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funkymonkeyjedi

Engaged Member
Jan 16, 2023
2,020
3,602
388
Guys be honest with me
If I met a beautiful & sweet girl like Quinn in real life do you think I could impress her
Because I think I could

It's a good thing women don't take advantage of people like men do
Women are always sweet & kind
I believe if Quinn was real she would be kind as well
In fact I think we would make a great couple

This could all apply to girls like Aireth as well btw
Quinn is already risking jail time for distributing drugs and running a prostitution ring, why would you have her risk more with child abuse?

:ROFLMAO:
 

Joshy92

Message Maven
Mar 25, 2021
14,129
36,132
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Then why is Quinn really alluring yeah some soulmate:cautious:
When Maya comes at you with a knife you only have yourself to blame:ROFLMAO::ROFLMAO:
What if Maya wants to join in?
She can wear a strap on and pound Quinn's arse
While I pound her pussy

We would be a loving couple who DP chick's together
What a sweet idea huh?
 
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Darkwen

Devoted Member
Nov 10, 2020
8,003
14,132
763
What if Maya wants to join in?
She can wear a strap on and pound Quinn's arse
While I pound her pussy

We would be a loving couple who DP chick's together
What a sweet idea huh?
That's not happening with Quinn not with out a lot of drugs being used
 
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TimHawk

Active Member
Dec 12, 2017
954
1,617
349
No bro that isn't true Maya is my soulmate fucktoy
It's just that Quinn is really alluring hot too for some reason
But I would never settle cheat on Maya for anything less than a threeway with both of em.
There you go bro, all typos fixed in one fell swoop.
 
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Joshy92

Message Maven
Mar 25, 2021
14,129
36,132
967
I have talked about Quinn alot
But I don't mention Aireth enough

I think DPC should do a spin off where she is the main Li
And we play as some nice guy who gets to take her on dates and stuff
It would be the best spin off in gaming history
He could even set it a couple of years after BaD
So that we get lots of cool cameos
 

funkymonkeyjedi

Engaged Member
Jan 16, 2023
2,020
3,602
388
I have talked about Quinn alot
But I don't mention Aireth enough

I think DPC should do a spin off where she is the main Li

And we play as some nice guy who gets to take her on dates and stuff
It would be the best spin off in gaming history
He could even set it a couple of years after BaD
So that we get lots of cool cameos
Yehhh, hmmmm I think DPC knows that's a bankruptcy waiting to happen.
 
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TimHawk

Active Member
Dec 12, 2017
954
1,617
349
I have talked about Quinn alot
But I don't mention Aireth enough

I think DPC should do a spin off where she is the main Li
And we play as some nice guy who gets to take her on dates and stuff
It would be the best spin off in gaming history
He could even set it a couple of years after BaD
So that we get lots of cool cameos
Maaaaaan, you really REALLY need that next Episode, your brain is starting to leak...
 

crabsinthekitchen

Well-Known Member
Apr 28, 2020
1,589
10,226
678
I have talked about Quinn alot
But I don't mention Aireth enough

I think DPC should do a spin off where she is the main Li
And we play as some nice guy who gets to take her on dates and stuff
It would be the best spin off in gaming history
He could even set it a couple of years after BaD
So that we get lots of cool cameos
the real reason DPC made Interlude is he wanted to practice writing female MC for the next game where we play as Ari
 

Pax Draconis

Active Member
Aug 18, 2023
502
1,044
276
I have talked about Quinn alot
But I don't mention Aireth enough
Well Joshy, I think the reason Aireth doesn't get mentioned a lot is that this isn't Final Fantasy VII. ;)
I don't think he should do a spinoff since that character is IP of Square/Enix.
 
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PereFourreAss

Member
Sep 30, 2020
471
1,742
308
Check out the post below, someone was kind enough to make a small progression compilation of central characters.
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Ep 7-8 was prime for each of them except Jill
 

NebulousShooter

Forum Fanatic
Donor
Oct 24, 2018
4,669
31,944
647
Guys be honest with me
If I met a beautiful & sweet girl like Quinn in real life do you think I could impress her
Because I think I could

It's a good thing women don't take advantage of people like men do
Women are always sweet & kind
I believe if Quinn was real she would be kind as well
In fact I think we would make a great couple

This could all apply to girls like Aireth as well btw
your supplier must be a rich man
 
