So I have a question about "Seen dialogue" mechanic implemented in the new episode. First of all, idk why, but during the transfer of saves from ep 10 to ep 11, all my seen dialogue disappeared, as if I've never played ep 9-10 (which means I'll need to replay it from the beginning of season 3, yay! Fuck me and my perfectionist ass who wants to see everything completed). I wanted to ask how exactly does it work. Does it collect the dialogue history from all the routes and makes it universal (like with renders and wallpapers/2d art, where it saves for all the routes once it's unlocked). Or is it unique for each route? Because one thing I noticed on my first playthroughs is that for every path that I've played in ep 11, in each run my "seen dialogue" bar was at 0.00%, which implies dialogue from previous runs didn't save and that this bar is unique for each save/playthrough.
I also wanted to ask if it's even possible to unlock ALL the dialogue? I know that some portion of dialogue will come through interaction with randoms things/people during free roams, but what about choices? For example, we have a choice A and choice B, each one having a unique response and changes in dialogue. Does this mean that if I choose A, the game won't count choice B as seen dialogue? Will I be able to unlock everything despite not seeing the response for choice B?