VN - Ren'Py - Being a DIK [v0.11.1] [DrPinkCake]

  1. 5.00 star(s)

    d@rk_side

    Despite I have been on this site for many years, this will be my first review.

    I'd like to start by thanking the developer for lots of things.

    Even though many years have passed, I still clearly remember how I was overwhelmed with emotion after finishing Acting Lessons.

    And all these years I was really waiting for the final episode of BaDIK to come out so that I could enjoy the full story (I was told that game is finally completed, but it turned out that is more like to be continued...)

    When it comes to VN evaluation, for me plot and characters are the most important aspects of visual novels. And because of this, DrPinkCake is and will remain number 1 on my list of the best storytellers. I don't have enough words to describe how rare it is to find a story where the characters are truly ALIVE. All significant characters have a written (one way or another) backstory, so we can observe how their life circumstances, feelings and worldview intersect with the views and feelings of mc.


    I wouldn't criticize the graphics (animation particularly ), because those who played Acting Lessons will agree that it's absolutely not important for story-focused project. It just doesn't matter. But for those who care about high-quality animations, it should be said that starting from the third season, the quality has improved significantly.


    Also in some reviews I noticed criticism of the characters' actions. And although some points were fair, I urge everyone to remember that we are talking about very young people who are still at the mercy of hormones and cannot always even explain their actions, let alone think about the consequences. C'mon guys, you don't stop watching a horror movie where the characters do dumb things just because the plot demands it, right? Right? (Padme look)

    So, of course, the game does not aim to recreate the real student experience, but is intended to show its most basic aspects, with a dose of humor, drama and a smooth touch of personal tragedy. It's not "get laid or die" quest, it's more about exploring yourself and people around you.

    And of course I could be wrong, but I have a feeling that we obesrve some of the developer's life exprerience, his thoughts, his concerns through the story. I dunno why, but this feeling is very strong. And it's another reason why this VN is special for me.

    I know that many gamers prefer "light" stories + animations (yay, fck the plot, gimme more CGI porn). But still I'm very happy to notice how many people are supporting the developer on his way to make something worth remembering.

    I would like to end the review with a few words to the developer. I understand that working alone on a project is very difficult, but please consider accepting help. It doesn't have to be paid, but I'm sure there are plenty of people (myself included) who would be happy to take on some of this Herculean work, even if it's a small thing. Just think about it, and thx again for your talent, passion and dedication.
  2. 5.00 star(s)

    Fukizava

    Great plot, visuals and gameplay mechanics. The game literally does not let you go even after several playthroughs, and each time you will find something new. In my humble opinion, the best visual novel in recent years
  3. 4.00 star(s)

    Deflador

    Replayed the game after having it last played it mainly after 8 (and a bit) of 9. And wow did my personal ranking and thoughts of the routes and characters changed with the last few episodes (will exclude the other branch for now).

    Jill: Was third best and is now second. Rather Vanilla, but they do work together in a Chick - run. Downside is her rather limited interaction outside the main girls, as she has not much to do with the other HOTs or DIKs. But on the other hand she did destroy one of Tybalts balls.

    Isabella: Do not date Jill as well. It just feels wrong. Was second and is now third. Mainly because of future problems that might happen if it get exposed. And given it is most likely that her missing husband showing up at the end of this EP (11) that is even more drama i honestly not looking forward on playing But at the end solid route in my eyes.

    Maya/Josy: Went from my Number 1 to the last place. First of all the only route with sad dad and I dont want sad dad. But ok that is not my main problem. Ignoring the background story of the first episodes up to 4, outside their route they are not a good couple. Maya has many issues and needs some professional help (her home situation, psychological damage done to her because of that etc.) and we see Josy doing less then Jill and Sage to help her. And it is shown a few times that she is not happy in that relationship anymore. And if you spend the night at EP10 with her instead of Josy she outright even tells him she can relax with him, something she is not able to do with Josy alone for months. I feel mainly just bad for her. And on their route if you have her date at the end of the last EP she even says she is afraid that she lives in a potential body that will wither away and destroy the lives of everyone around her. Now for my main problem: Josy. She just takes. Now every other off the main girls, if you choose to not date and did not lead them on are all friendly with our MC. But if you are in a relationship the act like that - friends. She however does not care. When you are alone with she throws herself at MC, like Arieth on a random dick. And yes she is not the only one. She is however THE ONLY FUCKING GIRL THAT DOES THAT WHO IS NOT IN A RELATIONSHIP, WHERE HER PARTNER DOES NOR TREAD HER LIKE A PIECE OF DIRT!. Sorry but that had to be said.

    Sage: Went from last place to first place. I love her dynamic with MC. While she starts of as "the bad girl" of the main girls, she shifts more from the DIK Path towards a neutral one. She started off kinda bad in my eyes as she started out in a similar then Josy is now, using MC mainly as her tool of revenge. However how their relationship changed in the last few episodes really pushed her up. She has tons of interaction with the DIKs - and that she can handle them. She is still more open then the other girls, but that she is taken that relationship rather serious. And in the short montage we see of them they are happy together. And dont sleep with Jade if want the Sage path.

