Dark Silence
Devoted Member
- Jul 17, 2021
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Well, she already met with Vinny...Then why is Quinn really alluring yeah some soulmate
When Maya comes at you with a knife you only have yourself to blame![]()
Well, she already met with Vinny...Then why is Quinn really alluring yeah some soulmate
When Maya comes at you with a knife you only have yourself to blame![]()
That's not happening with Quinn not with out a lot of drugs being usedWhat if Maya wants to join in?
She can wear a strap on and pound Quinn's arse
While I pound her pussy
We would be a loving couple who DP chick's together
What a sweet idea huh?
There you go bro, all typos fixed in one fell swoop.No bro that isn't true Maya is mysoulmatefucktoy
It's just that Quinn is reallyalluringhot too for some reason
But I would never settlecheat on Mayafor anything less than a threeway with both of em.
Yehhh, hmmmm I think DPC knows that's a bankruptcy waiting to happen.I have talked about Quinn alot
But I don't mention Aireth enough
I think DPC should do a spin off where she is the main Li
And we play as some nice guy who gets to take her on dates and stuff
It would be the best spin off in gaming history
He could even set it a couple of years after BaD
So that we get lots of cool cameos
Maaaaaan, you really REALLY need that next Episode, your brain is starting to leak...I have talked about Quinn alot
But I don't mention Aireth enough
I think DPC should do a spin off where she is the main Li
And we play as some nice guy who gets to take her on dates and stuff
It would be the best spin off in gaming history
He could even set it a couple of years after BaD
So that we get lots of cool cameos
the real reason DPC made Interlude is he wanted to practice writing female MC for the next game where we play as AriI have talked about Quinn alot
But I don't mention Aireth enough
I think DPC should do a spin off where she is the main Li
And we play as some nice guy who gets to take her on dates and stuff
It would be the best spin off in gaming history
He could even set it a couple of years after BaD
So that we get lots of cool cameos
Well Joshy, I think the reason Aireth doesn't get mentioned a lot is that this isn't Final Fantasy VII.I have talked about Quinn alot
But I don't mention Aireth enough
Check out the post below, someone was kind enough to make a small progression compilation of central characters.
Ep 7-8 was prime for each of them except JillYou don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
I hate Riona's new shorter hair, tough.Bella and Riona, In my opinion they are the only ones improved with the recent changes
I like this render because Sage is presented in an unusual role for herself. All through the game we saw her as a friend and now we see her as a girlfriend.You must be registered to see the links
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your supplier must be a rich manGuys be honest with me
If I met a beautiful & sweet girl like Quinn in real life do you think I could impress her
Because I think I could
It's a good thing women don't take advantage of people like men do
Women are always sweet & kind
I believe if Quinn was real she would be kind as well
In fact I think we would make a great couple
This could all apply to girls like Aireth as well btw
It's not often that a guy can retire at the age of 5your supplier must be a rich man
That's a pretty big ask, it looks like a weasel died on her head.If you ignore the unusual hairstyle this preview is cute.
I would love this so muchAre we ever going to be able to ditch Maya and have a solo Josy route?
That's a you problem. lol I love short hair and side-shaves.I hate Riona's new shorter hair, tough.
Also "fuck you" to everybody who said the tits on my Sage were too big. I'm a fucking amateur when it comes to DPC in this way, as well.You must be registered to see the links
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What a great post. I don't like to write long posts so I will answer briefly.Sorry, but I beg to differ... First, Daz is not that old compared to other programs, and, second, being old doesn't make something bad -- Photoshop is quite old and it's still the industry standard for photo editing, just to give an example. Daz is quite good for what it was created which is posing -- it started as a Poser competitor. And it's also good for character creation, because, even if software like ZBrush is, in theory, superior, it's a digital sculpting tool (besides being also a texturizer) that needs real talent to make something good (as in real-life sculpting) while, I bet, most of us can create better characters using dials than trying to sculpt something. It's like those softwares for drawing with tablets (those with a pen a not the tablets that look like a big cell phone) that the program can be amazing but, if you don't know how to draw you'll suck big time and it'll be useless for you. Moreover, the fact that a software isn't complete, doesn't mean it sucks; it's like saying ZBrush or Photoshop suck on animation -- indeed! They were not made for that!
