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Derek in a Bush

Well-Known Member
May 7, 2024
1,158
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It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.

436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.

203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.

Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.

Have a nice weekend

Dr PinkCake
Nice, he's finally giving us some numbers to work with :love:
 

Fyo

Member
Aug 14, 2017
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461
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Truth is one person working on a game this ambitious was never going to be able to produce it at a reasonable speed. You could take this as a defense of DPC, but to me it's just ridiculous they don't just... Hire an animator or two, rigorously vetted to their standards, and lessen the workload on themselves. They have the money.

DPC clearly has some sort of unresolved childhood trauma leading to a need for control. Perhaps a sexual relationship with their professor, or a childhood friend that left and got a bunch of tattoos or something.
 
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