- Jul 29, 2017
- 539
- 1,140
Am I the only one for whom the animations don't do much. In every single case there are clipping issues. On top of that, the repeatable nature of animations is just not that appealing to me. I'd rather have 5 more renders in different but well-done static positions, than 15 seconds of a meh loop, which can be replaced by a couple of renders for the same effect. Especially given the amount of effort animations take, it's just another bad trade-off.DPC already stated what is time consuming, it's animations. Making a lot of animation and rendering them in good quality needs a huge amount of time.
Ok you can do a quick a simple story with not much choices and make poor renders and simple animations and you can make short updates every month or even week as some other games, but the result is mostly crap anyway !
Here we have a game where each release gives a lot of very high quality content, so i have no problem waiting 6 month.
Everything would have been different if there were additional developers. And while I understand the need for creative control, I just can't fathom the choices DPC is making in designing the game, with additional padding, grind and increasing use of animations, when he's the sole developer. It all seems like a bad trade-off for me as a player who, even for the game's faults, would like to finish it sooner, rather than later. On the other hand, as a creator it probably serves him better, since it extends the amount of time he can keep getting paid for this particular game. He's probably afraid that his next game would not be guaranteed the same success.