seniorboop

Active Member
Jun 5, 2021
662
1,819
  1. Modifying variables to enable scenes (like multimods etc.) can result in strange behaviour later in the game as the variable count increases and the modders lose track of what's going on. Even with only a few variables, like the new "branchSage", "BranchJill" etc., the logic later on looks at these variables in an if/else format, meaning whichever is checked first will be the logic that is processed. Just by setting all the branches to "True" doesn't mean the game will work properly. So the modder has to create heaps of logic to enable pretty much everything. At the beginning this was a piece of cake but it's become slowly more unwieldly.
This is exactly why I play VN's with the VN on one monitor and the script on another.

Don't need to use a multimod when you can see what variable(s) the conditionals are evaluating. That and label jumps is how I see all content in every VN with 1 save.
 
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TimHawk

Active Member
Dec 12, 2017
954
1,624
This is exactly why I play VN's with the VN on one monitor and the script on another.

Don't need to use a multimod when you can see what variable(s) the conditionals are evaluating. That and label jumps is how I see all content in every VN with 1 save.
For real ? Thats like playing the game in a txt editor. :confused: 'seeing all conent' in 1 save might be convenient or a time saver, but doesnt that make any choice utterly useless, if one doesnt suffer the consequences of that choice ?

Dont get me wrong, I dont mind if someone mods games, I mod the stupid save/load page in every renpy game thats worth playing and branches, because that 1-9 pages crap anoys the shit out of me, I always change it to 40-80-120-160 and so on so every path is accessible with 1 click and I have 40 pages per path.

You do you, but considering it takes like 6 months for an update, thats ample time to play all the paths that interesst you, without reading the game in an text editor, just my 2 cents.
 

Bubba McSmith

Newbie
Oct 30, 2020
53
167
For real ? Thats like playing the game in a txt editor. :confused: 'seeing all conent' in 1 save might be convenient or a time saver, but doesnt that make any choice utterly useless, if one doesnt suffer the consequences of that choice ?

Dont get me wrong, I dont mind if someone mods games, I mod the stupid save/load page in every renpy game thats worth playing and branches, because that 1-9 pages crap anoys the shit out of me, I always change it to 40-80-120-160 and so on so every path is accessible with 1 click and I have 40 pages per path.

You do you, but considering it takes like 6 months for an update, thats ample time to play all the paths that interesst you, without reading the game in an text editor, just my 2 cents.
To add to that, the skip read text feature works pretty well. Jump through any text you've read and an episode can go by pretty quickly. The free roams can be a tad bit annoying on the subsequent run-throughs, but I'm not hunting for renders + skip read text works in those areas too. I can be through a free roam in 5-10 minutes tops if I push it.

I guess I just don't see the value in reading absolutely every bit of text. Most of it is just filler.
 

*POP!*

Newbie
Nov 22, 2019
97
148
Hard to tell, maybe just a bit improvement, since I'm pretty sure she gonna be Fuckable on the "others" path. :devilish: There is this whole Tsundere vibe she got. So she probably a freak in bed like in her special renders:devilish:

View attachment 1764783
View attachment 1764784
View attachment 1764785

Halloween Threesome with her and KRJ ?:unsure::devilish:
Just look who she is together with and you get where this vibe comes from. Pretty sure MC could tame her into a well-behaved, obedient little slut. Gosh she's hot, i hope this is an option.
 

chimidot

Member
Oct 21, 2017
216
131
DPC started working on chapter 9 after he released the interlude 'chapter' ? or he worked on both chapters in the same time?
 

Ir0n Ma1den

Well-Known Member
Jun 15, 2021
1,401
1,805
If Mr. Little Fuckface have anal with her before literally any main LI I will quit my life and take Dr. Pinkcake with me
I know that sage will take it up the ass 100% she has buttplug dildo in her room, and she told the MC they will do it if she has the mood.

Bella and Jill is another story, I think bella will be up to it, while Jill will have be convinced.

Josy will do it, and maya will go along with her.
 

znar25

Well-Known Member
Apr 25, 2021
1,574
4,420
Bella was a victim of Jill's sleep-humping. And while she didn't necessarily dislike it (the opposite) it was very inappropriate for her because of her issues with her husband.
And the fact that, at the time, Bella's strap-on, was in the shop for repair.
 

znar25

Well-Known Member
Apr 25, 2021
1,574
4,420
Hard to tell, maybe just a bit improvement, since I'm pretty sure she gonna be Fuckable on the "others" path. :devilish: There is this whole Tsundere vibe she got. So she probably a freak in bed like in her special renders:devilish:

View attachment 1764783
View attachment 1764784
View attachment 1764785

Halloween Threesome with her and KRJ ?:unsure::devilish:
KRJ is more woman that any man can handle. When she looks at you lustfully, locks the door, and turns the volume down on the hearing aid, it is game on. You were warned. :p :ROFLMAO:
 

sixart

Conversation Conqueror
Jan 2, 2021
6,237
8,088
KRJ is more woman that any man can handle. When she looks at you lustfully, locks the door, and turns the volume down on the hearing aid, it is game on. You were warned. :p :ROFLMAO:
To call a 19 year old a " woman "... I think you should take a breather... or a cold beer ! :KEK: That usually calmes the nerves :LOL:
 

Sh0gvn

Active Member
Dec 19, 2021
622
10,528



Happy birthday to my Patreon page; it's now been four years since I publicly started this journey with 0 patrons!

