- May 24, 2018
- 317
- 593
I was saying about player's baggage, not character's. In a sense that (and again, by trying not to look like a total snob/cunt - will say once more that enjoying lowbrow is a ok thing to do) - if you have a decent cultural baggage (have read classics, watched classics, hell, played games with top-notch level of writing - good luck with finding them), then you can see all the cheap tricks and obvious flaws from a mile away.Not really. DPC is not telling a story from the birth of a person to their death, he choose to start his story at the College level and people from 18-22 DO have baggage. I dont know if you went or not, but that kinda drama - Home, Parents, Grade pressure, love, drugs - not that rare. As said before that it all happens within the orbit of the MC, obviously unrealistic, but DPC has only that scope to tell his story.
And YES, the progression and resolution of those story lines is the key to judging the work as a whole, since they are told either in backflashes or the interaction of the MC with other characters, we dont live them first hand, we are beeing told.
It's before halftime, and I would totally agree that he has opened many ( maybe even too many ) storylines with a lot of different characters, but if he can pull of a believeable progression and solution then he obviously has a good grasp on his talents and his limits. Now I dont know if he can or not, Im eager to find out, but untill we have all the backstory and see the progression any judgement is premature.
Regarding the "unfairness" of current game state evaluation: thing is, the author will not re-write any existing events, paths and I'm sure even all the concrete dialogues. It's all, including said contrivances there already. All we'll be able to evaluate later is how the plot and the personal arcs will end. Yes, of course it might affect the overall impressions/rating/whatever but it will not change the nature of this piece of work as a whole, nor its level in general.