This is very strange to hear for me. DPC really likes to dramatize, but this drama usually does not have any serious consequences. All the drama that we have in the game is still on pause and in fact is not the main one. And if we recall the words of DPC that he learned a lesson from his first game and is now unlikely to arrange a turn in the style of a fire in the house, I weakly believe that sex with Jade, using a restaurant can somehow affect, if at all.
Moreover, now he is not the marginal developer he started out with. Now he can be called an indie developer whose games are sold on two main platforms and his audience is much larger and wider.
He has a pretty safe scenario. The old DPC would have made the ending of season 2 much darker. What we saw is quite in the spirit of soap operas of the 70s.
The end of AL was dramatic, but you could still end on a positive note.
After the fire, and the scene at the nurse's, we still had the rest of the story, and it ended well (we are in a relationship with the main girl, the best-friend is still alive, ...).
In this game, we have lots of choices to make, and we have already seen some consequences of these choices.
There aren't many choices with hidden consequences (for now, we'll know more as we get closer to the end). Most of the choices are still quite obvious in terms of consequences.
In some cases, we do not have all the cards in hand to judge when choosing (for example Jade). But either the game gives us a major choice (CHIK or DIK) that can put us on the path, or the circumstances themselves are enough to indicate whether it is a good idea or not.
I prefer to have choices that are useful, even if it leads me to the game over, than choices that ultimately are useless.
I would be very, very disappointed to see an MC DIK come out (and his friends too) without any scratches. Or to see Quinn abandon her Queen Bitch crown because she falls in love with the MC.