Time has passed so damned fast, and while it feels like I've not been moving forward that much, I stepped back to see what I've done over these years.

What struck me the most is how much the art has changed and how different Acting Lessons would have looked if I made it from scratch today, with all my current experience.

I loaded up the old files to view how I did art back then, what settings I used, and analyzed what's different today, and I could spot several rookie mistakes and facepalm moments.

I'm not talking down about what I accomplished, but it's just a testament to the journey and growth that's ongoing right now.

It's hard to see the progress before you take a moment to step back and look at the past.

For fun, I modified some old files and re-rendered them in a way to show you how the game might have looked if I had made art for Acting Lessons today.

I want to show you these renders as a kind of "before and after", roughly four years apart.

Melissa
Here's the original art from Episode 2, made in April 2018. This scene first introduced Melissa.



I remember when I made Melissa's model. Melissa was the first model I learned to morph and alter greatly, which is why she's unique.

If I remade the cafeteria scene today, the art would look closer to this. I'd use animations instead of panning static renders, which I used back then when I only had one 1080 Ti available and 16 GB RAM for making renders.



Megan
The model of Megan used in the game was the fourth version of Megan.

The first three versions were various levels of horrible, and one was even a bit cartoonist.

The first Megan (Roughly two days of experience):



The second Megan (Anime Megan, first week of experience):



The third Megan (Getting closer to the final Megan, week 2):



Final Megan (Week 2 model, but the actual render was from a few months later when I remade parts of episode 1, which is why this quality is better):



Megan was the first model I created as a developer, and I didn't know anything about 3D art when I worked on her. I was very close to giving up on all of this because of the learning curve.

Sadly, she's much more low-quality than the other models in the game. It's because of my inexperience at the time, but even so, her looks are special, and it would be too hard to replace her model for something similar without ruining what she is to the game.

And despite her being lower quality, I can still make some nice art with her today.

This original render was from episode 6, when my art was starting to look somewhat decent.



I loaded this file and replaced the Megan model with the original hair model and improved the scene in a way I would have done it today to create a better ambiance of Jonas' (or your MC's name of choice) living room. I came up with the following.



Rena
Rena's model was the first model where I went over the top with morphs and modifications, and I think it shows. She's unique and very high quality.
I dare say I wouldn't be able to make a better version of her today than back then. This is nuts since the first time I modeled her was two months into development.

In episode 7, I remember this scene when you played her branch.



I still think this scene has some beautiful renders of Rena, thanks to her blue hair, clothes, and the environment's ambiance. I took that as a challenge to see how much I could improve it today.

First, what struck me was how naked her apartment was. Adding some furniture made it look better immediately. In general, I'd work much harder on all environments in Acting Lessons today. Then I did my tricks to improve the render, and the following is the result.



Rena probably has the best set of eyes out of every model I've made so far. They always seem to pop in renders.

And finally, I wanted to make a render of the three girls together. And I chose the environment that means a lot to me on many levels.



This particular jetty had some great scenes in the game, and the entire episode centered around this trip is what I believe to be the story's high point before the mood shifts in the game.

It's been really fun to remake these renders, and I did feel that it would be fun to remake Acting Lessons. But as soon as I went back to work on Being a DIK, I could feel that it's the game I truly want to work on 100% until it's done.

I enjoy working on Being a DIK so much more, and there's still a long and exciting road ahead of us. But it was fun revisiting Acting Lessons for a couple of hours to appreciate the journey.

Some of you have been here for almost the entire time. I can spot roughly 50 patrons who've been continuously supporting since earlier than August 2018, which is both humbling and insane.

But no matter when you joined, thanks to everyone involved and who supports my dreams to make these games.

When I started this journey, I believed that independent developers are only independent because they don't have enough funding for their games. Now, I believe many indie developers are indie because they love what they do too much. It's certainly something that applies to me.

Cheers to these past four years and what's to come in the future!

Download high-resolution versions of the new art in the attachments below.

