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Joshy92

Message Maven
Mar 25, 2021
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Sorry I've been quite on this thread guys but I just haven't felt like talking about the game for a while. I'll most likely come and chat more when the next episode drops.
 

aFairReviewer

Newbie
Mar 16, 2025
94
203
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Just replayed this game after a while choosing the Jill path, but now that I've played it...Lily(others) and Sage paths are the best imo. ¯\_(ツ)_/¯
 

Chillout1984

Forum Fanatic
Nov 15, 2020
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Fixed for you. I have to say you're a real man of culture.
If Madame had a path, I would've agreed with you on her :HideThePain:

Becky however... She's only kind of worth it to up your bodycount. I have no idea which guy in their right mind would want to have a relationship with her :unsure:
 

DX-120ST

New Member
Mar 23, 2025
1
0
1
Might be a stupid question, but I downloaded the game the "Season 3 Interlude + Episode 11" but when I load it, it only says to load and I can't really start a new game. Please help, thanks!
 

Chillout1984

Forum Fanatic
Nov 15, 2020
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Might be a stupid question, but I downloaded the game the "Season 3 Interlude + Episode 11" but when I load it, it only says to load and I can't really start a new game. Please help, thanks!
To play season 3, you need to have an import save from the end of season 2. I highly recommend it that you play season 1 and 2 first so you know what's going on if you're new to Being a DIK, or use saves from the first post if you're a returning player and don't want to go through season 1 and 2 again. The con with those is that all the choices are already made by the person who made them, and they might not be what you want.
 

Macky009

Engaged Member
Oct 29, 2020
3,904
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Might be a stupid question, but I downloaded the game the "Season 3 Interlude + Episode 11" but when I load it, it only says to load and I can't really start a new game. Please help, thanks!
Follow the instruction video of Q̶u̶e̶e̶n̶ ̶S̶p̶o̶c̶k̶ Better Cock Spock below so you won't have any issue in the near future.
Simps and gentleman, may I present: Better Cock Spock's Guide to Installing "Being a DIK" View attachment 3907647
View attachment 4658210
 

Chillout1984

Forum Fanatic
Nov 15, 2020
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Okay... there is some bad coding (besides the one I've heard about in the beginning of season 3 and apologizing to JB) that makes it currently impossible to get 100% of the dialogue if I read it correctly:

Code:
if branchMayaJosy:
    js "No, you have enough on your plate, with your dad and all."
    scene ep11_fr_deco_josy_event5 with dissolve
    mc "*{i}Sigh{/i}* Yeah..."
    scene ep11_fr_deco_josy_event6 with dissolve
    js "Sorry, I shouldn't have brought it up. You probably weren't even thinking about it now."
    scene ep11_fr_deco_josy_event5 with dissolve
    mc "No, I wasn't, but it's cool."
    scene ep11_fr_deco_josy_event13 with dissolve
    js "You don't have to pretend that it's cool, [name]. Sometimes, things just aren't. And that's perfectly fine."
    js "You're allowed to feel down."
    scene ep11_fr_deco_josy_event14 with dissolve
    mc "Thanks, Josy. I do feel down. But I'm trying to move past it."
    scene ep11_fr_deco_josy_event13 with dissolve
    js "And I get why you feel down. It's ok."
    js "About the stuff going on in my head... We'll save it for another time. I've been doing some soul-searching lately."
    scene ep11_fr_deco_josy_event14 with dissolve
    if branchMayaJosy:
        mc "About what?"
    else:
        mc "About Maya or something else?"
How are we supposed to get the "About Maya or something else" if it's in the "If branchMayaJosy" parameter?
 
Last edited:

Outlier69

Member
Dec 4, 2022
158
512
217
Okay... there is some bad coding (besides the one I've heard about in the beginning of season 3 and apologizing to JB) that makes it currently impossible to get 100% of the dialogue if I read it correctly:

Code:
if branchMayaJosy:
    js "No, you have enough on your plate, with your dad and all."
    scene ep11_fr_deco_josy_event5 with dissolve
    mc "*{i}Sigh{/i}* Yeah..."
    scene ep11_fr_deco_josy_event6 with dissolve
    js "Sorry, I shouldn't have brought it up. You probably weren't even thinking about it now."
    scene ep11_fr_deco_josy_event5 with dissolve
    mc "No, I wasn't, but it's cool."
    scene ep11_fr_deco_josy_event13 with dissolve
    js "You don't have to pretend that it's cool, [name]. Sometimes, things just aren't. And that's perfectly fine."
    js "You're allowed to feel down."
    scene ep11_fr_deco_josy_event14 with dissolve
    mc "Thanks, Josy. I do feel down. But I'm trying to move past it."
    scene ep11_fr_deco_josy_event13 with dissolve
    js "And I get why you feel down. It's ok."
    js "About the stuff going on in my head... We'll save it for another time. I've been doing some soul-searching lately."
    scene ep11_fr_deco_josy_event14 with dissolve
    if branchMayaJosy:
        mc "About what?"
    else:
        mc "About Maya or something else?"
How are we supposed to get the "About Maya or something else" if it's in the "If branchMayaJosy" parameter?
Lol you're right. Your post also reminded me of a mistake like this one in Episode 10.
 
