Well, I definitely don't want be implemented in your reality then

I doubt that he created any textures on his own. It's not that easy. If I understand right, it's not just a plain image which you edit on your own and get any what you want. There are a lot of texture types, such a bump map, shader map and a lot of other stuff and I'm sure that they are not available for direct edit, because packed in some special file format or something like that. And the texture packs are usually "stick" to a specific models. You can take some model body, but attach to it another model head. But this Maya's model texture seems to be a standard one, a lot of fan-art created with her and there are always the same texture. If it would be so easy, then some fan-art creators would probably already altered her textures. The same for the rest of models.
The other reason - it's ok when creator improve overall rendering quality, lighting, etc. But when you change such an important thing like characters skin - you need to explain it at least, otherwise it will look like absurd. And I have no idea how you'd explain significant changes in Maya's skin for example.
Well, well... do you continue to embarrass and make to blush our little goddess?
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