon.
If we are starting to analize some things, the game seems logical or illogical (or sometimes both) depending on how you look at it.
I'm fine with that, I'm not saying it's not worth playing for.
but a stupid scene remains stupid, I can't justify it
then about Derek I basically joke, but even then, the dumbest of my friends would have escorted me back to my room and made me talk to him or talked directly to Troy, he would not have embarked me on a business that basically interests him and not me .
they are all decisions that serve to justify the plot, I accept them, but I do not justify them
Obviously we'll all have different preferences, but I think we need some sort of objective guidelines to try to compare choice between the games. That will probably have to wait until both games are complete, so it could be a while.
Indeed, we do. And no, I don't believe every minor variation count as a path in Heavy Five. There are tons of those. It is said there are over 80 paths by the end of Chapter Three. If you asked me to list them, I couldn't because a lot of those paths will only become apparent as the game progresses. I can count about 30 now that I know either lead (or will lead) to different scenes. Thing is, it's a very much unlinear game, with paths weaving around several story/character arcs connecting and disconnecting at different places. At any given point you are not on one path but on a number of them. And this number and their composition changes with nearly every choice.
Now, I'm at a disadvantage that the last time I played BaDIK was a year and a half ago, so remembering minor variations is difficult, and I can't go into detailed comparisons, but what I can say is they didn't leave lasting impression. A lot of the choices were of the simple "chase this girl/don't chase this girl" variety (which is the most basic a game should offer). I strongly disliked the DIK/CHICK system because it forces you to play either "good" or "evil" character. As I recall staying "neutral" was very unsatisfying, as the content was aimed at one or the other. I might remember wrongly, but didn't being neutral often mean only a single option available in a minor choice - so no choice at all?
Are there many choices that have major impact on the story by now?
Plus I find the "logic" rather dubious much of the time. The ship's computer is smart enough to handle distributing orders on the death of a soldier, but still sends those orders to civilians outside the chain of command? Soldiers need to take birth control pills, rather than having dedicated implants?
Yes, it's a lot about the details. It's a game where it's rewarding to use your head. I bet that if you find something illogical you probably missed them. That is not a fault of the game though.
Guys is there a way to blacklist this game from showing on my Discord? I like having my game activity showing up however I was playing this and my friend asked me what was I playing. I died on the inside a bit.
Indeed, we do. And no, I don't believe every minor variation count as a path in Heavy Five. There are tons of those. It is said there are over 80 paths by the end of Chapter Three. If you asked me to list them, I couldn't because a lot of those paths will only become apparent as the game progresses. I can count about 30 now that I know either lead (or will lead) to different scenes. Thing is, it's a very much unlinear game, with paths weaving around several story/character arcs connecting and disconnecting at different places. At any given point you are not on one path but on a number of them. And this number and their composition changes with nearly every choice.
Now, I'm at a disadvantage that the last time I played BaDIK was a year and a half ago, so remembering minor variations is difficult, and I can't go into detailed comparisons, but what I can say is they didn't leave lasting impression. A lot of the choices were of the simple "chase this girl/don't chase this girl" variety (which is the most basic a game should offer). I strongly disliked the DIK/CHICK system because it forces you to play either "good" or "evil" character. As I recall staying "neutral" was very unsatisfying, as the content was aimed at one or the other. I might remember wrongly, but didn't being neutral often mean only a single option available in a minor choice - so no choice at all?
Are there many choices that have major impact on the story by now?
Yes, it's a lot about the details. It's a game where it's rewarding to use your head. I bet that if you find something illogical you probably missed them. That is not a fault of the game though.
You explained how the game is designed much better than I could, then again I've only recently started playing and have barely scratched the surface of choices.
Indeed, we do. And no, I don't believe every minor variation count as a path in Heavy Five. There are tons of those. It is said there are over 80 paths by the end of Chapter Three. If you asked me to list them, I couldn't because a lot of those paths will only become apparent as the game progresses. I can count about 30 now that I know either lead (or will lead) to different scenes. Thing is, it's a very much unlinear game, with paths weaving around several story/character arcs connecting and disconnecting at different places. At any given point you are not on one path but on a number of them. And this number and their composition changes with nearly every choice.
Now, I'm at a disadvantage that the last time I played BaDIK was a year and a half ago, so remembering minor variations is difficult, and I can't go into detailed comparisons, but what I can say is they didn't leave lasting impression. A lot of the choices were of the simple "chase this girl/don't chase this girl" variety (which is the most basic a game should offer). I strongly disliked the DIK/CHICK system because it forces you to play either "good" or "evil" character. As I recall staying "neutral" was very unsatisfying, as the content was aimed at one or the other. I might remember wrongly, but didn't being neutral often mean only a single option available in a minor choice - so no choice at all?
Are there many choices that have major impact on the story by now?
It's really hard to answer that question in a useful manner without getting into obnoxious detail. I would say yes, but what exactly is "major?" (Potential spoilers for BaDIK follow, of course.)
For example, I'm a big fan of the option to intentionally lose the Cum-petition at the start of Episode 2. It results in a funny reaction from Quinn, different dialog from various characters at the party, occasional references afterwards, and a point for Derek when determining who wins Hell Week in Episode 5. To me that's a significant impact from a choice, but probably short of "major."
Also from Episode 2, you have the choice to sleep with Josy during the second date with her. You'll obviously miss the sex scene if you decline, and it will change a bunch of dialogue with Josy later in the game. But it won't stop the MC from mooning over Josy, not does it change his behavior in Episode 4. It can, however, potentially result in Maya and Josy rejecting the MC at the end of Episode 4 (if he also declines to help Maya with her Scavenger Hunt in Episode 3). Personally, I would classify being rejected by M&J as a major impact (some might disagree), but how much importance should we attach to the decision with Josy?