    Now for some other characters that i kinda want to mention:

    Derek: He is a Bro and his own worst enemy. Kinda funny that only Isabella found out that he is really smart, but does everything in his power to not be it. He was a bit annyoing early on, but after he did showed his more serious sides later on, he really grew on me.

    Zoey: Not sure so far. Given that she is only really there since EP 9. I kinda dislike that even if MC in a relationship she will confess that she loves him, even if she was the one that went away and at some point stoped to comunicate with him (they both did to be fair). At least unlike a certain someone she is not in another relationship. But we will see how she will act from now on.

    Quinn: The real bad girl. If you ignored her pretty much she has currently her own story where MC pretty much has nothing to do with or even know of. There are some connections there (Tommy, Jills dead sister) but it feels currently really sepperated from the main story lines if not on the other path (and even then it depends).

    Chad: The early antagonsit and EX of sage. Given what we now know about him in the last two episodes it does seem he will become more important after beeing much written out for most of the time after the got kicked out from the ALPHAs. I am kinda looking forward for, what will happen to him now, given that the ALPHAs will mistrust him after the end of that EP.
  4. 5.00 star(s)

    Dabadim

    If i could give it a 4.5 i would. The game's biggest problem is a combination of it being too big, and lacking QOL mechanics.

    See the mini-games, and the length and variation of the game isn't a problem if you're playing one or two routes. However if you want to see everything, it suddenly becomes an insane amount of hours.

    Until DPC lets you skip certain mini-games without it having a small penalization for the way the game flows my advice is simple. Play the games for 1 or 2 fav routes, disable for the rest, or simply find saves here, reddit etc that lets you get all the branches you want to see.

    I hope that the finished version of the game will let the player have an easier and less time consumng way of seeing all of the content.
  5. 5.00 star(s)

    blackgod2901

    Excellent!

    What is not!?

    Everything is - Let it be the characters, the story, the mechanism, the writing, the rendering quality, the art. Everything is on point in this game. How can I go less than 5 stars on this one?
  6. 5.00 star(s)

    JakeHyde2000

    Easily has the best renders and digital animations of any Adult Visual Novel. Hard to argue this isn't the best AVN of all-time. Definitely the most popular without question, and for good reason. Highly recommended as a must-play AVN that sets the bar high for all others.
  7. 2.00 star(s)

    PolyamorousChainReaction

    I really enjoyed S1 & 2's writing and character models, and sunk countless hours into it trying to discover different paths. However, playing the latest season, the character models for multiple girls seem to have taken a major step backwards, they look very weird and artificial, as though t hey have been heavily airbrushed over and over to excessive lengths.
  8. 4.00 star(s)

    danny slayer

    I think this game is the perfect example of bigger not always being better. Every update is jam packed with free roam activities; continuations of smaller plotlines from three episodes past; servicing as many scenes as it can for all paths etc… but it loses focus of what it should be excelling at.

    For all the amazing renders and animations, the sheer level of impact and inspiration it has given to the result of VN games, how many QoL traits it has — the past however many updates feel a bit bloated, tempo and momentum is crushed by all the mini-games and the increasingly difficult freeroam navigation to get back to main plotlines.

    The game deserves its spot near the top but I think there’s no surprise it’s gradually sliding down on the highest rated games.

    If I could give it a 4.5, I would.
  9. 3.00 star(s)

    Zamboobafoo

    If Sisyphus Was An Academic : A Thesis, Antithesis, Synthesis of

    BaDIK Episodes 1-11 Review. Potential spoilers ahead, read with caution. If you are deeply familiar with BADIK, skip to The 'Novel' in Visual Novel: BADIK's Writing & Characterization.



    I will break this review down into several sections. The first is a general non-spoiler recap of the BADIK game cycle combined with a dovetail of my experience with the game over five years. The second will examine visuals and audio. The third section examines the writing and the final section synthesizes my thoughts.


    Section 1 - How we be a DIK

    The premise of this game is well known but for those that are genuinely a fish out of water and checking reviews for the first time, read on. You play #Tremolo (Your online handle regardless of the name you give your MC,) a guitarist and amateur mixed martial artist who is the son of a single father. Your mother passed away some time back, and you never got to know her too well- but your father's remained a hard-working contractor and provided you with all the tools and cash you need to begin your university career at B&R. Immediately, things go awry- your assigned roommate is a roided up metal-head prick eager for a fist fight, your first university companion seems to be an amalgamation of every prankster from every 1980's highschool slice-of-life film blended together, and each woman you meet is a very particular type and for a long time sticks to that type.

    Imagine the archetypes of the game Bully, extrapolated to a college setting- Jock, Nerd, Prep/Wealthy, and the party-bros. We are the party-bros. And you will be partying. A lot. You might party so much, you don't want to party anymore. But not to worry, when you are not planning a party, someone has planned a party for you to attend. But, let us discuss characters.

