Status update Episode 12
This week, I've been working on the two lewd scenes I talked about last week. I have finished one of them and made good progress on the other. Both scenes required environment design, which always takes extra time.
After I complete the scene I'm working on, I will continue working on a main girl lewd scene - including writing and art. I'm currently doing plenty of this kind of work to increase the render queue. It isn't the most exciting thing to write about weekly in these updates, but that's what's going on on my end.
The animation count for episode 12 is now over 100 posed animations. Woop woop! A mini-milestone for the episode development right there.
I wanted to share my thoughts on upgrading hardware. The render software I use, DAZ3D, updated its support for 5090 GPU cards this week, and it's something I am looking into. It's a buggy alpha build, but it shows potential.
I won't be able to upgrade my hardware as fast this time, as there are other issues than just building new render stations and buying GPUs. To use 5090 cards, I need to upgrade DAZ3D to the latest version, which renders the scripts I use during development useless, as I've kept an older DAZ version for years to use obsolete scripts.
I would need to find ways to either make these important scripts compatible with a newer version of DAZ or find suitable substitutes. There are also other changes to lighting and settings that I haven't upgraded, which require time to relearn and tweak.
However, to be able to work with new GPUs in the future, I have to make this switch at some point. That's why I will be exploring this, as well as a migration to Windows 11, during this development cycle on a PC built for testing purposes. Whenever
I have something to share with you in this area, I'll let you know.
Have a nice weekend
Dr PinkCake