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LizaS

Active Member
Jan 20, 2022
897
25,801
616




It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.

436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.

203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.

Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.

Have a nice weekend

Dr PinkCake
 

funkymonkeyjedi

Engaged Member
Jan 16, 2023
2,015
3,593
388




It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.

436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.

203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.

Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.

Have a nice weekend

Dr PinkCake
Am I dreaming?
A second week in a row that DPC gives a few hints at progress numbers?
I mean it's not much, but... yay?
:geek:
 

Rockshark

Newbie
Jun 14, 2020
49
365
177
Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.
If we get a bunch of previews like in Episode 11 it will explain the lack of previews in this Episode.
We should also get a new trailer like he talked about some status updates ago.
 
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Reactions: Discrepancy

jd8097619

Active Member
Aug 27, 2019
575
863
247




It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.

436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.

203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.

Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.

Have a nice weekend

Dr PinkCake
For people's benefit here's where those numbers compare to the last episode:

Episode 117113 Statics392 Animations
Episode 12, assuming static inflation~8500 Statics expected425-450 Animations expected
Episode 12, current progress~4000 Statics completed203 Animations completed*

*DPC merges animation files at random intervals, so this is basically somewhere between being back of a napkin and meaningless

While current completed statics seem low compared to previous statements of being more than halfway done with the episode, this freeroam is expected to have almost 3000 renders alone so adding that to where we are, once this freeroam is done the statics completed is likely to be at the 6500-7000 mark.
 
Last edited:

Darkwen

Conversation Conqueror
Nov 10, 2020
7,991
14,112
763




It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.

436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.

203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.

Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.

Have a nice weekend

Dr PinkCake
57 scenes left for the freeroam?
 

BorgiaBou

Well-Known Member
Jul 24, 2021
1,734
5,398
637
I'm getting sick of this thread having a large amount of reports damn near every day.
If you all can't behave like the adults you're supposed to be, I'll just lock the thread permanently, or thread ban.
If someone is being a dick, just report them, stop engaging with them and making it worse.
Can we have an offtopic thread for this game... i think that would be a lot of fun...:HideThePain:
 
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Reactions: Vega101

jaden_yuki

Well-Known Member
Jul 11, 2017
1,229
1,189
351
436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.
I just decided to take a look at an episode 12 status update for the first time, and then I read this shit
 
  • Haha
Reactions: legend_shon

legend_shon

Well-Known Member
Mar 17, 2018
1,000
675
258
436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.
tom-and-jerry-laugh.gif
btw why, how and what for this thread being reported?
 

hakuna-matata

Well-Known Member
May 30, 2020
1,837
7,233
658
But MC's motives were completely honest. He had to talk to Zoey to explain that the last time they spoke, when he told her how painful it was to split up, he didn't let her speak because he was afraid she hadn't felt anything similar.
The girlfriend doesn't know that. What could start off as completely honest could end up without clothes.

I don't understand what a girlfriend would see as wrong in such a necessary and friendly conversation.
They are all retarded... you could be right.



Sage, when she find MC returns to Zoey
 
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Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
7,825
50,524
812




It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.

436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.

203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.

Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.

Have a nice weekend

Dr PinkCake
Finally, some numbers. But we are probably only half-way there.
 
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