ename144
Engaged Member
- Sep 20, 2018
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It looks like we're in the swing of things now: DPC is busting out the oddball one-off metrics rather than just giving us consistent render numbers.You must be registered to see the links
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This week I wrote dialogue, planned more of what I needed to write, and coded almost every day.
I got into a good flow and managed to create a lot of content for the episode.
I wrote entire scenes and the shell of other scenes that I will continue working on.
Looking only at the amount of code written so far (scenes, free roam, branches, etc.) and comparing it to Episode 8, the longest episode in the game, I'm at 54% completion of dialogue if I was aiming to match episode 8 size.
We'll see where we end up in terms of size.
Next week will be a mix of posing animations and writing. I feel I want to continue writing before I work on static renders to be sure of how much I'm putting in the episode.
All PCs are rendering at full speed throughout all of this. 70 animations are completed so far.
You can look forward to a fresh preview next week.
Have a nice weekend
Dr PinkCake
In the three weeks since we last got any numbers, DPC has completed 30 animations and an unknown number of static renders. That's an average of 10 animations per week, and an overall average of ~9.6 animations/week since the Interlude launched. We also learn he's at 54% of Episode 8's dialog; that means he's averaging ~7.7% of Ep 8's dialog per week overall, but that's of limited use when he doesn't know how much dialog Episode 9 is likely to have. So we'll stick with the charts for the art assets:
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Either way I assume DPC will pick up the rendering pace at some point, but for now all we can say is that we're definitely still a ways off.