- May 9, 2020
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Every dev is different. For DPC, this is his fulltime job. There's no need for him to sacrifice quality for quantity, or vice versa, so long as his supporters stay with him and he can make a nice living making this (and perhaps future) games.This is true. The quality in episode 8 and the Interlude is so f-ing high.
I think DPC should take this as a turning point in his strategy because producing quality renders in high quantity isn't sustainable.
I've told this to other developers who has REALLY HIGH quality renders but insists on keeping the quantity of them high as well. I've told them, you always have to sacrifice something. You cannot do both at the same time. It's one or the other.
One of the devs I had a talk with, sacrificed overall content and the length of playing time because of this. So their latest update had like a lot of renders in high quality but had 5-10 mins. of playing time.
It was awful.
As I see it, the only things that will affect his quantity/quality calculus are the story he wants to tell and, of course, the willingness of most of his patron base to stay with him during the months between episodes. So far, so good on that score.
I think it's also important to understand that DPC's releasing BaDIK in full episodes is critical to its success. Games where the updates start and stop at random places in the story don't give players much to talk or think about. BaDIK episodes have clear starts, climaxes, and endings that provide us with laughs, eroticism, and even tears. It's those feelings that create a hunger for more, just as we feel with our favorite television or book series. DPC would be foolish to change this approach.
Frankly, the only concern I have is that something happens to the man before he finishes. Worst case scenario, he gets sick or hit by a bus. Less tragic but just as disappointing for fans, he could also simply burn out and move on to doing something else.