    You have the senior year sorority leader Sage, fresh off of a break up with CHAD CHADDINGTON, the most ALPHA of the ALPHA ALPHA ALPHA Jock Frat. She is sexually liberated, domineering, and book smart. She wants control but loves to give it up, as well. She knows bro-code language like a Ghost Whisperer. As the leader of the H.O.T.Sorority, she's a primary character.

    You have Josey, a summer-time fling also going to your university. Josey is short, conventionally attractive, and has absolutely no idea what she wants to do with herself- and this makes her, by far, the most relatable and normal character for anyone going through undergraduate courses at university. This makes her an ideal primary character. Josey has a secret girlfriend, Maya, who you can also attempt to seduce and get with. Maya comes from a struggling household with extremely frustrated and ailing parents. Together, they're a 'throuple' pair of characters for you to explore.

    With the Sorority President archtype, Normal-lady archtype, and normal-but-broken lady archtypes done, we also have Bella, a woman twice as old as our character #tremolo and the chief librarian of the university. She seems cold, calculated, the 'ice queen' that is a perfect main character for those seeking the mature and hard to get.

    There is also Jill, an extremely sheltered individual who is academically a genius but has all the street-smarts of a wet paper rag and the social skills of a pre-taught Helen Keller. Her parents happen to own half the university and she's fabulously wealthy to the point that she is often incapable of even comprehending the struggles of fellow students. Her natural beauty and grace combined with her lack of real-world knowledge makes for either a great potential corruption or wholly romantic type of angle.

    Then there is everyone else. And there are a great deal of everyone else.

    Your time in BADIK Season 1 will be spent primarily going to classes, running into these characters and their friends in-between classes, and attempting to ingratiate yourself into the newest fraternity on campus that has only been around for about 4 years- the Delta Iota Kappa's, or DIK. Season 1 really emphasizes on learning who these people are on the surface and having you select cliques and groups based on your initial impressions. Although there are several frats and a sorority on campus, you are hard-locked into joining the titular DIK frat. During this time, you can hit on fellow students, teachers, and pursue flings beyond main love interests. These flings are typically students in unaffiliated frats/sororities/groups.

    Season 2 will primarily be spent going to classes, learning about everyone's life falling apart around them, and attending parties which you also 'plan.' These are played out through mini-games. While mini-games can be toggled to 'skip' in some instances, or in all instances if you turn it on at the start of a new playthrough, you will lose out on renders and in-game money when doing so- which is a major detriment to accomplishing particular tasks.

    Season 3 is a continuation of Season 2, except every single update is a new party, a new party to plan, and someone else's life has just become exponentially worse in the mean-time. Mind you, most of these students didn't start having a great time to begin with. You are waist-deep in the trials and tribulations of the friend-group you have ingratiated yourself with. The problem is, you're also thigh-deep in everybody else's problems, too.

    There is a Karma-System of BaDIK Season 1 and 2 which narrows choices in future seasons, generating three narrative pathways that provide additional romance and erotica options. You can lean hard into the party-boy frat moniker and be a DIK, which allows for additional kinks, sexual encounters, pranks, and hard-locks you to react to situations a certain way as you lean further and further into this manner of behavior. There is a CHIK pathway, in which you avoid leaning into too much casual erotica, you treat people kindly, avoid confrontation, and attempt to be concillatory and a mediator. Rather than being an overt pushover or wuss, the auteur does attempt to be tasteful and reasonable in making #Tremolo conventionally attractive in both personality and behaviour when choosing this path.

    The Neutral path allows you to follow the romance of several main characters, while also providing the opportunity to sleep with multiple recurring characters. This pathway locks one out of all major DIK related decisions and CHIK related decisions. However, I have been able to prank individuals and console individuals under this pathway. It is the path which feels the most organic, realistic, and grounded in the undergraduate atmosphere and culture. Both DIK and Neutral offer the larger amount of erotica options, and CHIK provides only a marginal amount of additional story or dialogue compared to the same attempts under Neutral paths.


    BADIK Minigames began as anagram-solvers, high-school math tests, and memory games. Anagram solvers tested your actual English skills, the math-tests were generic, and the memory game was cleverly mixed in with a Gender Studies class- so you're learning about minor NPC's and their backstories while being rewarded for remembering these details. It's extremely clever writing and game-design for a visual novel.

    Over-time, Minigames are usually a variance of mouse-precision, anagram solving, mine-sweeper, memory games, and dexterity-based arrow-key repetition. Sometimes, your save game paths will not save your progress on these mini-games. The fighting/brawler mini-game is the most egregious issue of this- I have likely spent a fifth of my play-time of this game replaying and winning the same fights over and over and over again ad-infinitium in order to make sure I have obtained a particular set of required statistics and resources. Save-states would have me beat a fight twice in a row and receive no reward, requiring me to fight three, sometimes four times in a row to achieve the offered reward. The simplicity of the game 'engine' makes the creation of engaging mini-games extremely difficult, especially in this era of erotica and game design. I am sympathetic to this. However, while BADIK manages to keep a healthy balance of short, succinct mini-games with story-telling and erotica throughout Season 1, this balance shifts over time to be beyond filler and rather a means of intentionally styming the narrative flow of the story.