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ProxyGist

Member
May 8, 2023
479
1,997
143
Sorry, but I beg to differ... First, Daz is not that old compared to other programs, and, second, being old doesn't make something bad -- Photoshop is quite old and it's still the industry standard for photo editing, just to give an example. Daz is quite good for what it was created which is posing -- it started as a Poser competitor. And it's also good for character creation, because, even if software like ZBrush is, in theory, superior, it's a digital sculpting tool (besides being also a texturizer) that needs real talent to make something good (as in real-life sculpting) while, I bet, most of us can create better characters using dials than trying to sculpt something. It's like those softwares for drawing with tablets (those with a pen a not the tablets that look like a big cell phone) that the program can be amazing but, if you don't know how to draw you'll suck big time and it'll be useless for you. Moreover, the fact that a software isn't complete, doesn't mean it sucks; it's like saying ZBrush or Photoshop suck on animation -- indeed! They were not made for that!

About the polygons, in fact, I have to confirm the exact numbers, but they've been lowering because you have subdivision, that has been around for a while but, with better graphic boards, you can properly use it. It takes a toll on your graphic board, but, having the right equipment, you can subdivide a lot in Daz. On the other hand, people create figures in ZBrush with loads of polygons but, unless they're from Hollywood rendering on supercomputers, they export a lower mesh and bake the details on normal and displacemente maps, because polygons also take a toll on your graphic board memory. Also, unless you're doing closeups, most of the time, the polygons of a genesis figure with a subdivision of 1 or 2 will be good enough and no one will notice a difference (there are even plugins to adjust the subdivision of every object according to the distance from the camera).

About the textures, right now, 4k is standard (the 8k they were advertising is just for the micro details normals), which, by the way, is relative -- what matters is the size of the texture proportional to the object rendered, thus, even if all materials are 4k, the face has a better resolution than the torso, because the face is smaller. But that's not the main topic here, but the fact there's no technical limitation in Daz, and, if you don't like the 4k textures, you can create your own the size you want. Again, most of the time it won't matter unless you're doing closeups, but you can do it. But, also, the size of the textures takes a toll on your graphic board memory... So everything has to be managed... And even DPC with his top-notch computers probably considers the size of his scenes because, as you add characters, clothes, environments, props, hair, and everything else (in case I'm forgetting something) it increases rendering time...

But, yeah... There's one thing that Daz sucks which is animations... It's not that it is that bad, but, since it uses the posing logic and not a physical simulation one, you have to pose everything while in other physics-based software, it will take care of some of those details for you (mostly, the part of collision and the effects of gravity). Again, it's something you can do -- and I think DPC is doing it fairly well (he's one of my top 3 animators along with the guy from Betrayed, and the guy from the Beauty and the Thug -- those using Daz; the guy from Mist is very good, but he uses Blender) --, but it takes a lot of work because it's like doing those stop-motion animations with real puppets wherein you have to pose, film a frame, pose, filme a frame, and so on, with the difference you pose everything and, then, render, but the grind of posing is almost the same.

So, my conclusion, is DPC doesn't need to change anything in his framework, at least, for this game. The characters are already done and, even if could there be some improvement, it would be very weird to see a different Sage, Maya, Jill, and so on. His characters may not be entirely original but they have personality; and even if he uses many out-of-the-box models, at least, he's smart enough to choose ones that were not used before (or, at least, not overused). So, when we see P3D Imogen in another game, we think "Oh! Look! It's Jill!"; when we see Kayleyss's Aurore, we think "Oh! It's Quinn"; when we see iST Hyuna, we think "Oh! It's Rionna!"
What a great post. I don't like to write long posts so I will answer briefly.
I hate DAZ. I used to work in it and literally cursed every minute in it. It's too slow, slow viewport, no hotkeys, no normal render engine, no full ability to customize materials, bad lighting, terrible interface, etc.
When you talk about posing, you're probably right. But you still won't be able to do a complex pose. The animation tools are probably fine for some simple animations, but you won't be able to do a complex animation like a bird flying or dancing.
My main point was that DPC can't do what it wants to do because of the technical limitation of DAZ. That's true. He can't do smoke simulation and he has to draw smoke manually in After Effects or other video editor. He can't make a simulation of bubbles in the bathtub and he has to draw them manually in photoshop. All of this takes time. He talks about artistic vision, but it was initially limited when he decided to work at DAZ.
When we talk about DPC we don't mean graphics. That's not his strongest part. The graphics in his game are average, but in terms of animations, minigame quality, branching he's probably the best. DPC isn't perfect and if he wanted to be the best in all areas one episode would have been in development for 2 or 3 years.
 
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