Geralt From Rivia
Conversation Conqueror
- Jun 15, 2022
- 7,834
- 50,605
- 812
To say that Riona was bred from the game, returning to your words that her future is not predetermined, is an assumption and fortune-telling, but not a fait accompli.It doesn't matter because girls are actually taken out of the game. They may make sporadic appearances in the story, such as Cathy, but that's as far as it will go. The only ones who are relatively safe from that are probably the LIs. Regarding Riona, it doesn't matter what you believe or not. The fact is that Riona is kidnapped at the end of EP10 and her future in the game is uncertain. Please don't get me wrong. I like Riona, the cute little cat and I don't want anything to happen to her. But what I want doesn't matter to DPC.
You don't need to explain to me what "FPS" is or what it does. The fact is one thing and that DPC wrote it to make his new graphics render faster than he can keep up with posing and he wrote it when he was already creating 60 FPS animation. The whole thing is a question of quantity and quality.
He can't increase his quantity manually. He can't do more than work on it and the quantity of his animation and static renders is damn high when you compare it to other game developers. So all that remains is quality. Higher quality also increases sales. Don't forget, DPC is not only a game developer, but also an entrepreneur.
He has already created the snowball fight mini-game and just needs to implement it in the EP. That shouldn't be a problem and shouldn't take long.
And knowing his approach to plot twists at the end of the episode, nothing fatal will happen to Riona. We might see minimal content with her in Ep.11, but that's it. FUCK FUCK FUCK FUCK...FUCK moment.
In fact, by doubling the number of frames in animations, he doubled the number of calculations and in no way made rendering faster than manual work. In contrast, towards the end of Ep 10's development, we got a queue of animations again as he polished the episode.
Did he create a snowball fight? I don’t remember this, did he write this in his status reports?
They are not a big problem for RTX4090 even now, according to his words it's still faster with 60 fps. And static renders this GPU just swallow without noticing, we don't haved big queue for statics in last cycle.Is this insider information from you as the moderator of his official server?
You must be registered to see the links
So, apparently, 5090 will be introduced at the end of this year and 60 fps will no longer be a problem, given that each new GPU is 20-40% more powerful than the previous one. The only question is whether he will upgrade.
Actually no, you don't need to do full pre-renders. Just go to Iray mode in viewing tab and DAZ will quickly show you what your render will look like - with his hardware, one minute is enough to evaluate the result that will come out. Then with experience you get used to it and you don’t need it anymore. The fact is that he knows how to make good light. Many of his renders have very high quality lighting, but some have poor lighting. Perhaps he was just in a hurry and “it will do as it is”.As you suggest, DPC would take much longer to complete an EP. Why? Changing a light source or adjusting a texture may be quick, but it would have to be rendered first to check it. With over 5000 images and more than 200 animations (whether 30 FPS or 60 FPS), development would take much longer.
Despite all perfectionism, you have to realize at some point that it won't work without compromises. You can afford perfectionism with a few images, but not with the amount that is contained in BaDIK.