    The plot of Season 1 is relatively simple: You're discovering who this character #Tremolo is, and what he's capable of, in his first year of university. You're learning the frat, your fratmates, your teachers, and feeling out the main romantic interests. There are opportunities to ignore romance and think with your dick, but there is a clear indication by the developer that the emphasis of the work will be on engaging story-telling and character development. This intention is ultimately not followed through with baDIK.

    Season 2 has #Tremolo deeply engrained in the DIK subculture and within the wider school community due to Season 1 antics. This inexoribly links #tremolo to a series of cliques and groups that you may have either entirely ignored, or actively worked against. Unfortunately, #Tremolo is also wrapped up in the domestic affairs of friends, non-university students, co-workers of friends, and pretty much anyone and anything except his own trials and tribulations. This is thrust forth in Season 3 at exponential speeds, with the added caveats that there are now additional characters attempting to seduce you. Atop of this, consequences for your actions- the primary theme of the game- begin to bite people here. This review is not designed to be against this concept, more a critique of how it's achieved.


    There's a clear Thesis to Being A DIK on a metanarrative level, beyond the story. The Thesis is this: In a scenario where you have very little to lose and everything to gain, the actions we take shape us as much as the consequences that follow. This is the metanarrative that guides us in this place where everyone is hungry, thirsty, and horny, and there's a slice-of-life tragic comedy erotica in here. But like an unedited Thesis, it's grown well beyond its initial scope and scale. It is now over-cited, over-researched, and this book has now spirraled out into an entire cinematic universe with only a single auteur at the helm. What started was a University Erotica, in which we learn that human beings aren't just sexy, they're also emotionally and socially messy. We have 5 girls to explore these themes with, a frat of bros to share memories with, three karma paths to follow.

    But now we have more than a freshman University experience. We have a city of monsters. Dozens of girls- all of whom have a dead or abusive relative, or have a ticking-time-bomb medical issue that will explode any moment.

    Aesthetic & Atmosphere: Seeing through the eyes of a University Student

    BaDIK's first season is high quality for late 2010's DAZ. The camera angles are tasteful. Backgrounds are complex and fit the scenery. This city is clean, but there's signs that it is clearly lived in. Rather than staring at randomness, each room is designed to tell us about the person who owns it. The more complex the room, the more complex a character. As the seasons change, these locations are either retired/abandoned/heavily modified in order to achieve a new aesthetic that is typically holiday themed.

    Where BaDIK shines visually is in the timing of frames with comedic purpose. PinkCake, the auteur of this game, knows comedic timing well. His comedy shines through the Tri-Alpha's and through #Tremolo's university-bro, Derek. Derek assists #Tremolo in visually framing his university life in a particular way, and the auteur of BaDIK uses whatever assets he can to achieve allegory and character expression to achieve visual story telling. I feel he achieves this best through Derek, a far more complex and intriguing character than our MC and, frankly, most of the other characters.

    Unfortunately, there is difficulty in achieving consistency with character models. Nerd archetype 'Sally,' a tsundere and sarcastic young lady with spectacles and a short stature, drastically ages nearly a decade when she is seen under low-light, or in a romantic setting. Her porportions and unique facial features shift from frame to frame. Multiple recurring characters have this occur. Main characters have this occur. By the time we are in Season 3, model consistency is more or less out the window. Women with sharp, pointed chins and high cheeks bones suddenly have rounded faces and dimpled jawlines. Everyone gets their ass bleached at the exact same wax parlour. They've all had their BBL's done by the exact same surgeon.

    While each subsequent chapter has more and more erotic scenes, they achieve less thematically on each subsequent release. As other reviewers have noted, it feels as though #Tremolo is merely going through the motions of erotic activity. This is most blatant in the static camera angles, three-to-five second long animation loops, and the same several generic poses being applied to an increasing amount of recurring one-off characters while the supposed primary characters fade further and further into the background. The artistry and tastefulness of good cinematogrophy is strong in Season 1 and the majority of Season 2, but fall off into factory-like automation and repetition in Season 3. Despite Season 3 providing more unique locations than ever before, each of them feel less life-like, less realistic, characters react to their surroundings far less and thus reveal less and less of their personality, history, and story as a result. More and more sexual activity has very little to do with the plot, and if there's no emotional or narrative purpose for the sex, what are we doing here?

    The Auteur must be worried about repetition causing boredom in his audience, but he mixes up the trees with the forest in his solution- more and more models and recurring women to cheat on a main character with. There is a thousand opportunities to cheat on Sage. Hundreds for Josey and Maya. Dozens for Jill and Bella- and these opportunities only grow with each episode, with more and more dialogue, scenes, renders, and effort placed into minor characters and concepts that do not contribute to the over-arching plots in a meaningful enough way to justify their inclusion. Tragically, most of these new characters are subjected to the same several extremely short and generic animations, to the same music we've heard with dozens of other girls. It all becomes a blur, even with well-paced playing. Rather than adopting subtle mechanisms for infidelity or to explore ones feelings by focusing on just 5-6 women, this machine-gun-new-models-until-one-sticks motif cheapens what started as a carefully crafted experience.

