ZenoMod

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As I understand it, scrappy is the only mod to add it's own variables and thus is detectable.

Actually... I've just made a proof of concept that detects Sancho Mod correctly. :BootyTime:
I won't discuss technical details — not to give DPC bad ideas :WeSmart: — but it's feasible. He just didn't bother to. (Or maybe he just dislikes Scrappy and tolerates Sancho... who knows?)

Sancho didn't really do anything other than require it to be continued to be used. Which has caused it's own problems now.

Sancho provided a "save fixer". It's just a small .rpyc file that you can drop in your game folder once you’ve uninstalled Sancho Mod (or if you're playing a new release for which a new version of Sancho mod is not available).

I successfully played Episode 11 (for which, AFAIK, the Sancho Mod is not available) starting from a save made with a Sancho-modded Episode 10 game, just using Sancho's save fixer.
 

TonyMurray

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Sancho provided a "save fixer". It's just a small .rpyc file that you can drop in your game folder once you’ve uninstalled Sancho Mod (or if you're playing a new release for which a new version of Sancho mod is not available).

I successfully played Episode 11 (for which, AFAIK, the Sancho Mod is not available) starting from a save made with a Sancho-modded Episode 10 game, just using Sancho's save fixer.
Correct in that the SanchoMod is not available for Ep11. Also, my understanding is that you will need to drop that SaveFixer file into the game folder every time we get a new update, or the new update will be unplayable. I don't think that's really mentioned anywhere, but is worth having in the back of your head if you have saves that were made with the SanchoMod.
 
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Better Cock Spock

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Actually... I've just made a proof of concept that detects Sancho Mod correctly. :BootyTime:
I won't discuss technical details — not to give DPC bad ideas :WeSmart: — but it's feasible. He just didn't bother to. (Or maybe he just dislikes Scrappy and tolerates Sancho... who knows?)




Sancho provided a "save fixer". It's just a small .rpyc file that you can drop in your game folder once you’ve uninstalled Sancho Mod (or if you're playing a new release for which a new version of Sancho mod is not available).

I successfully played Episode 11 (for which, AFAIK, the Sancho Mod is not available) starting from a save made with a Sancho-modded Episode 10 game, just using Sancho's save fixer.
Correct in that the SanchoMod is not available for Ep11. Also, my understanding is that you will need to drop that SaveFixer file into the game folder every time we get a new update, or the new update will be unplayable. I don't think that's really mentioned anywhere, but is worth having in the back of your head if you have saves that were made with the SanchoMod.
That SaveFixer was a godsend when 11 came out, but I won't rely on it for 12. All my Jade variables had disappeared and needed to be redefined, I don't want to chance a worse version of that.
 

TonyMurray

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That SaveFixer was a godsend when 11 came out, but I won't rely on it for 12. All my Jade variables had disappeared and needed to be redefined, I don't want to chance a worse version of that.
Yeah, those needed to be reset/created for some reason, but it's easy enough in URM at least. I'll never understand how that happens though.
 

Better Cock Spock

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Yeah, those needed to be reset/created for some reason, but it's easy enough in URM at least. I'll never understand how that happens though.
Sancho had a button for the sex tape IIRC, I think that's why. Well at least for that specific variable anyway, couldn't tell you otherwise, but yeah it was easy enough to fix.
 

Josh M Spicer

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I like some of the mini games, but if that one's anything like the fence painting game, cut me tf out
Nah, the fence/cleaning minigames like that are broken and hard to win even with patience and being slow.

That pregnancy minigame joke was more like the drinking one where it's more akin to the old flash games of keeping the mouse inside the maze.
 
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d2dacameron

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I thought mansion repair and party planning were both a lot of fun.

Unfortunately, if you want to see every path, you are going to have to repeat a lot of minigames which makes them lose their novelty pretty damn quick. (unless you are a part of the minigames-off gang)
 
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ZenoMod

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That SaveFixer was a godsend when 11 came out, but I won't rely on it for 12. All my Jade variables had disappeared and needed to be redefined, I don't want to chance a worse version of that.

What? :eek:

Sancho's save fixer just defines a few dummy fallback objects, just to avoid the crash when an unmodded game unpickles a modded save and thus it finds some undefinded objects.

I've just checked my variables containing the string "jade" in their name with URM and they're still there at the beginning of Episode 11 after loading from the modded save at the end of Episode 10 using Sancho's save fixer.

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Obviously I can't guarantee that the Sancho mod itself isn't the cause of the glitch you've experienced, because it is too complex for my limited skills so I haven't inspected it.

But I haven't experienced the same issue, and I've examined the save fixer, which is quite short, and it has nothing that tamper with existing variables; it just defines a function and a few classes.

--- EDIT ---

Actually there seem to be MORE 'jade' variables in the modded save than in a unmodded save. Namely 5 'jade' variables in the persistent. namespace.
Here are my 'jade' variables at the same point but using my "Clean" Window user (the one I use to play Being a DIK without mods in order to have a clean %APPDATA%)
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Better Cock Spock

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What? :eek:

Sancho's save fixer just defines a few dummy fallback objects, just to avoid the crash when an unmodded game unpickles a modded save and thus it finds some undefinded objects.

I've just checked my variables containing the string "jade" in their name with URM and they're still there at the beginning of Episode 11 after loading from the modded save at the end of Episode 10 using Sancho's save fixer.

You don't have permission to view the spoiler content. Log in or register now.

Obviously I can't guarantee that the Sancho mod itself isn't the cause of the glitch you've experienced, because it is too complex for my limited skills so I haven't inspected it.

But I haven't experienced the same issue, and I've examined the save fixer, which is quite short, and it has nothing that tamper with existing variables; it just defines a function and a few classes.

--- EDIT ---

Actually there seem to be MORE 'jade' variables in the modded save than in a unmodded save. Namely 5 'jade' variables in the persistent. namespace.
Here are my 'jade' variables at the same point but using my "Clean" Window user (the one I use to play Being a DIK without mods in order to have a clean %APPDATA%)
You don't have permission to view the spoiler content. Log in or register now.
I don't recall exactly, but they had been leading to errors before I fixed them. It doesn't matter now though, going totally unmodded (except for URM of course).
 
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TonyMurray

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What? :eek:

Sancho's save fixer just defines a few dummy fallback objects, just to avoid the crash when an unmodded game unpickles a modded save and thus it finds some undefinded objects.

I've just checked my variables containing the string "jade" in their name with URM and they're still there at the beginning of Episode 11 after loading from the modded save at the end of Episode 10 using Sancho's save fixer.

You don't have permission to view the spoiler content. Log in or register now.

Obviously I can't guarantee that the Sancho mod itself isn't the cause of the glitch you've experienced, because it is too complex for my limited skills so I haven't inspected it.

But I haven't experienced the same issue, and I've examined the save fixer, which is quite short, and it has nothing that tamper with existing variables; it just defines a function and a few classes.

--- EDIT ---

Actually there seem to be MORE 'jade' variables in the modded save than in a unmodded save. Namely 5 'jade' variables in the persistent. namespace.
Here are my 'jade' variables at the same point but using my "Clean" Window user (the one I use to play Being a DIK without mods in order to have a clean %APPDATA%)
You don't have permission to view the spoiler content. Log in or register now.
I remember having to create the ep4 fucked Jade and told Derek about Jade variables, as well as the Jade_state one.
 
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