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EEMNHMQI

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Mar 5, 2023
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he almost added guitar hero before but couldn't make it work, would be best mini game
I did remember it was Spock who had footage of it and stuff when I first made that joke months ago. Of course it'd be very impressive and maybe now he could make it work betterish by adding 60 FPS animations :HideThePain: and replacing MC by Niko Bellic. But nah... Not gonna happen.
 

Hahn1900

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Jan 3, 2021
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Happy December!

I've continued working on the biggest free roam event in episode 12. This week was a bit different than last week. I reached another phase of the free roam event, which meant a different kind of work with art and code.

I started the week by posing a roughly 100 render long scene with many characters and intricate posing. I knew this scene would slow me down a bit because of its complexity, but I wanted to get it done, and so I did.

After that, I posed more scenes for the free roam event, but I also focused on writing code and creating environment renders for navigating the free roam.

When writing code, I went through all the remaining scenes and put calls to them to make sure they trigger when I play. I also made sure they were included in the phone app task list and added at the right time during the free roam. The heavy branching made this a bit tricky at times, but I believe I'm 95% done with the calls to scenes now. I've coded how you end the free roam event and continue with the story.

When creating environment renders, as the free roam event evolves, I had to update existing environments. To help you picture this, think about the Halloween free roam event and how it had different stages and how people moved around.

I've completed all the necessary environment renders for navigating the entire free roam event, and the remaining work is to finish the art and writing for 43 scenes. I'm roughly 50% done with the art for what's written of the free roam event, but I still have some scenes left to write.

Overall, with code and art, I'd estimate I'm 45-50% done with the free roam event.

Another milestone for episode 12 was reached this week - 4000 static renders posed (4090 to be exact)!

Roughly 400 static renders and 27 animations are in the render queue. The 92-second-long cutscene animation is 51% rendered, and it currently has all but two of my systems working on it. I estimate that it will be done within the next two weeks.

Next week, there will be some interesting news that you don't want to miss.

Have a nice weekend

Dr PinkCake
Thank you very much for posting this.

So... one number in particular was VERY interesting.

The animation queue... last week the queue was 41 animations long, now its 27. So 14 done... in one week? Thats quick.

The average was around 0.8 animation per day for this DEV cycle so far... and this week its 2 per day? What happened?

My guess, those are just short animation loops... nothing too fancy i guess. But still... we should keep an eye on that. If this pace continues... that would be very nice and september would be on the table again. Hopefully he continues to give us those numbers to keep track of things.

*edit*

About the big free roam... its pretty much safe to say it will be the New Years Eve Party... and if i take a look at the preview of Maya, it seems to be the auditorium or so. Well, iam pretty sure, it will be a party held on big parts of the Campus and not just at one fraternity or so.
 
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Better Cock Spock

Half Vulcan, Half Simp
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I did remember it was Spock who had footage of it and stuff when I first made that joke months ago. Of course it'd be very impressive and maybe now he could make it work betterish by adding 60 FPS animations :HideThePain: and replacing MC by Niko Bellic. But nah... Not gonna happen.
He posted it in his last Q&A
View attachment guitar_minigame.mp4
 

OneShotLarry

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May 10, 2025
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Wow, so no acknowledgement at all today from DPC that he's only put out one new update in two years since 11 came out.

*shakes head*

Dude needs to start releasing the chapters in chunks.
 

jd8097619

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Aug 27, 2019
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Wow, so no acknowledgement at all today from DPC that he's only put out one new update in two years since 11 came out.

*shakes head*

Dude needs to start releasing the chapters in chunks.
Why? Per mpa's BigTable each update now is at least the size of Season 1 and development time has remained broadly consistent the entire way.
 

I'm Canadian bub

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Mar 9, 2019
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grey_shadow

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May 21, 2022
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Does someone know about when the game would get completed ? It has been a long time .
For what it's worth, when I make assumptions that let me calculate an exact date, I get early March 2035. Of course, those assumptions are definitely wrong, so 2035 is, at best, a way to set expectations...

So no update this year that is the news cool i got it.
That's not news.
 

Josh M Spicer

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Sep 19, 2018
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Wow, so no acknowledgement at all today from DPC that he's only put out one new update in two years since 11 came out.

*shakes head*

Dude needs to start releasing the chapters in chunks.
Of course he won't. He's too big and has too many supporters to care about ever needing to.

I do agree, however, that he should be releasing this in half episode updates.
 
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