    The Music in Season 1 and 2 was fantastic. Tasteful. At times, emotionally impactful. Punk and metal for fighting and the lads having a beer, seductive rhythm and bass and suggestive pop-electronic lyrics for parties, acoustic whisper-singing melodies for heart-tugging times, and fantastic use of malt-shop 1950's music for comedy. Once again, however, the placement and use of the OST in Season 3 is haphazard and contributes far less to the atmosphere and story than previously curated audio.

    Beyond the music, the game's audio is frankly minimal. There is no voice acting here. Doors open, cars squeal, engines rumble, there is generic background classroom talk- but the primary atmospheric thrust of an erotica is not achieved here. Both visually and through audio, there is little sense of action-reaction-action between characters. You don't hear heart-beats fluttering when #Tremolo's ear is on a woman's chest, there's no heavy or soft breathing, there's no groans or moans or cries of pain, pleasure, disgust. The writing is strong enough in Season 1 and the music is tastefully curated enough and the atmospheric noise provided is just tolerable enough to forgive it all. But as the years go on and equally small teams with far less funding are achieving far longer animations with far superior lighting, camera-work, and matching erotic and atmospheric/diagetic audio, it becomes more and more obvious that BaDIK's animations, cinematogrophy, and audio have fallen into a automated-factory routine.


    The 'Novel' in Visual Novel: BADIK's Overall Writing Problem

    Being A DIK is a HBO sequel to the film Rules of Attraction (2001.) This is a film in which a young woman loses her virginity and is assaulted shortly after, becoming sexually promiscuous as a coping mechanism. A chad is deeply closeted and rejected by a jock, a guy gets high with an old friend on mushrooms and makes sexual advances, most people have a family member or former lover who has died in a car accident or a drug overdose or suicide, and these college students barely manage to navigate themselves through the semester. People's lives are ruined due to getting too deep into narcotics. They all shag each other. All of this happens around University.

    Being a DIK is a game in which young women lose their virginities and go through abusive lifestyles that cause them to become sexually active as a coping mechanism. There are closeted jocks that fear rejection. You get high on mushrooms and make sexual advances on old friends. I guarantee you, whoever you sleep with in this game, they have a family member who either died of an overdose or a car accident, or suicide. Some of them are even suicidal right now, probably due to their deep involvement in narcotics. Most friends are shagging each other or willing to. All of this happens around a University.

    I am being mildly facetious here, but I am also deeply sincere. But it is not just a sequel to Rules of Attraction. It's a sequel to Kids, it's a sequel to Gumbo, it's a sequel to the myopic proto-dystopian 1990's aesthetic. It's Daria with tits. But it's Dawson's Creek, Boston Public, Community, Joan of Arcadia, and Succession, too. It's too much.

    There's too many plates spinning here. Too many plot lines picked up, dropped, ignored. Fewer of these plots have to do with University. What plot threads are consistent are extremely weak and uninteresting compared to the threads that are dropped. Major accomplishments in University related plots are immediately hand-waved away as unimportant, or they were already solved before the audience's effort, making the entire arc a waste of time for both the characters, the author, and the audience. There have been clear allusions to women being trafficked by men of affluence at the university- the daughters of whom #Tremolo is likely sleeping with. Where is that plot? Some plot beats take too long to repeat, some plot points repeat themselves too often, and the introduction of many side characters only tangentially connected to the primary characters and their plots taxes even the most attentive mind to care.

    The Auteur of this game spent two and a half years making the audience care about five possible women: Jill, Bella, Sage, Josey & Maya. Gameplay mechanics implied this. The quality and content of writing implied this. Rapidly, characters such as Quinn received more writing and time- but mechanically, these characters were never dovetailed into 'main' romance/story status, even as their roles expanded further and further. By the end of Season 2, we are re-introduced to #Tremolo's highschool sweetheart Zoey, whose storyline is a dovetail of Quinn and Josey: An Alternative-Punk girl who enjoyed drugs and living fast, but decided she didn't truly know herself, and thus went to find her passions. Zoey is a completed character- she has no other ambition except you, #Tremolo, who has spent the last several dozen hours of gameplay forgetting this person. She is not University related.

    Narratively, I understand completely why the Auteur wrote this character, and it's brilliant to place them when and where they did- if this was a Sequel to a previous film, or show. But I don't know Zoey. You don't know Zoey. #Tremolo knows Zoey. The problem is, Zoey is a completed character. She is a talented artist with references from a business, she has sorted out her feelings, she has had her awakening moment and understands her limits. While #Tremolo is the narrative guiding rock for practically every female on campus, Zoey is designed to represent #Tremolo's rock. But this rock arrives when we're swimming in the ocean, and narratively, it's drowning the flow for the audience.

    "Less isn't more: More is more." - Writing Sex.