In Episode 3, the MC will have lunch with Bella. Based on actions he's taken to that point, Bella can potentially change her opinion on the MC. If she does not, the MC will not get any of her lewd scenes in later episodes and appears to miss out on her romance. He could also miss out on romancing Jill if he tells her that Isabella was probably right about him. Then again, Bella will still invite the MC to spend the night (and call her Bella) after he helps Cathy in Episode 5, even if the romance remains off the table. So does this count as a major impact? If so, what exactly do we credit with being the choice that triggers is if it's the sum of a number of smaller choices that matter?
Speaking of Bella, one of the things you can't do if Bella doesn't come around is crash with her when the MC runs away from Maya and Josy at the end of Episode 3. The MC will have up to three options where to go (Derek, Bella or Sage), but only Derek is always available; the other two depend on the MC's prior actions. There are bunch of different scenes in Episode 4 depending on who the MC stays with (though Sage's sex scene is available on all three routes... if its available at all), and some of the events will be referenced later. Would any of this count as major? After all, Episode 4 is still all about the M&J drama and it always ends at the same time, in the same place, with the same options; are substantial variations in certain scenes within an episode enough to count?
Yes, it's a lot about the details. It's a game where it's rewarding to use your head. I bet that if you find something illogical you probably missed them. That is not a fault of the game though.
Same here, it's mostly/actually the only pretext to really interact with the Nerds, who still underused, maybe some plots coming, as the Quinn interaction with Sally shows.
But as me I liked that DnG piece, it's was nicely done, gather all characters together it was fresh and fun to play.
I like any additional gameplay elements.
I understand some who disliked it but I think that is because we play the game as episodic and always want to know more, further looked at it as a whole complete game that bit will be a nice pace pausing episode imo.
Like in any series, you need some build-up/filler/slowdown episode to better deliver something bigger or like in Electro music with a transition part before a big drop.
You can't always go full speed forward, it would be exhausting, a story need to breath.
Guys is there a way to blacklist this game from showing on my Discord? I like having my game activity showing up however I was playing this and my friend asked me what was I playing. I died on the inside a bit.
What? are u playing it on steam? but I do not understand how it appears in your discord. Or try desactivating your game activity in discord or go offline, you can still talk and receive messages
Same here, it's mostly/actually the only pretext to really interact with the Nerds, who still underused, maybe some plots coming, as the Quinn interaction with Sally shows.
But as me I liked that DnG piece, it's was nicely done, gather all characters together it was fresh and fun to play.
I like any additional gameplay elements.
I understand some who disliked it but I think that is because we play the game as episodic and always want to know more, further looked at it as a whole complete game that bit will be a nice pace pausing episode imo.
Like in any series, you need some build-up/filler/slowdown episode to better deliver something bigger or like in Electro music with a transition part before a big drop.
You can't always go full speed forward, it would be exhausting, a story need to breath.
I think this story has plenty of breath, maybe even hot air. When the dev can go 5 or 6 months between updates, many players have no patience for filler.
Guys is there a way to blacklist this game from showing on my Discord? I like having my game activity showing up however I was playing this and my friend asked me what was I playing. I died on the inside a bit.
Guys is there a way to blacklist this game from showing on my Discord? I like having my game activity showing up however I was playing this and my friend asked me what was I playing. I died on the inside a bit.
I'm doing a new solo route and I'm in the third chapter, and there are parts of the fight between Burke and Jade that I didn't notice.
sb "Well, we tried that already!" sb "Most recently with Isabella!"
sb "She was clearly already in love!"
ja "That's usually the case when there's a {b}fucking{/b} wedding ring on a finger!"
ja "Oh! And again with Isabella!"
..
..
sb "You've been in long-term relationships before." sb "You know how these things go."
we cannot say with certainty when this quarrel takes place, but probably very close to the events of the third chapter itself.
Doesn't it seem strange to you that Burke says Bella is in love? it makes no sense to refer to MC, at that point in the story there was only a stolen kiss, but can it refer to her husband? it seems odd even so, the husband who hasn't seen (at least in a sexual sense) for about three years ... the simplest explanation is that it was just the excuse Bella used to get rid of Burke's attentions.
but it's the second step that intrigued me the most, the reference to another long-term relationship, as if Jade came from another marriage or at least from another long relationship before ending up with Burke. a hint without meaning? I do not believe
It's really hard to answer that question in a useful manner without getting into obnoxious detail. I would say yes, but what exactly is "major?" (Potential spoilers for BaDIK follow, of course.)
By "major" I'd call a choice that significantly alters MC's experience in a given episode(s) or that has significant consequences later.
Thank you for the summary. It's certainly more than I remember, so I take that positively. What I also gather is that these events follow in a line, correct? There are variations that can cause scenes to trigger, vary a bit, or not, but the sequence is almost always the same?
You only get a branching choice that leads to different events happening at the same time once in Episode 4? Or it's just an example?
Incognito at its finest. Same here, don't need them to know my secrets
I have plenty of people that notice what I am doing on Discord.
When they are interested, they will google it. Trust me. And especially with a game called "Being a DIK".
Can't blame them, I would as well if I just happened to notice.
Incognito at its finest. Same here, don't need them to know my secrets
I have plenty of people that notice what I am doing on Discord.
When they are interested, they will google it. Trust me. And especially with a game called "Being a DIK".
Can't blame them, I would as well if I just happened to notice.