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Bazsa4

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If you mean changing the second "if" with something like if branchMayaJosy and SomeVar: , then just if SomeVar: would be enough, since inside that block if branchMayaJosy and SomeVar: would be if True and SomeVar:
But even then it'd be completely unnecessary to say
Code:
if branchMayaJosy and someVar:
since we're inside a block that assumes branchMayaJosy is True, so
Code:
if someVar:
would be enough.
Okay... there is some bad coding (besides the one I've heard about in the beginning of season 3 and apologizing to JB) that makes it currently impossible to get 100% of the dialogue if I read it correctly:

Code:
if branchMayaJosy:
    js "No, you have enough on your plate, with your dad and all."
    scene ep11_fr_deco_josy_event5 with dissolve
    mc "*{i}Sigh{/i}* Yeah..."
    scene ep11_fr_deco_josy_event6 with dissolve
    js "Sorry, I shouldn't have brought it up. You probably weren't even thinking about it now."
    scene ep11_fr_deco_josy_event5 with dissolve
    mc "No, I wasn't, but it's cool."
    scene ep11_fr_deco_josy_event13 with dissolve
    js "You don't have to pretend that it's cool, [name]. Sometimes, things just aren't. And that's perfectly fine."
    js "You're allowed to feel down."
    scene ep11_fr_deco_josy_event14 with dissolve
    mc "Thanks, Josy. I do feel down. But I'm trying to move past it."
    scene ep11_fr_deco_josy_event13 with dissolve
    js "And I get why you feel down. It's ok."
    js "About the stuff going on in my head... We'll save it for another time. I've been doing some soul-searching lately."
    scene ep11_fr_deco_josy_event14 with dissolve
    if branchMayaJosy:
        mc "About what?"
    else:
        mc "About Maya or something else?"
How are we supposed to get the "About Maya or something else" if it's in the "If branchMayaJosy" parameter?
He coded it while he was high, I do shit like this sometimes too :KEK:
 
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Chillout1984

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But even then it'd be completely unnecessary to say
Code:
if branchMayaJosy and someVar:
since we're inside a block that assumes branchMayaJosy is True, so
Code:
if someVar:
would be enough.

He coded it while he was high, I do shit like this sometimes too :KEK:
Well, seeing that both sentences are variations of eachother, just "if" wouldn't be enough. You also need "else" in this case.

But yeah, I wonder what variable DPC had in mind to decide which of the two it should be.
 

ZenoMod

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Lol, yeah I was there when people found out in at most 2 or 3 days after release I believe. If I'm not mistaken DPC also addressed this that he would fix it in episode 12.

EDIT: I was wrong. See this post.


He can fix it in Episode 12 for those starting playing from v0.12, but those who played Episode 11 in current v0.11.1 and made a save... They will be forced to play Episode 11 again loading from a save before the "We should stop / Flirt more" menu choice.

A workaround could be, at the beginning of Episode 12 esplicitly asking to the player "did you flirt more with Bianca?".

But there's no way a save made with v0.11.1 can retain that information.
 
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Chillout1984

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He can fix it in Episode 12 for those starting playing from v0.12, but those who played Episode 11 in current v0.11.1 and made a save... They will be forced to play Episode 11 again loading from a save before the "We should stop / Flirt more" menu choice.

A workaround could be, at the beginning of Episode 12 esplicitly asking to the player "did you flirt more with Bianca?".

But there's no way a save made with v0.11.1 can retain that information.
Or he could simply do what he has done before: Change the variable at the beginning of episode 12 by looking at an existing variable or based on if a sentence is in the bio or not.
 
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ZenoMod

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But even then it'd be completely unnecessary to say
Code:
if branchMayaJosy and someVar:
since we're inside a block that assumes branchMayaJosy is True, so
Code:
if someVar:
would be enough.

He coded it while he was high, I do shit like this sometimes too :KEK:

Yeah, I agree... But... I fail to see the difference between what you're stating in your post and what I was stating in my post you're quoting... :HideThePain:

1755443411379.png
 
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Outlier69

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Dec 4, 2022
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But the masterpiece of "perfectionsm" is the ep11_bianca_path variable, which at the moment (v0.11.1) is:

- firstly initialized to False

- and then the only instruction that can write it, conditionally sets it to... False again!

So, at the end of Episode 11, no matter what the player chose, ep11_bianca_path will awlays be False , thus bearing no information at all... :HideThePain:

See this post.
Same as ep11_sally_kiss, which is also set to True in the header file, and then set to True in the party freeroam file if you decide to kiss Sally lol.
1.png
2.png

Now that I'm in that part of the code, I also see the same mistake that Chillout1984 found.
3.png
If you pass the branchAloneconditional at 3532, there's no way that you also pass the not branchAlone conditional at 3551.
 
Last edited:

Chillout1984

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My first recent fresh run was Jill-rejection. I'm almost done with my Maya-focussed throuple run while only breaking up with Jill who I romanced until the crossroads. I'm still thinking about what my next run will be. I'm not sure yet if I will screw Jill over again by either choosing her or Bella but in the end go for Bianca, just to get the "screw jill hattrick", or if I'm going for another run that appeared in my mind today:

Only go for Sage, Jade, Quinn and Riona, but leak the video and end up by winning the tiebreaker for the unique dialogue. I might throw in Lily for good measure so that I still have the option to go for rolling in the same import-file later. :BootyTime:
 

ZenoMod

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Nov 12, 2022
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Or he could simply do what he has done before: Change the variable at the beginning of episode 12 by looking at an existing variable or based on if a sentence is in the bio or not.