    The Auteur is a script writer. He wants to make a television series. BADIK works better conceptually as an extremely high budget, thirty hour long, three season epic following #Tremolo's first year in University. It works better this way because DAZ and ren'py are frankly too limiting for his scope and scale. Facial expressions, backgrounds, trinkets, reveries- he wants expression and action to tell as much of the story as dialogue. The dialogue in Season 1-2 is very organic, largely realistic, and hits the notes of a black comedy. When learning about someone, or expressing oneself, #Tremolo and his friends are likely some of the most healthy and mature introspective 19-22 year olds in America. But they cannot seduce each other for shit.

    For a game that relies on very short animation loops and repeat frames, there is no erotica writing actually occurring in this erotica game. You may think there is- women discuss dicks, guys discuss tits and ass, characters make comments about dicks during sex, and guys compliment girls while they shag- but it's worse than 2000's porn dialogue. There's no descriptions here, no deeper characterization beyond using the sex as comedy. What you see is what you get, and the inner-thoughts of #Tremolo during sex read pretty much like he's having sex for the first time, despite this being his thirtieth woman in 3 months. Without a good soundscape, and with dwindling returns in the animation department, a plot heavy game should have writing beyond pure comedy or pure tragedy, and here, the game doesn't even try. The emotions, reveries, and little things which sell erotica simply aren't written here. Three hours of dialogue about yet another terrible tragedy is tolerable if that same effort is put into making me feel sensual too, but having #Tremolo say "I like the way your boobs feel" when his game-listed rank is Experienced Slut is not acceptable.

    There are ren'py games which can accomplish the right mix of showing, and telling. BADIK doesn't even bother to tell you about the erotic, only about how terrible everyone is, how terrible they feel, or how terrible they're about to feel.

    TL;DR:

    Being A Dick
    is trying to juggle 5 themes, 3 karma paths, seven main characters, and two dozen side characters on a game engine designed for reading, not playing. The scope and scale of the stories being told is better suited for a multi-season Entourage-style pornography series than as a riveting visual novel. Its minigames are too plentiful and annoying, providing just enough benefit to force participation while not being entertaining enough to justify their worth. So too are many of its plots and character concepts- too plentiful, too repetitive, rapidly becoming annoying, and diminishing returns on erotica scenes that barely justify their worth.

    It's a porn game where there's no erotica written that accurately or vividly describes how your partner feels. The visualization of the erotica is stiff and at times unnatural. It's an emotional game where people speak with Graduate-Level Philosophic insights about themselves and others, but have no idea how to engage in the art of seduction. A severe lack of audio and a lack of written erotica provides no feed-back to your actions, and the glacial pacing in which plots of worth are pursued exacerbates the underlying mechanical and metanarrative issues with expanding a single semester of university into a trauma-sex-speed-run-simulator.
  10. 5.00 star(s)

    Bored17

    oh man what can I say that wasn't said before. this game is what all other games of this genre strife to be it's very clear a lot of passion and hard work have been put into it putting it far above any other game really and of course some games can compete with it in some aspects there's yet to be a game can compete with it as a full project.
  11. 5.00 star(s)

    mirval

    The gold standard of AVNs, built with hard work and passion you can feel at every frame, in every detail. It deserves the best rating and its developer doesn't deserve the harsh criticisms he often gets.
  12. 5.00 star(s)

    burningchrome

    I can't find one bad thing to say about this game except that it ends. In truth I wish I'd found about Badik 5~7 years from now because it is perfect on every level and it ruins every other AVN for me. The atmosphere of the game is just unmatched by any other. The world feels alive and all the characters have their own personal problems and agendas and the world keeps spinning when the mc is not around. The feeling of brotherhood you get when you finally join the DIKS is amazing. The animations are good from the start and their quality improves with each update. Everything is very well written, the soundtrack is always on point and throughout the journey you will cum, hate, laugh and cry (if you have a butter heart like me). I envy the people who are yet to find this jewel and play it for the first time. This turned out to be more of a love letter than a review but you got the idea. The developer deserves all the success he can get for giving us this game.
  13. 5.00 star(s)

    POQ111

    Best Game on here hands down. The story is great characters and choices all great. The Development could be faster but i dont really mind if we get good updates 99% of the time. Some minigames are a bit annoying but you can turn them off so not a big deal there and some navigation is confusing to me, but i think thats just a me problem. Quinn and Bella best girls although im defo coming around to Sage too. All in all this is a game i wouldnt mind paying for.
  14. 5.00 star(s)

    Br0mig0

    The early chapters 1-5 look rough visually in 2025 and the romance from the main girls is too forced. The thing that makes these chapters fun and a unforgetable experience is Derek and the DIKs, so many funny scenes.

    The VN gets better and better visually, also story and romance branch. I would say that the writing for the different characters personality and also the comedy is what makes this different. I think the scenes with Tybalt, Dawe, Tommy, Derek, Neil and MC is hilarious.

    From chapter 6-11, is pure top tier.
    The romances, the emotions, comedy, story, hot lewd scenes, brotherhood, top tier parties (halloween, thanksgiving, dorm party, hots party, panty party) makes it something special.