Love ya, DIKs and HOTs
Dr PinkCake
 

sixart

Conversation Conqueror
Jan 2, 2021
6,237
8,088



Happy birthday to my Patreon page; it's now been four years since I publicly started this journey with 0 patrons!

Time has passed so damned fast, and while it feels like I've not been moving forward that much, I stepped back to see what I've done over these years.

What struck me the most is how much the art has changed and how different Acting Lessons would have looked if I made it from scratch today, with all my current experience.

I loaded up the old files to view how I did art back then, what settings I used, and analyzed what's different today, and I could spot several rookie mistakes and facepalm moments.

I'm not talking down about what I accomplished, but it's just a testament to the journey and growth that's ongoing right now.

It's hard to see the progress before you take a moment to step back and look at the past.

For fun, I modified some old files and re-rendered them in a way to show you how the game might have looked if I had made art for Acting Lessons today.

I want to show you these renders as a kind of "before and after", roughly four years apart.

Melissa
Here's the original art from Episode 2, made in April 2018. This scene first introduced Melissa.



I remember when I made Melissa's model. Melissa was the first model I learned to morph and alter greatly, which is why she's unique.

If I remade the cafeteria scene today, the art would look closer to this. I'd use animations instead of panning static renders, which I used back then when I only had one 1080 Ti available and 16 GB RAM for making renders.



Megan
The model of Megan used in the game was the fourth version of Megan.

The first three versions were various levels of horrible, and one was even a bit cartoonist.

The first Megan (Roughly two days of experience):



The second Megan (Anime Megan, first week of experience):



The third Megan (Getting closer to the final Megan, week 2):



Final Megan (Week 2 model, but the actual render was from a few months later when I remade parts of episode 1, which is why this quality is better):



Megan was the first model I created as a developer, and I didn't know anything about 3D art when I worked on her. I was very close to giving up on all of this because of the learning curve.

Sadly, she's much more low-quality than the other models in the game. It's because of my inexperience at the time, but even so, her looks are special, and it would be too hard to replace her model for something similar without ruining what she is to the game.

And despite her being lower quality, I can still make some nice art with her today.

This original render was from episode 6, when my art was starting to look somewhat decent.



I loaded this file and replaced the Megan model with the original hair model and improved the scene in a way I would have done it today to create a better ambiance of Jonas' (or your MC's name of choice) living room. I came up with the following.



Rena
Rena's model was the first model where I went over the top with morphs and modifications, and I think it shows. She's unique and very high quality.
I dare say I wouldn't be able to make a better version of her today than back then. This is nuts since the first time I modeled her was two months into development.

In episode 7, I remember this scene when you played her branch.



I still think this scene has some beautiful renders of Rena, thanks to her blue hair, clothes, and the environment's ambiance. I took that as a challenge to see how much I could improve it today.

First, what struck me was how naked her apartment was. Adding some furniture made it look better immediately. In general, I'd work much harder on all environments in Acting Lessons today. Then I did my tricks to improve the render, and the following is the result.



Rena probably has the best set of eyes out of every model I've made so far. They always seem to pop in renders.

And finally, I wanted to make a render of the three girls together. And I chose the environment that means a lot to me on many levels.



This particular jetty had some great scenes in the game, and the entire episode centered around this trip is what I believe to be the story's high point before the mood shifts in the game.

It's been really fun to remake these renders, and I did feel that it would be fun to remake Acting Lessons. But as soon as I went back to work on Being a DIK, I could feel that it's the game I truly want to work on 100% until it's done.

I enjoy working on Being a DIK so much more, and there's still a long and exciting road ahead of us. But it was fun revisiting Acting Lessons for a couple of hours to appreciate the journey.

Some of you have been here for almost the entire time. I can spot roughly 50 patrons who've been continuously supporting since earlier than August 2018, which is both humbling and insane.

But no matter when you joined, thanks to everyone involved and who supports my dreams to make these games.

When I started this journey, I believed that independent developers are only independent because they don't have enough funding for their games. Now, I believe many indie developers are indie because they love what they do too much. It's certainly something that applies to me.

Cheers to these past four years and what's to come in the future!

Download high-resolution versions of the new art in the attachments below.

Love ya, DIKs and HOTs
Dr PinkCake
And where is the red haired Axe Murderer ?!? :eek: :KEK:
 

Blue Milk

Member
Apr 27, 2021
136
293



Happy birthday to my Patreon page; it's now been four years since I publicly started this journey with 0 patrons!

Time has passed so damned fast, and while it feels like I've not been moving forward that much, I stepped back to see what I've done over these years.

What struck me the most is how much the art has changed and how different Acting Lessons would have looked if I made it from scratch today, with all my current experience.

I loaded up the old files to view how I did art back then, what settings I used, and analyzed what's different today, and I could spot several rookie mistakes and facepalm moments.