About the polygons, in fact, I have to confirm the exact numbers, but they've been lowering because you have subdivision, that has been around for a while but, with better graphic boards, you can properly use it. It takes a toll on your graphic board, but, having the right equipment, you can subdivide a lot in Daz. On the other hand, people create figures in ZBrush with loads of polygons but, unless they're from Hollywood rendering on supercomputers, they export a lower mesh and bake the details on normal and displacemente maps, because polygons also take a toll on your graphic board memory. Also, unless you're doing closeups, most of the time, the polygons of a genesis figure with a subdivision of 1 or 2 will be good enough and no one will notice a difference (there are even plugins to adjust the subdivision of every object according to the distance from the camera).
About the textures, right now, 4k is standard (the 8k they were advertising is just for the micro details normals), which, by the way, is relative -- what matters is the size of the texture proportional to the object rendered, thus, even if all materials are 4k, the face has a better resolution than the torso, because the face is smaller. But that's not the main topic here, but the fact there's no technical limitation in Daz, and, if you don't like the 4k textures, you can create your own the size you want. Again, most of the time it won't matter unless you're doing closeups, but you can do it. But, also, the size of the textures takes a toll on your graphic board memory... So everything has to be managed... And even DPC with his top-notch computers probably considers the size of his scenes because, as you add characters, clothes, environments, props, hair, and everything else (in case I'm forgetting something) it increases rendering time...
But, yeah... There's one thing that Daz sucks which is animations... It's not that it is that bad, but, since it uses the posing logic and not a physical simulation one, you have to pose everything while in other physics-based software, it will take care of some of those details for you (mostly, the part of collision and the effects of gravity). Again, it's something you can do -- and I think DPC is doing it fairly well (he's one of my top 3 animators along with the guy from Betrayed, and the guy from the Beauty and the Thug -- those using Daz; the guy from Mist is very good, but he uses Blender) --, but it takes a lot of work because it's like doing those stop-motion animations with real puppets wherein you have to pose, film a frame, pose, filme a frame, and so on, with the difference you pose everything and, then, render, but the grind of posing is almost the same.
So, my conclusion, is DPC doesn't need to change anything in his framework, at least, for this game. The characters are already done and, even if could there be some improvement, it would be very weird to see a different Sage, Maya, Jill, and so on. His characters may not be entirely original but they have personality; and even if he uses many out-of-the-box models, at least, he's smart enough to choose ones that were not used before (or, at least, not overused). So, when we see P3D Imogen in another game, we think "Oh! Look! It's Jill!"; when we see Kayleyss's Aurore, we think "Oh! It's Quinn"; when we see iST Hyuna, we think "Oh! It's Rionna!"
All the boobs on all the girls are just fine. I prefer small, but I take all sizes. Buuuuuut asses are a different story.Also "fuck you" to everybody who said the tits on my Sage were too big. I'm a fucking amateur when it comes to DPC in this way, as well.
That's what I need you for.Well guys, I made 12 different saves at the end ep. 9:
- Others Lily
- Others MC's bed, neutral path
- Others Mel & Sarah
- Sage, dick path screwing around everybody
- Others Mc's bed, dick path
- Jill, chick path having dated Jill only
- Sage, dick path having dated and fucked Sage only
- Bella, chick path having dated Jill too
- chosen Jill but rejected by her
- Josy&Maya, having dated only them and favoured Maya over Josy
- Josy&Maya, having dated only them and favoured Josy over Maya
- Sage, chick path having dated and fucked Sage only
1 year wait is 1 year wait. Damn