    Does it have flaws? The minigames sucks aside from Brawler, the development time is stupid long, the free roams can be a little tough to navigate but it has become better with the improvements with the phone and the branches makes so you have to do many replays to see it all (totally worth it)

    Is this the best VN on this site? At the moment I would say so. People are reviewing this very hard because DPC has set the bar so high, the jump in quality from Acting Lessons to Being A Dik is impressive!
  15. 5.00 star(s)

    nouseforaname21

    This game is genuinely hilarious and that scores big points with me. On the porn front it slowly establishes and pays off relationships that you build up and manages to have the right amount of porn to story ratio. Everything is top tier in terms of visuals, audio, writing. What is there to say? This is the gold standard.
  16. 3.00 star(s)

    grarg

    Episode 11: The Bloated Filler Milk Machine.
    All kinds of spoilers below.

    Great things we always appreciate
    -Overall production quality
    -Quantity (not quality) of content
    -Music
    -Main character conflicts and focus (mostly Sage)
    -A robust Others path

    Good things this episode
    -All main characters having their own party/being their own streamlined "family". This had to be done to deal with/consolidate the Others content.
    -The allusion to a
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    -The John Boy/Elena payoff (implied a lot)
    -The Sage development and drama, and the Camilla option (hinted by Sage, previously, just not in the right fashion from MC's room)
    -Sage asking what you see yourself in the future as, with her, as a parent or not
    -Love declaration with
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    -The conflict with Tommy, Heather, the DIKs, Nick, TriAlphas, etc.
    -Quinn and Riona exposition
    -Some old characters being logical options on Others path (e.g. Tara, Tiffani)
    -Some mystery surrounding the frats/involving Chad
    -Teaching Lily about "soft"
    -Jade getting a scene

    Bad things in this episode
    -90% filler -- overall lack of development of any plot
    -Cathy and Nora not getting anything
    -Lily and Nicole not getting much
    -Not upgrading Quinn, Lily, Nicole, etc., into main character status, despite having so much content with Others, and giving those as path options. Or is this all one big tease of eventual ruination?
    -The winter cottage with Jill, Bella, and Bianca -- fun,
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    Instead we get 3rd person comedy of Tybalt from Jill's conflict of not trusting the MC last episode?
    -Not being able to help Quinn or Riona, even when on either's "path". I thought the MC was the MC? Where's the choice? Is the Others path just "whatever DPC wants to do this episode?" Where's an entire years' worth of build up and tension? Are we seriously just the DIK's party planner?
    -Not being able to protect Nick/Tommy, or using our previous choices well, or using our MC powers to diffuse the situation. We are a martial art guy, right?
    -Not being able to help, console, or develop Heather, despite having intimate knowledge of everything
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    at the end and ruining the mystery
    -The previous episode of getting Maya's loan document or not -- amounts to nothing, since she
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    Drama is immediately diffused.
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    Things that are boring, weird, or stale
    #1. A now bloated Others path -- STOP ADDING MORE CHARACTERS. Not being serious with 1 path is fine. But manhoring every female model is ridiculous. No wonder this game takes years to produce a new episode.
    #2. Zoey: if she's not a main character, what's the point? Just another Sage/or cheating Others path? How many main love interests do we need? Are we just stacking new main paths now? Are Quinn, Riona, Zoey, Tara, etc., going to be mains now? Unless this is a poly route, this just ruins all development and Other's paths you may have been on, which the game is supposed to be based on.
    #3. Madame Rose: Just stop.
    #4. Only minigame worth playing is the party planner. What do the ratings mean? What's the reward? Brawler got silly, very slow, and redundant, even after it was remade. (Kick = a punch? Low = high attack?) All tests are boring. Games are now unplayable without scrappy mod -- because we can can thankfully skip some of them.
    #5. Christmas Gift buying. Do you want us to feed/care for fish, buy extra picture frames, or buy presents, DPC? Pick one. And if presents, what about our frat? Dad? Others?
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    #7. The Sage/Jade DIK route conflict. Why would our DIK MC have guilt issues?
    #7a. The Stephen handshake scene. WTF is going on here?
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    #8. The Puzzle Box. Just. Why?
    #9. Everyone using downhill skis in a cross-country skiing retreat.

    In general: Because of #1, Forgetting entire characters and their stories, if any
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    Other's either not interested in the MC, or they're all Sarah and Mel personas.


    And the massive one: Forgetting entire plot threads
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    Sure, we got Quinn backstory and exposition, but nothing happened. No choices. No interaction. No development with getting Chad's help, doing any detective work, training in the gym, guitar, etc.
    -Christmas theme/panty-party felt off and lame. Outside of
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    and having Other options, nothing really happens.
    -Bella's rulebook reveal. Poor conflict exposition that amounted to nothing.
    -Jill possibly
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    -And a small time skip near the end. A sign of poor writing/lack of imagination to get to the next party. What's next? New Years, time skip to Uki New Years, then time skip to Chinese New Years parties/etc.?

