- Nov 1, 2017
- 4,550
- 9,719
I think I know what you are talking about. There is a psychological principle that if you have an excess of choices you will make no choice at all. This choice overload effect can cause not only indecision but dissatisfaction with the selection you ultimately do make. I myself am only at the end of a second playthrough and I'm already a little crispy around the edges from doing a full Chick playthrough after a full DIK playthrough. I do think there is merit in the replayability. I really enjoyed seeing Quinn creep through the library and decide against speaking with the MC because he was talking to Jill in the chick playthrough. I also died laughing watching Tybalt try to give a presentation with no teeth before projecting the MCs 12 foot tall cock for the entire audience and having half a dozen girls laugh and yell out the MC name while Jill slowly dies inside in the DIK playthrough. You can't deny the replayability of this game, but boy does it hog hard drive space.Yeah, in my opinion as good as the game is, it just takes too long now to see all the paths/options, especially without a decent ingame Walkthough/cheating.
I do believe there's a point where a choice game, simply has too many options/choices.
Hell, I'm not even sure how many saves you'd need to see "all the paths" each updates at this point.
I mean, it's both good and bad to have such a massive game. If you want to stick to a single path, then you'll be fine.
But even two paths now is starting to be quite heavy to do. Problem being in a VN, that you can not have radically different things happen, you do need to maintain a common core until the ends usually, meaning the player will be forced to rewatch the same stuff over and over if there are many paths. It's a bit of a double edged blade.