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TheWhiteFlash

Newbie
Apr 15, 2018
35
275
279




It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.

436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.

203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.

Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.

Have a nice weekend

Dr PinkCake
203 anims since february 7th (when EP11 anims finished rendering) means we got 0.7 anims completed per day until today (day 291). Assuming/Knowing the anims are going to be the bottleneck again and a goal target of at least 420 it's gonna take until October 6th '26 to finish rendering meaning the earliest possible release date is now November 6th due to playtesting unless he decides to do shorter animations again like he did for the last two months of EP11 development (1.4 anims per day).
 

jaden_yuki

Well-Known Member
Jul 11, 2017
1,229
1,190
351
203 anims since february 7th (when EP11 anims finished rendering) means we got 0.7 anims completed per day until today (day 291). Assuming/Knowing the anims are going to be the bottleneck again and a goal target of at least 420 it's gonna take until October 6th '26 to finish rendering meaning the earliest possible release date is now November 6th due to playtesting unless he decides to do shorter animations again like he did for the last two months of EP11 development (1.4 anims per day).
60 FPS was a huge mistake. do this math with the static renders and you'll go insane
 
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Ray_D

Forum Fanatic
Nov 13, 2022
5,428
18,556
812
The best part is he's too retarded to understand why his girlfriend is disappointed and uncomfortable. With a surprise Pikachu face "Why is my girlfriend upset with me? I am only visiting my friend. She only touched my pee pee a few times. Why is she mad!?!"
To be fair, DPC has a bad habit of lobotomizing its characters, especially the MC, for the sake of Turkish drama.
 
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Hahn1900

Well-Known Member
Jan 3, 2021
1,695
3,729
384




It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.

436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.

203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.

Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.

Have a nice weekend

Dr PinkCake
Wow, rea numbers to deal with, and one that REALLY matters... and is not as high as i expected...

203 animatiosn done. That is.... low. He had a head start with animations before EP11 was released, i dont quit remember the exact number, but it was something about 30-40 animations done.

Lets be kind a take the 30. So since then 173 animations were done... which is underwhelming, a lot. round about 270 days... for 173 animations... that is VERY VERY LOW. its about half the speed he has done in the past, where he was able to get a little more than 1 animation completed per day.

All in All considered we are not even at 40% development as it is. We will hit more than 400 animatiosn if he doesnt cut things, and DPC never cuts, he adds stuff. So it will more likely be 450 animations in total... christmas release is now even in danger... christmas 2026 of course. Wow... very disappointed in that number... and all the other numbers dont matter a single bit. Only the animation count is what matters... and thats a blow. about 170 animations in 270 days.... oh my... that is so freaking slow. even if he wouldnt had the headstart before... 203 animations in 270 is freaking slow too...

It was about 1 and 1,5 animations per day in the past... we are way below that now. That is so sad...

And in terms of "speeding up" things because more slaves will be working on the animations... yeah... that will not speed up things much. He did (or said) that in the past to and we kinda went from 1 animation per day to 1,1.

It will speed things up maybe about... 10%... and that is not much.

Forget everything before december 2026... and even more depressing, december 2026 is pretty optimistic too.... wow....
 

Hahn1900

Well-Known Member
Jan 3, 2021
1,695
3,729
384
203 anims since february 7th (when EP11 anims finished rendering) means we got 0.7 anims completed per day until today (day 291). Assuming/Knowing the anims are going to be the bottleneck again and a goal target of at least 420 it's gonna take until October 6th '26 to finish rendering meaning the earliest possible release date is now November 6th due to playtesting unless he decides to do shorter animations again like he did for the last two months of EP11 development (1.4 anims per day).
yeah and he even started with a headstart on those, because he already did animations for ep12 before ep11 was out... i just dont remember the exact number but is was something around 30 or 40.... its such a disappointment. 0.7 or even worse 0.6 a day... going down from 1.4 for ep11... which had many 60 fps animations too.... its... just.... i dont know what he does anymore. he even upgraded the rigs.
 

always86

Active Member
Mar 19, 2020
955
2,670
428




It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.

436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.

203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.

Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.

Have a nice weekend

Dr PinkCake
At week 39 of the last dev cycle DPC had an estimated 262 animations completed. From that perspective he is more than 25% behind.

1764356920623.png

Presuming he is aiming for a similar number of animations to last episode (392), at current rates, we can expect animation completion around week 82. (393 completed). That would be 25th September, plus beta testing a release in October seems very possible, so nearly another year.

Now for the usual caveats. Pink thinks things will speed up. He has upgraded his systems, so render time could have already improved. The episode could be smaller. Last episode had 7113 stills, he's getting on for two thirds of the way there.
 

JillybeanEnjoyer

Well-Known Member
Feb 19, 2021
1,404
3,519
349
I'm getting sick of this thread having a large amount of reports damn near every day.
If you all can't behave like the adults you're supposed to be, I'll just lock the thread permanently, or thread ban.
If someone is being a dick, just report them, stop engaging with them and making it worse.
ishowspeed-meme-ezgif.com-video-to-gif-converter.gif
 

Andreshoi

Newbie
Jan 31, 2024
69
91
104
Slow update process made me stop playing this game.
Not because it`s not good, I love this game very much but I want to stay connected to my favorite Ladies.
Updates takes so long that you loose the connection with the ladies and that kills the game completly for me.

By the time BAD is completly done (all seasons) I`ll be very happy to play this amazing VN.
I think it will still take years before this game is done, but the wait will be worth it :)
 

ChipLecsap

Devoted Member
Aug 4, 2019
8,088
29,463
876
Slow update process made me stop playing this game.
Not because it`s not good, I love this game very much but I want to stay connected to my favorite Ladies.
Updates takes so long that you loose the connection with the ladies and that kills the game completly for me.

By the time BAD is completly done (all seasons) I`ll be very happy to play this amazing VN.
I think it will still take years before this game is done, but the wait will be worth it :)
who-cares-family-guy.gif
 
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abcde

Member
Apr 30, 2017
183
314
295
60 FPS was a huge mistake. do this math with the static renders and you'll go insane
So true so many useless animations from the halloween update and the christmas one now 60 FPS it will be a miracle if we get the next update next year, it's just crazy to think this game once had like 6 months a update now over a year and it just keeps getting bigger and bigger while his first game he finished the game with one update every month.
 
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Derek in a Bush

Well-Known Member
May 7, 2024
1,158
882
142




It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.

436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.

203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.

Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.

Have a nice weekend

Dr PinkCake
Nice, he's finally giving us some numbers to work with :love:
 

Fyo

Member
Aug 14, 2017
228
466
225
Truth is one person working on a game this ambitious was never going to be able to produce it at a reasonable speed. You could take this as a defense of DPC, but to me it's just ridiculous they don't just... Hire an animator or two, rigorously vetted to their standards, and lessen the workload on themselves. They have the money.

DPC clearly has some sort of unresolved childhood trauma leading to a need for control. Perhaps a sexual relationship with their professor, or a childhood friend that left and got a bunch of tattoos or something.
 
Dec 6, 2022
272
343
139
Truth is one person working on a game this ambitious was never going to be able to produce it at a reasonable speed. You could take this as a defense of DPC, but to me it's just ridiculous they don't just... Hire an animator or two, rigorously vetted to their standards, and lessen the workload on themselves. They have the money.

DPC clearly has some sort of unresolved childhood trauma leading to a need for control. Perhaps a sexual relationship with their professor, or a childhood friend that left and got a bunch of tattoos or something.
Probably worried about leaks. The animators that would be good enough to hire are probably also good enough to be running their own projects anyway.
 
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