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ZenoMod

Well-Known Member
Nov 12, 2022
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Okay... there is more bad coding (besides the one I've heard about in the beginning of season 3 and apologizing to JB) that makes it currently impossible to get 100% of the dialogue if I read it correctly:

Code:
if branchMayaJosy:
    js "No, you have enough on your plate, with your dad and all."
    scene ep11_fr_deco_josy_event5 with dissolve
    mc "*{i}Sigh{/i}* Yeah..."
    scene ep11_fr_deco_josy_event6 with dissolve
    js "Sorry, I shouldn't have brought it up. You probably weren't even thinking about it now."
    scene ep11_fr_deco_josy_event5 with dissolve
    mc "No, I wasn't, but it's cool."
    scene ep11_fr_deco_josy_event13 with dissolve
    js "You don't have to pretend that it's cool, [name]. Sometimes, things just aren't. And that's perfectly fine."
    js "You're allowed to feel down."
    scene ep11_fr_deco_josy_event14 with dissolve
    mc "Thanks, Josy. I do feel down. But I'm trying to move past it."
    scene ep11_fr_deco_josy_event13 with dissolve
    js "And I get why you feel down. It's ok."
    js "About the stuff going on in my head... We'll save it for another time. I've been doing some soul-searching lately."
    scene ep11_fr_deco_josy_event14 with dissolve
    if branchMayaJosy:
        mc "About what?"
    else:
        mc "About Maya or something else?"
How are we supposed to get the "About Maya or something else" if it's in the "If branchMayaJosy" parameter?

Yep... that second if branchMayaJosy will always be evaluated to True being inside a block conditioned by the same if clause! :HideThePain:

If branchMayaJosy variable were False the code flow would never have reached the outer block, in the first place.
 
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Chillout1984

Forum Fanatic
Nov 15, 2020
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Yep... that second if branchMayaJosy will always be evaluated to True being inside a block conditioned by the same if clause! :HideThePain:

If branchMayaJosy variable were False the code flow would never have reached the outer block, in the first place.
I've got a feeling that there is supposed to be an added variable for it, for example if you heard it not going well between them or if you didn't get the contracts.

Right now it just simply doesn't work.
 

ZenoMod

Well-Known Member
Nov 12, 2022
1,689
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I've got a feeling that there is supposed to be an added variable for it, for example if you heard it not going well between them or if you didn't get the contracts.

Right now it just simply doesn't work.

If you mean changing the second "if" with something like if branchMayaJosy and SomeVar: , then just if SomeVar: would be enough, since inside that block if branchMayaJosy and SomeVar: would be if True and SomeVar:
 
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Chillout1984

Forum Fanatic
Nov 15, 2020
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If you mean changing the second "if" with something like if branchMayaJosy and SomeVar: , then just if SomeVar: would be enough, since inside that block if branchMayaJosy and SomeVar: would be if True and SomeVar:
True. I forgot about that. I'm only kind of decent at reading coding, but never did it myself and also not really interested in it.
 
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ZenoMod

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Nov 12, 2022
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True. I forgot about that. I'm only kind of decent at reading coding, but never did it myself and also not really interested in it.

But the masterpiece of "perfectionsm" is the ep11_bianca_path variable, which at the moment (v0.11.1) is:

- firstly initialized to False

- and then the only instruction that can write it, conditionally sets it to... False again!

So, at the end of Episode 11, no matter what the player chose, ep11_bianca_path will awlays be False , thus bearing no information at all... :HideThePain:

See this post.
 

Chillout1984

Forum Fanatic
Nov 15, 2020
5,944
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But the masterpiece of "perfectionsm" is the ep11_bianca_path variable, which at the moment (v0.11.1) is:

- firstly initialized to False

- and then the only instruction that can write it, conditionally sets it to... False again!

So, at the end of Episode 11, no matter what the player chose, ep11_bianca_path will awlays be False , thus bearing no information at all... :HideThePain:

See this post.
Lol, yeah I was there when people found out in at most 2 or 3 days after release I believe. If I'm not mistaken DPC also addressed this that he would fix it in episode 12.
 
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