You're right!
I didn't notice that the sentence "I helped Bianca..." is added to Bianca's bio in the same block that was supposed to set ep11_bianca_path to True and mistakenly sets it to False.

Yeah, that can totally be fixed transparently, without forcing anyone to replay Episode 11.

Thanks for the heads-up.
 
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d2dacameron

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My first recent fresh run was Jill-rejection. I'm almost done with my Maya-focussed throuple run while only breaking up with Jill who I romanced until the crossroads. I'm still thinking about what my next run will be. I'm not sure yet if I will screw Jill over again by either choosing her or Bella but in the end go for Bianca, just to get the "screw jill hattrick", or if I'm going for another run that appeared in my mind today:

Only go for Sage, Jade, Quinn and Riona, but leak the video and end up by winning the tiebreaker for the unique dialogue. I might throw in Lily for good measure so that I still have the option to go for rolling in the same import-file later. :BootyTime:
Cheating on Jill with Bianca is the most abhorrently evil thing you can do...

Still doing it though :whistle:
screenshot0016.png
 

Chillout1984

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Same as ep11_sally_kiss, which is also set to True in the header file, and then set to True in the party freeroam file if you decide to kiss Sally lol.
View attachment 5155944
View attachment 5155945

Now that I'm in that part of the code, I also see the same mistake that Chillout1984 found.
View attachment 5155951
If you pass the branchAloneconditional at 3532, there's no way that you also pass the not branchAlone conditional at 3551.
I just read the code further, and it's possible to get that "not branch alone" dialogue:

1755444359704.png

Line 3602 loads line 3536 if you're not in the Alone branch.
 
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treechild1

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Just replayed this game after a while choosing the Jill path, but now that I've played it...Lily(others) and Sage paths are the best imo. ¯\_(ツ)_/¯
My first recent fresh run was Jill-rejection. I'm almost done with my Maya-focussed throuple run while only breaking up with Jill who I romanced until the crossroads. I'm still thinking about what my next run will be. I'm not sure yet if I will screw Jill over again by either choosing her or Bella but in the end go for Bianca, just to get the "screw jill hattrick", or if I'm going for another run that appeared in my mind today:

Only go for Sage, Jade, Quinn and Riona, but leak the video and end up by winning the tiebreaker for the unique dialogue. I might throw in Lily for good measure so that I still have the option to go for rolling in the same import-file later. :BootyTime:
Start a Lilage (Lily and Sage) throuple shipping club! :love:;) You’re welcome…:cool:
 

Bazsa4

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Same as ep11_sally_kiss, which is also set to True in the header file, and then set to True in the party freeroam file if you decide to kiss Sally lol.
View attachment 5155944
View attachment 5155945

Now that I'm in that part of the code, I also see the same mistake that Chillout1984 found.
View attachment 5155951
If you pass the branchAloneconditional at 3532, there's no way that you also pass the not branchAlone conditional at 3551.
DPC should take a Python (or literally anything else, really) course. I don't think he gets the point of an if statement.
DPC if you're reading this, I can get you a discount for Ardit Sulce's Python courses at Udemy, in case you're struggling.
 

Chillout1984

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Double-checked and you're right. How could I miss that fucking label? Thanks for the correction.
Unfortunately DPC forgot the label in the Josy talk, just double-checked it as well. :KEK: Ah well, we'll see how he fixes it (if he fixes it that is) after the release of episode 12.
 
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Outlier69

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Unfortunately DPC forgot the label in the Josy talk, just double-checked it as well. :KEK: Ah well, we'll see how he fixes it (if he fixes it that is) in episode 12.
I'm not sure if he will though. I was hoping he would fix this in Episode 11, and it was the first thing I checked when Episode 11 dropped, but alas, it stayed the same. Oh, well...

Edit: I just realized you meant your original post with branchMayaJosy thing , and I meant this dialog with Josy about Arieth. Coincidentally, it also happened during a dialogue with Josy. I'm starting to see a pattern here lmao.
 
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Chillout1984

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I'm not sure if he will though. I was hoping he would fix it in Episode 11, and it was the first thing I checked when Episode 11 dropped, but alas, it stayed the same. Oh, well...
It could still be that he does some code-cleanup as preparation for the full Steam release. I believe he's said that the season will probably be released on Steam a couple of weeks to a few months after completion of episode 12. To me that smells like he's going to use that time for both additional promo-material and code-fixing.
 
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Better Cock Spock

Half Vulcan, Half Simp
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A stuffed toy is a great idea
Would also make a great chew toy for a dog :HideThePain:
Sorry I've been quite on this thread guys but I just haven't felt like talking about the game for a while. I'll most likely come and chat more when the next episode drops.
Sad Pablo Escobar Waiting.png
It'll be quite a while until you return then :cry:
Cheating on Jill with Bianca is the most abhorrently evil thing you can do...

Still doing it though :whistle:
View attachment 5156075
It's the lesser of two evils :) Because the other option...
Futurama Unthinkable Wouldn’t Think of It.gif
 
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