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This week, I've been posing animations for a lewd scene every day. I'm almost done with the lewd scene, and it ended up being a bit longer than originally intended, and that's always nice.
When animating, I've been working with both old and new DAZ versions. It was a minor inconvenience to swap between the two, but it worked well.
I plan to only render with DAZ alpha versions in the near future. As a render queue for a PC slave empties, I will upgrade the DAZ version for that system. Then I'll rinse and repeat this process until all PCs are updated.
I spent half a day playtesting episode 12. I got to see scenes I hadn't played before, and the episode felt pretty long already, even though it feels like there's a mountain left to climb. I thoroughly enjoyed playing what has been created thus far.
Thanks to playing the episode, I came up with the episode name, but that reveal will be saved for later in the development cycle.
Next week, I plan to finish the lewd scene I'm working on and continue posing static renders for written scenes. I need to pose around 600+ static renders to catch up to the written dialogue again.
The animation queue will be rather big after I complete this lewd scene, but I plan to create another lewd scene soon.
Polls
In poll news, the cosmetic poll for Josy ended today.
It was a dominant victory for option #2, and it will be featured in episode 12. Thanks for voting!
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Have a nice weekend
Dr PinkCake