allanl9020142
Well-Known Member
- Aug 23, 2018
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Funny you mention Christmas since that might be when we play it lolNumbers two weeks in a row! Christmas has come early!
DPC completed 198 static renders and 9 animations this week. This brings his overall average up to ~149 statics and 7.5 animations per week since the Interlude launched. We also have revised target numbers, ~4875 for statics and 280-320 for animations; that's a net win for us as the tiny increase in statics is well worth the 25 fewer animations expected (on average - actual results may still vary). Here are the charts:
Thanks to the lowered targets and a slight increase in animation rendering, we're now on target to complete animations around the start of December. With a bit of luck (DPC did say there are up to 40 more animations to pose so it might be fewer) I think we could make up enough ground to permit a (late) November release. So all in all I'd say the news is good, though we still have a while to wait. We'll just have to keep our fingers crossed.You don't have permission to view the spoiler content. Log in or register now.
Also that one excerpt about being prepared for the last few animations taking a while didn't sit well with me. On one hand, I thought we were done with that business of "really long animations that will take a while to render". On the other hand, I don't know why he'd say that if it didn't mean the number of animations per week was going to take a hit. Then again, it's not like everyone has a source of people tracking the progress of the game to minute details like this.