I'm not talking down about what I accomplished, but it's just a testament to the journey and growth that's ongoing right now.

It's hard to see the progress before you take a moment to step back and look at the past.

For fun, I modified some old files and re-rendered them in a way to show you how the game might have looked if I had made art for Acting Lessons today.

I want to show you these renders as a kind of "before and after", roughly four years apart.

Melissa
Here's the original art from Episode 2, made in April 2018. This scene first introduced Melissa.



I remember when I made Melissa's model. Melissa was the first model I learned to morph and alter greatly, which is why she's unique.

If I remade the cafeteria scene today, the art would look closer to this. I'd use animations instead of panning static renders, which I used back then when I only had one 1080 Ti available and 16 GB RAM for making renders.



Megan
The model of Megan used in the game was the fourth version of Megan.

The first three versions were various levels of horrible, and one was even a bit cartoonist.

The first Megan (Roughly two days of experience):



The second Megan (Anime Megan, first week of experience):



The third Megan (Getting closer to the final Megan, week 2):



Final Megan (Week 2 model, but the actual render was from a few months later when I remade parts of episode 1, which is why this quality is better):



Megan was the first model I created as a developer, and I didn't know anything about 3D art when I worked on her. I was very close to giving up on all of this because of the learning curve.

Sadly, she's much more low-quality than the other models in the game. It's because of my inexperience at the time, but even so, her looks are special, and it would be too hard to replace her model for something similar without ruining what she is to the game.

And despite her being lower quality, I can still make some nice art with her today.

This original render was from episode 6, when my art was starting to look somewhat decent.



I loaded this file and replaced the Megan model with the original hair model and improved the scene in a way I would have done it today to create a better ambiance of Jonas' (or your MC's name of choice) living room. I came up with the following.



Rena
Rena's model was the first model where I went over the top with morphs and modifications, and I think it shows. She's unique and very high quality.
I dare say I wouldn't be able to make a better version of her today than back then. This is nuts since the first time I modeled her was two months into development.

In episode 7, I remember this scene when you played her branch.



I still think this scene has some beautiful renders of Rena, thanks to her blue hair, clothes, and the environment's ambiance. I took that as a challenge to see how much I could improve it today.

First, what struck me was how naked her apartment was. Adding some furniture made it look better immediately. In general, I'd work much harder on all environments in Acting Lessons today. Then I did my tricks to improve the render, and the following is the result.



Rena probably has the best set of eyes out of every model I've made so far. They always seem to pop in renders.

And finally, I wanted to make a render of the three girls together. And I chose the environment that means a lot to me on many levels.



This particular jetty had some great scenes in the game, and the entire episode centered around this trip is what I believe to be the story's high point before the mood shifts in the game.

It's been really fun to remake these renders, and I did feel that it would be fun to remake Acting Lessons. But as soon as I went back to work on Being a DIK, I could feel that it's the game I truly want to work on 100% until it's done.

I enjoy working on Being a DIK so much more, and there's still a long and exciting road ahead of us. But it was fun revisiting Acting Lessons for a couple of hours to appreciate the journey.

Some of you have been here for almost the entire time. I can spot roughly 50 patrons who've been continuously supporting since earlier than August 2018, which is both humbling and insane.

But no matter when you joined, thanks to everyone involved and who supports my dreams to make these games.

When I started this journey, I believed that independent developers are only independent because they don't have enough funding for their games. Now, I believe many indie developers are indie because they love what they do too much. It's certainly something that applies to me.

Cheers to these past four years and what's to come in the future!

Download high-resolution versions of the new art in the attachments below.

Love ya, DIKs and HOTs
Dr PinkCake
Well, this was... disappointing and underwhelming to say the least. :(
 

sixart

Conversation Conqueror
Jan 2, 2021
6,237
8,088
I thought we would get to see her too :cry:

Oh well, I liked seeing how Megan changed so much from the beginning, I think I played it when it was already finished, so I didn't get to those original renders. It's crazy how much he's improved.

Rena and Melissa look amazing as always :love:
Personally I never liked AL... sure there are some lovely chicks :love: but as a game I always considered this as a stepping stone..... or how should I put it... 2a9061a80882d8105b0d6066798e81fe.gif a test run for BADIK ! :p The improvements are clearly there so guess as time flies there is much more you can expect in that territory considering BADIK ;)
 
May 26, 2020
101
202
Personally I never liked AL... sure there are some lovely chicks :love: but as a game I always considered this as a stepping stone..... or how should I put it... View attachment 1765752 a test run for BADIK ! :p The improvements are clearly there so guess as time flies there is much more you can expect in that territory considering BADIK ;)
I think I liked it, or at least I liked Melissa! It has been years since I played it, and I think AL was what got me into VNs
 
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