    Things that have no reason to exist
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    -- was Crossroads just a joke to DPC? Why even make this an option? The ramifications are character assassination for everyone. Is
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    If so, what's Zoey's reason for existing?
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    -Zoey talking to Bret/Metal and Ink folk from the Interlude. NO ONE CARES.
    -Sally content. How are lame brats interesting, or sexually appealing?
    -Becky's scene. Just...why?
    -Lynette's scene. OMG why?
    -Wet t-shirt choice. Why?
    -60 FPS animation. Why?
    -Some of the freeroams are a bit much, with some screens and arrows constantly changing between chapters for some reason, like the MC chair or exit in their room
    -What exactly was the Paradigm Shift? Is DPC running out of ideas and just being generic?

    Things to consider:
    Stop
    with this bloated Other's path!
    There are too many characters! Use what you have already, and what people expect.
    There are too many plot threads! This story is a mess.

    Other than that, there's lots to do, plenty of routes to take, and great music, so we're all invested due to sheer amount of content.

    3 stars for scope and effort, and general investment. This is the bloated milk machine we all thought it became. But it's so stupid. So very, very stupid.

    And I have to stress this: this bloated mess of dangling threads is unplayable without scrappy's mod. Which is ironic, considering DPCs hatred of mods.
  17. 5.00 star(s)

    kartolas

    Like many have already mentioned here, this game has many flaws and like everything else in this world, it's far from perfect. That being said, It has raised the bar so high when it was launched that after all these years it's still on another league. Sure, there are some with cleaner graphics around but as a whole I don't think it was surpassed yet. Even considering the minigames and the bad economy part of it. Having only minigames to earn money...
    Anyway, I've been following it's development since episode 3 or 4 and after 4 years I decided to replay it, which I ended yesterday. I had a Lot of fun. The route I took this time was more based on what I would have done irl and I ended NEUTRAL with the OTHERS and a ton of new content explored which surprised me.
    The Zoey episode was, IMHO, bad. The girl isn't even likable.

    Still the best,
    Question is: after a couple of hickups in latter episodes, will it get up there again?

    Thank you and best of luck.
  18. 4.00 star(s)

    in4theride75

    Being a DIK is a really good game. It has good music selection, fun mini games, fantastic art and animation styles, especially for a Ren'Py project, an engaging and compelling storyline/character development, and genuinely entertaining dialogue. I've multiple times laughed, been upset, or otherwise had a genuine emotional response it's so good.

    It's biggest problem is actually created because of how good it's dialogue is. It's obvious that the author/developer of the game knows that a cocky, arrogant, asshole is attractive to women but not WHY it's attractive to women. Because of this there are many dialogue lines and main character behaviors that are so jarring it pulls the player out of the immersion.
    It's like the uncanny valley where if the dialogue wasn't so good it would be more enjoyable because you know it's just pure fan fiction but because it is so good the small discrepancies turn into slaps in the face. These are particularly most obvious and jarring on the Sage and Josy & Maya paths.

    Overall I'd consider this one if the best AVNs/adult games ever created and prior to season 9 I'd actually consider it the best ever. An absolute must play.
  19. 5.00 star(s)

    SovereignIX

    An AVN Masterpiece!
    Being a DIK is quite easily the most powerful AVN game around! The storytelling here is on a top-class level: it brims with drama and humor, romance, and emotional involvement, keeping you hooked throughout. Every single choice seems to matter; they shape relationships and the overall story in exciting ways.
    As for visuals and animations—they stun the viewer with their beautifully designed characters and immersively created environments. The soundtrack superbly enhances the ambiance, making each scene feel alive. The combination of college life, friendship, and burning moments makes memories impossible to forget.
    DrPinkCake has done something really special here, creating not just an AVN game but an impact of some of the best interactive stories as well. Be it about the story or the choices or the adult content, Being a DIK will have you covered at every angle.

    Would recommend this game to anyone who enjoys gripping stories with engrossing character development and energy. Looking forward to the next chapter!!! 10000/10
  20. 5.00 star(s)

    Illy

    Rarely does a game bring together all the elements to become an excellent work. If we're also talking about porn games, this is even more telling, as the latter often tend to serve as a quick release, with a ridiculous, poor, or repetitive script. Poorly written dialogue, poorly developed characters, and prose worthy of a 17-year-old.

    Well, Being a Dick is just the opposite, something that's extremely rare to find in a porn game.

    A perfectly well-crafted plot structure, woven together, and paced just right. Interesting characters with defined, believable, sexy personalities, excellent dialogue, and good development...

    Add to that "free-roam" mechanics and well-adapted minigames (something extremely rare to see), perfectly animated sex scenes, excellent renderings, and a great soundtrack.

    We have some great games in this space, like Eternum or Pale Carnations, and I'd have a hard time deciding which of those two would take second place, but the top spot definitely goes to Being a Dick.

    I wish every porn game was measured by this quality and craftsmanship. Fulfilling its purpose of exciting not only your body but also your mind with the characters you interact with.
    If you add to this the fact that it doesn't require any kind of "dark power" or "degenerate mind" motivating sex, then it's a 14 on a scale of 1 to 10.

    Sorry for my english, is not my lenguage.