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Moni23

Member
Aug 26, 2020
140
231
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What do you think, guys, should we expect something like Crossroads 2.0 in episode 12?
MC learned about Quinn's past and everything that happened to Riona.
In addition, he wants more with Lily, and judging by episode 11 and the preview, we can expect a date with Nicole and a continuation with Nora. Not to mention Zoey, and the fact that J&M Trouble has problems (Feelings for Josy/Maya).
I think that if the MC of the "other" route returned to Zoey, then he has already closed the other routes (and depending on the passage, he may be in for several unpleasant breakup scenes in the next episode).
If the MC has not yet entered into a relationship, he will have to make a choice. For example, the MC can now simultaneously be on the routes of Quinn, Lily, Riona, Jade, Nora and keep Josy or Maya's solo paths open. Obviously, this won't last until the end of the game.
 

Darkdevil66

Magnificent Bastard
Donor
Apr 16, 2020
1,876
51,819
708
What do you think, guys, should we expect something like Crossroads 2.0 in episode 12?
MC learned about Quinn's past and everything that happened to Riona.
In addition, he wants more with Lily, and judging by episode 11 and the preview, we can expect a date with Nicole and a continuation with Nora. Not to mention Zoey, and the fact that J&M Trouble has problems (Feelings for Josy/Maya).
crossroad.gif
 

Badjourasmix

Devoted Member
Sep 22, 2017
8,219
18,912
896
I want the "I love you", but in my bios I have "Jade and I had some "fun" during gender studies class", does this make it unobtainable?
I really wish the walkthroughs at least got updated. Because there are a lot of choices that have big impacts later in the game and there is no mention of it in there. Even for smaller stuff like the threesome with Elena and JB, the WT doesn't mention that if get a BJ from Heather, you can't get that scene, so unless you have a save right before that choice, you will have to restart season 3 just to get that one scene.
 

Macky009

Engaged Member
Oct 29, 2020
3,957
4,360
437
Seems you have the old GPU or outdated Windows version. Game was ported to Unreal Engine 5 with Ep.11, and it is a demanding engine. Upgrade your PC ASAP!
:KEK:
He just need to upgrade the cpu and the ram he does not need to upgrade the whole pc.

IYKYK :devilish: :cool: :devilish:
 
Last edited:

ZenoMod

Well-Known Member
Nov 12, 2022
1,778
2,245
386
While there is definitely something to be said for always entering a room facing away from the entrance, that stops working so well when you can first enter a room from two different directions - either you have to have two views on the same room (which is more work and makes it harder to tell whether you've been in a given room before) or you need to avoid layouts where you can first enter a room from different directions.

It's all trade-offs, and there isn't a single best answer.
Well... Desinging mansions with only rooms with a single entrance wouldn't make his art any less noble, IMO.

Anyway, if room with multiple entrances are important to him he could use just one view of the room (more views would indeed make it complicate to identify them as multiple views of the same room) but adding some visual clue to let the user immediately know from which door the MC was coming in. For instance, since in this game the MC is shown... he coud just render the MC near the port from which he entered the room.

Or he could use another visual device to give the user this info.
The important thing is that the player has to know where to click to go back. And with current design we don't have this information. This is a user experience flaw.

---

I think for DPC is obvious how the rooms are interconnected and so which door leads were only because he has a map of the mansions he designed... but he forgets that the played doesn't have this piece of information.
 
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