Joshy92
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- Mar 25, 2021
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Sorry I've been quite on this thread guys but I just haven't felt like talking about the game for a while. I'll most likely come and chat more when the next episode drops.
See you in next yearSorry I've been quite on this thread guys but I just haven't felt like talking about the game for a while. I'll most likely come and chat more when the next episode drops.
Fixed for you. I have to say you're a real man of culture.Just replayed this game after a while choosing the Jill path, but now that I've played it... Madame Rose and Becky paths are the best imo. ¯\_(ツ)_/¯
If Madame had a path, I would've agreed with you on herFixed for you. I have to say you're a real man of culture.
To play season 3, you need to have an import save from the end of season 2. I highly recommend it that you play season 1 and 2 first so you know what's going on if you're new to Being a DIK, or use saves from the first post if you're a returning player and don't want to go through season 1 and 2 again. The con with those is that all the choices are already made by the person who made them, and they might not be what you want.Might be a stupid question, but I downloaded the game the "Season 3 Interlude + Episode 11" but when I load it, it only says to load and I can't really start a new game. Please help, thanks!
Follow the instruction video of Q̶u̶e̶e̶n̶ ̶S̶p̶o̶c̶k̶ Better Cock Spock below so you won't have any issue in the near future.Might be a stupid question, but I downloaded the game the "Season 3 Interlude + Episode 11" but when I load it, it only says to load and I can't really start a new game. Please help, thanks!
Simps and gentleman, may I present: Better Cock Spock's Guide to Installing "Being a DIK" View attachment 3907647
View attachment 4658210
if branchMayaJosy:
js "No, you have enough on your plate, with your dad and all."
scene ep11_fr_deco_josy_event5 with dissolve
mc "*{i}Sigh{/i}* Yeah..."
scene ep11_fr_deco_josy_event6 with dissolve
js "Sorry, I shouldn't have brought it up. You probably weren't even thinking about it now."
scene ep11_fr_deco_josy_event5 with dissolve
mc "No, I wasn't, but it's cool."
scene ep11_fr_deco_josy_event13 with dissolve
js "You don't have to pretend that it's cool, [name]. Sometimes, things just aren't. And that's perfectly fine."
js "You're allowed to feel down."
scene ep11_fr_deco_josy_event14 with dissolve
mc "Thanks, Josy. I do feel down. But I'm trying to move past it."
scene ep11_fr_deco_josy_event13 with dissolve
js "And I get why you feel down. It's ok."
js "About the stuff going on in my head... We'll save it for another time. I've been doing some soul-searching lately."
scene ep11_fr_deco_josy_event14 with dissolve
if branchMayaJosy:
mc "About what?"
else:
mc "About Maya or something else?"
Lol you're right. Your post also reminded me of a mistake like this one in Episode 10.Okay... there is some bad coding (besides the one I've heard about in the beginning of season 3 and apologizing to JB) that makes it currently impossible to get 100% of the dialogue if I read it correctly:
How are we supposed to get the "About Maya or something else" if it's in the "If branchMayaJosy" parameter?Code:if branchMayaJosy: js "No, you have enough on your plate, with your dad and all." scene ep11_fr_deco_josy_event5 with dissolve mc "*{i}Sigh{/i}* Yeah..." scene ep11_fr_deco_josy_event6 with dissolve js "Sorry, I shouldn't have brought it up. You probably weren't even thinking about it now." scene ep11_fr_deco_josy_event5 with dissolve mc "No, I wasn't, but it's cool." scene ep11_fr_deco_josy_event13 with dissolve js "You don't have to pretend that it's cool, [name]. Sometimes, things just aren't. And that's perfectly fine." js "You're allowed to feel down." scene ep11_fr_deco_josy_event14 with dissolve mc "Thanks, Josy. I do feel down. But I'm trying to move past it." scene ep11_fr_deco_josy_event13 with dissolve js "And I get why you feel down. It's ok." js "About the stuff going on in my head... We'll save it for another time. I've been doing some soul-searching lately." scene ep11_fr_deco_josy_event14 with dissolve if branchMayaJosy: mc "About what?" else: mc "About Maya or something else?"
Okay... there is more bad coding (besides the one I've heard about in the beginning of season 3 and apologizing to JB) that makes it currently impossible to get 100% of the dialogue if I read it correctly:
How are we supposed to get the "About Maya or something else" if it's in the "If branchMayaJosy" parameter?Code:if branchMayaJosy: js "No, you have enough on your plate, with your dad and all." scene ep11_fr_deco_josy_event5 with dissolve mc "*{i}Sigh{/i}* Yeah..." scene ep11_fr_deco_josy_event6 with dissolve js "Sorry, I shouldn't have brought it up. You probably weren't even thinking about it now." scene ep11_fr_deco_josy_event5 with dissolve mc "No, I wasn't, but it's cool." scene ep11_fr_deco_josy_event13 with dissolve js "You don't have to pretend that it's cool, [name]. Sometimes, things just aren't. And that's perfectly fine." js "You're allowed to feel down." scene ep11_fr_deco_josy_event14 with dissolve mc "Thanks, Josy. I do feel down. But I'm trying to move past it." scene ep11_fr_deco_josy_event13 with dissolve js "And I get why you feel down. It's ok." js "About the stuff going on in my head... We'll save it for another time. I've been doing some soul-searching lately." scene ep11_fr_deco_josy_event14 with dissolve if branchMayaJosy: mc "About what?" else: mc "About Maya or something else?"
if branchMayaJosy will always be evaluated to True being inside a block conditioned by the same if clause! branchMayaJosy variable were False the code flow would never have reached the outer block, in the first place.I've got a feeling that there is supposed to be an added variable for it, for example if you heard it not going well between them or if you didn't get the contracts.Yep... that secondif branchMayaJosywill always be evaluated toTruebeing inside a block conditioned by the same if clause!
IfbranchMayaJosyvariable wereFalsethe code flow would never have reached the outer block, in the first place.
I've got a feeling that there is supposed to be an added variable for it, for example if you heard it not going well between them or if you didn't get the contracts.
Right now it just simply doesn't work.
if branchMayaJosy and SomeVar: , then just if SomeVar: would be enough, since inside that block if branchMayaJosy and SomeVar: would be if True and SomeVar:True. I forgot about that. I'm only kind of decent at reading coding, but never did it myself and also not really interested in it.If you mean changing the second "if" with something likeif branchMayaJosy and SomeVar:, then justif SomeVar:would be enough, since inside that blockif branchMayaJosy and SomeVar:would beif True and SomeVar:
True. I forgot about that. I'm only kind of decent at reading coding, but never did it myself and also not really interested in it.
ep11_bianca_path variable, which at the moment (v0.11.1) is:False False again!ep11_bianca_path will awlays be False , thus bearing no information at all... Lol, yeah I was there when people found out in at most 2 or 3 days after release I believe. If I'm not mistaken DPC also addressed this that he would fix it in episode 12.But the masterpiece of "perfectionsm" is theep11_bianca_pathvariable, which at the moment (v0.11.1) is:
- firstly initialized toFalse
- and then the only instruction that can write it, conditionally sets it to...Falseagain!
So, at the end of Episode 11, no matter what the player chose,ep11_bianca_pathwill awlays beFalse, thus bearing no information at all...
See this post.