- May 9, 2020
- 680
- 2,475
I really like the fact that each new release is a self-contained episode and wouldn't want releases with no real advance of the story. Other games that release updates relatively quickly still progress their stories so slowly, such that in the end there's no real difference between what BaDIK does and other games do. It's like the difference between releases being a full episode of a TV show and releases being just 10 minutes of an episode between commercial breaks. I'd rather have the former.Anyone hates waiting. I would gladly agree to short, but concentrated updates every three months than semi-annual releases stretched out for several hours. But constantly releasing such updates is not profitable from an economic point of view. As already mentioned, most cartridges are dollar or 5 dollar users who are waiting for the release of the game and switch to 10 or 20 dollars. The release of a 3-month update will allow you to earn more. I believe that the next issues will be shorter. 4000 renders is the limit that can be reached in six months of development. He's grounded for the season finale. WPC has already hinted that in the 3rd and subsequent seasons there will be more routine and study, so I think the updates will be somewhat shorter. It's just a feeling.
I think if DPC made any changes to his development schedule and approach, it would be to drop minigames and some of the side content. I don't know how much of his development time is spent on that kind of thing, so perhaps it would only change the schedule by a couple of weeks, but the minigames really don't do anything for me. I appreciate that DPC wants to create a real AAA AVN, but the minigames are in BaDIK what scanning planets was in Mass Effect 2: an unnecessary time suck.